Data:Tier-based merchant wares: Difference between revisions

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== Tier1Wares ==
== Tier1Wares ==
<!--
This section is excerpted in other places using Template:Excerpt. Please do not change the section title without updating the other pages that excerpt it. (i.e. "Tam" page)
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{| class="wikitable"
{| class="wikitable"
! Item
! Item
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| 100%
| 100%
|-
|-
| [[Data:Junk#Junk_1|Junk 1]]
| [[Population:Junk#Junk_1|Junk 1]]
| {{dice tooltip| 5-7 }}
| {{dice tooltip| 5-7 }}
| 100%
| 100%
|-
|-
| [[Data:Junk#Junk_2|Junk 2]]
| [[Population:Junk#Junk_2|Junk 2]]
| {{dice tooltip| 5-7 }}
| {{dice tooltip| 5-7 }}
| 100%
| 100%
|-
|-
| [[Data:Junk#Junk_3|Junk 3]]
| [[Population:Junk#Junk_3|Junk 3]]
| {{dice tooltip| 5-7 }}
| {{dice tooltip| 5-7 }}
| 100%
| 100%
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| 100%
| 100%
|-
|-
| [[Data:Junk#Junk_2|Junk 2]]
| [[Population:Junk#Junk_2|Junk 2]]
| {{dice tooltip| 5-7 }}
| {{dice tooltip| 5-7 }}
| 100%
| 100%
|-
|-
| [[Data:Junk#Junk_3|Junk 3]]
| [[Population:Junk#Junk_3|Junk 3]]
| {{dice tooltip| 5-7 }}
| {{dice tooltip| 5-7 }}
| 100%
| 100%
|-
|-
| [[Data:Junk#Junk_4|Junk 4]]
| [[Population:Junk#Junk_4|Junk 4]]
| {{dice tooltip| 5-7 }}
| {{dice tooltip| 5-7 }}
| 100%
| 100%
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| 100%
| 100%
|-
|-
| [[Data:Junk#Junk_3|Junk 3]]
| [[Population:Junk#Junk_3|Junk 3]]
| {{dice tooltip| 5-7 }}
| {{dice tooltip| 5-7 }}
| 100%
| 100%
|-
|-
| [[Data:Junk#Junk_4|Junk 4]]
| [[Population:Junk#Junk_4|Junk 4]]
| {{dice tooltip| 5-7 }}
| {{dice tooltip| 5-7 }}
| 100%
| 100%
|-
|-
| [[Data:Junk#Junk_5|Junk 5]]
| [[Population:Junk#Junk_5|Junk 5]]
| {{dice tooltip| 5-7 }}
| {{dice tooltip| 5-7 }}
| 100%
| 100%
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| 100%
| 100%
|-
|-
| [[Data:Junk#Junk_4|Junk 4]]
| [[Population:Junk#Junk_4|Junk 4]]
| {{dice tooltip| 5-7 }}
| {{dice tooltip| 5-7 }}
| 100%
| 100%
|-
|-
| [[Data:Junk#Junk_5|Junk 5]]
| [[Population:Junk#Junk_5|Junk 5]]
| {{dice tooltip| 5-7 }}
| {{dice tooltip| 5-7 }}
| 100%
| 100%
|-
|-
| [[Data:Junk#Junk_6|Junk 6]]
| [[Population:Junk#Junk_6|Junk 6]]
| {{dice tooltip| 5-7 }}
| {{dice tooltip| 5-7 }}
| 100%
| 100%
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| 100%
| 100%
|-
|-
| [[Data:Junk#Junk_5|Junk 5]]
| [[Population:Junk#Junk_5|Junk 5]]
| {{dice tooltip| 5-7 }}
| {{dice tooltip| 5-7 }}
| 100%
| 100%
|-
|-
| [[Data:Junk#Junk_6|Junk 6]]
| [[Population:Junk#Junk_6|Junk 6]]
| {{dice tooltip| 5-7 }}
| {{dice tooltip| 5-7 }}
| 100%
| 100%
|-
|-
| [[Data:Junk#Junk_7|Junk 7]]
| [[Population:Junk#Junk_7|Junk 7]]
| {{dice tooltip| 5-7 }}
| {{dice tooltip| 5-7 }}
| 100%
| 100%
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| 100%
| 100%
|-
|-
| [[Data:Junk#Junk_6|Junk 6]]
| [[Population:Junk#Junk_6|Junk 6]]
| {{dice tooltip| 5-7 }}
| {{dice tooltip| 5-7 }}
| 100%
| 100%
|-
|-
| [[Data:Junk#Junk_7|Junk 7]]
| [[Population:Junk#Junk_7|Junk 7]]
| {{dice tooltip| 5-7 }}
| {{dice tooltip| 5-7 }}
| 100%
| 100%
|-
|-
| [[Data:Junk#Junk_8|Junk 8]]
| [[Population:Junk#Junk_8|Junk 8]]
| {{dice tooltip| 5-7 }}
| {{dice tooltip| 5-7 }}
| 100%
| 100%
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| 100%
| 100%
|-
|-
| [[Data:Junk#Junk_6|Junk 6]]
| [[Population:Junk#Junk_6|Junk 6]]
| {{dice tooltip| 5-7 }}
| {{dice tooltip| 5-7 }}
| 100%
| 100%
|-
|-
| [[Data:Junk#Junk_7|Junk 7]]
| [[Population:Junk#Junk_7|Junk 7]]
| {{dice tooltip| 6-8 }}
| {{dice tooltip| 6-8 }}
| 100%
| 100%
|-
|-
| [[Data:Junk#Junk_8|Junk 8]]
| [[Population:Junk#Junk_8|Junk 8]]
| {{dice tooltip| 6-8 }}
| {{dice tooltip| 6-8 }}
| 100%
| 100%
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| 100%
| 100%
|-
|-
| [[Data:Junk#Junk_6|Junk 6]]
| [[Population:Junk#Junk_6|Junk 6]]
| {{dice tooltip| 7-9 }}
| {{dice tooltip| 7-9 }}
| 100%
| 100%
|-
|-
| [[Data:Junk#Junk_7|Junk 7]]
| [[Population:Junk#Junk_7|Junk 7]]
| {{dice tooltip| 7-9 }}
| {{dice tooltip| 7-9 }}
| 100%
| 100%
|-
|-
| [[Data:Junk#Junk_8|Junk 8]]
| [[Population:Junk#Junk_8|Junk 8]]
| {{dice tooltip| 7-9 }}
| {{dice tooltip| 7-9 }}
| 100%
| 100%

Latest revision as of 15:56, 29 April 2022

This information is reliable as of patch 2.0.201.52. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.52.

Tier-based merchant wares are creature inventory builder classes[1][2][3][4][5][6][7][8] used to generate the stock of various merchants, including the following:


Tier1Wares

Item Amount Chance
Food 1 5-75-7 (Avg: 6) 100%
Junk 1 5-75-7 (Avg: 6) 100%
Junk 2 5-75-7 (Avg: 6) 100%
Junk 3 5-75-7 (Avg: 6) 100%
Ammo 1 50-7550-75 (Avg: 62.5) 100%
Ammo 2 50-7550-75 (Avg: 62.5) 100%
copper nugget 0-20-2 (Avg: 1) 100%
canteen with 0-640-64 (Avg: 32) drams of water 4 100%
empty waterskin 4 100%
torch 4 100%
wooden buckler 1 100%
musket 1 100%
bronze dagger 1 100%
bronze mace 1 100%
hand axe 1 100%
bronze long sword 1 100%
leather armor 1 100%
spectacles 1 25%

Tier2Wares

Item Amount Chance
Food 2 5-75-7 (Avg: 6) 100%
Junk 2 5-75-7 (Avg: 6) 100%
Junk 3 5-75-7 (Avg: 6) 100%
Junk 4 5-75-7 (Avg: 6) 100%
Ammo 1 20-7520-75 (Avg: 47.5) 100%
Ammo 2 250-375250-375 (Avg: 312.5) 100%
Ammo 3 50-7550-75 (Avg: 62.5) 100%
copper nugget 0-20-2 (Avg: 1) 100%
canteen with 0-640-64 (Avg: 32) drams of water 4 100%
empty waterskin 4 100%
torch 4 100%
Grit Gate recoiler 2 100%
spectacles 1 100%

Tier3Wares

Item Amount Chance
Food 3 5-75-7 (Avg: 6) 100%
Junk 3 5-75-7 (Avg: 6) 100%
Junk 4 5-75-7 (Avg: 6) 100%
Junk 5 5-75-7 (Avg: 6) 100%
Ammo 1 20-7520-75 (Avg: 47.5) 100%
Ammo 2 250-375250-375 (Avg: 312.5) 100%
Ammo 3 3-53-5 (Avg: 4) 100%
Ammo 4 3-53-5 (Avg: 4) 100%
canteen with 0-640-64 (Avg: 32) drams of water 4 100%
empty waterskin 4 100%
torch 4 100%

Tier4Wares

Item Amount Chance
Food 4 5-75-7 (Avg: 6) 100%
Junk 4 5-75-7 (Avg: 6) 100%
Junk 5 5-75-7 (Avg: 6) 100%
Junk 6 5-75-7 (Avg: 6) 100%
Ammo 1 20-7520-75 (Avg: 47.5) 100%
Ammo 2 250-375250-375 (Avg: 312.5) 100%
Ammo 3 3-53-5 (Avg: 4) 100%
Ammo 4 3-53-5 (Avg: 4) 100%
canteen with 0-640-64 (Avg: 32) drams of water 4 100%
empty waterskin 4 100%
torch 4 100%

Tier5Wares

Item Amount Chance
Food 5 5-75-7 (Avg: 6) 100%
Junk 5 5-75-7 (Avg: 6) 100%
Junk 6 5-75-7 (Avg: 6) 100%
Junk 7 5-75-7 (Avg: 6) 100%
Ammo 1 20-7520-75 (Avg: 47.5) 100%
Ammo 2 250-375250-375 (Avg: 312.5) 100%
Ammo 3 3-53-5 (Avg: 4) 100%
Ammo 4 3-53-5 (Avg: 4) 100%
Ammo 5 3-53-5 (Avg: 4) 100%
canteen with 0-640-64 (Avg: 32) drams of water 4 100%
empty waterskin 4 100%
torch 4 100%

Tier6Wares

Item Amount Chance
Food 6 5-75-7 (Avg: 6) 100%
Junk 6 5-75-7 (Avg: 6) 100%
Junk 7 5-75-7 (Avg: 6) 100%
Junk 8 5-75-7 (Avg: 6) 100%
Ammo 1 20-7520-75 (Avg: 47.5) 100%
Ammo 2 250-375250-375 (Avg: 312.5) 100%
Ammo 3 3-53-5 (Avg: 4) 100%
Ammo 4 3-53-5 (Avg: 4) 100%
Ammo 5 3-53-5 (Avg: 4) 100%
Ammo 6 3-53-5 (Avg: 4) 100%
canteen with 0-640-64 (Avg: 32) drams of water 4 100%
empty waterskin 4 100%
torch 4 100%

Tier7Wares

Item Amount Chance
Food 7 5-75-7 (Avg: 6) 100%
Junk 6 5-75-7 (Avg: 6) 100%
Junk 7 6-86-8 (Avg: 7) 100%
Junk 8 6-86-8 (Avg: 7) 100%
Ammo 1 20-7520-75 (Avg: 47.5) 100%
Ammo 2 250-375250-375 (Avg: 312.5) 100%
Ammo 3 3-53-5 (Avg: 4) 100%
Ammo 4 3-53-5 (Avg: 4) 100%
Ammo 5 3-53-5 (Avg: 4) 100%
Ammo 6 3-53-5 (Avg: 4) 100%
Ammo 7 3-53-5 (Avg: 4) 100%
canteen with 0-640-64 (Avg: 32) drams of water 4 100%
empty waterskin 4 100%
torch 4 100%

Tier8Wares

Item Amount Chance
Food 8 5-75-7 (Avg: 6) 100%
Junk 6 7-97-9 (Avg: 8) 100%
Junk 7 7-97-9 (Avg: 8) 100%
Junk 8 7-97-9 (Avg: 8) 100%
Ammo 1 20-7520-75 (Avg: 47.5) 100%
Ammo 2 250-375250-375 (Avg: 312.5) 100%
Ammo 3 3-53-5 (Avg: 4) 100%
Ammo 4 3-53-5 (Avg: 4) 100%
Ammo 5 3-53-5 (Avg: 4) 100%
Ammo 6 3-53-5 (Avg: 4) 100%
Ammo 7 3-53-5 (Avg: 4) 100%
Ammo 8 3-53-5 (Avg: 4) 100%
canteen with 0-640-64 (Avg: 32) drams of water 4 100%
empty waterskin 4 100%
torch 4 100%

References

This information is reliable as of patch 2.0.201.52.
  1. XRL.World.Encounters.EncounterObjectBuilders.Tier1Wares
  2. XRL.World.Encounters.EncounterObjectBuilders.Tier2Wares
  3. XRL.World.Encounters.EncounterObjectBuilders.Tier3Wares
  4. XRL.World.Encounters.EncounterObjectBuilders.Tier4Wares
  5. XRL.World.Encounters.EncounterObjectBuilders.Tier5Wares
  6. XRL.World.Encounters.EncounterObjectBuilders.Tier6Wares
  7. XRL.World.Encounters.EncounterObjectBuilders.Tier7Wares
  8. XRL.World.Encounters.EncounterObjectBuilders.Tier8Wares
  9. 9.0 9.1 9.2 9.3 ObjectBlueprints.xml