Data:Tier-based merchant wares: Difference between revisions
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Latest revision as of 15:56, 29 April 2022
This information is reliable as of patch 2.0.201.52. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.52. If this is no longer the current patch, you can help by updating it.
Tier-based merchant wares are creature inventory builder classes[1][2][3][4][5][6][7][8] used to generate the stock of various merchants, including the following:
- Tam, dromad merchant (Tier1Wares)[9]
- Mafeo (Tier2Wares)[9]
- Sixshrew (Tier5Wares)[9]
- dromad traders (all tiers)[9]
Tier1Wares
Item | Amount | Chance |
---|---|---|
Food 1 | 5-75-7 (Avg: 6) | 100% |
Junk 1 | 5-75-7 (Avg: 6) | 100% |
Junk 2 | 5-75-7 (Avg: 6) | 100% |
Junk 3 | 5-75-7 (Avg: 6) | 100% |
Ammo 1 | 50-7550-75 (Avg: 62.5) | 100% |
Ammo 2 | 50-7550-75 (Avg: 62.5) | 100% |
copper nugget | 0-20-2 (Avg: 1) | 100% |
canteen with 0-640-64 (Avg: 32) drams of water | 4 | 100% |
empty waterskin | 4 | 100% |
torch | 4 | 100% |
wooden buckler | 1 | 100% |
musket | 1 | 100% |
bronze dagger | 1 | 100% |
bronze mace | 1 | 100% |
hand axe | 1 | 100% |
bronze long sword | 1 | 100% |
leather armor | 1 | 100% |
spectacles | 1 | 25% |
Tier2Wares
Item | Amount | Chance |
---|---|---|
Food 2 | 5-75-7 (Avg: 6) | 100% |
Junk 2 | 5-75-7 (Avg: 6) | 100% |
Junk 3 | 5-75-7 (Avg: 6) | 100% |
Junk 4 | 5-75-7 (Avg: 6) | 100% |
Ammo 1 | 20-7520-75 (Avg: 47.5) | 100% |
Ammo 2 | 250-375250-375 (Avg: 312.5) | 100% |
Ammo 3 | 50-7550-75 (Avg: 62.5) | 100% |
copper nugget | 0-20-2 (Avg: 1) | 100% |
canteen with 0-640-64 (Avg: 32) drams of water | 4 | 100% |
empty waterskin | 4 | 100% |
torch | 4 | 100% |
Grit Gate recoiler | 2 | 100% |
spectacles | 1 | 100% |
Tier3Wares
Item | Amount | Chance |
---|---|---|
Food 3 | 5-75-7 (Avg: 6) | 100% |
Junk 3 | 5-75-7 (Avg: 6) | 100% |
Junk 4 | 5-75-7 (Avg: 6) | 100% |
Junk 5 | 5-75-7 (Avg: 6) | 100% |
Ammo 1 | 20-7520-75 (Avg: 47.5) | 100% |
Ammo 2 | 250-375250-375 (Avg: 312.5) | 100% |
Ammo 3 | 3-53-5 (Avg: 4) | 100% |
Ammo 4 | 3-53-5 (Avg: 4) | 100% |
canteen with 0-640-64 (Avg: 32) drams of water | 4 | 100% |
empty waterskin | 4 | 100% |
torch | 4 | 100% |
Tier4Wares
Item | Amount | Chance |
---|---|---|
Food 4 | 5-75-7 (Avg: 6) | 100% |
Junk 4 | 5-75-7 (Avg: 6) | 100% |
Junk 5 | 5-75-7 (Avg: 6) | 100% |
Junk 6 | 5-75-7 (Avg: 6) | 100% |
Ammo 1 | 20-7520-75 (Avg: 47.5) | 100% |
Ammo 2 | 250-375250-375 (Avg: 312.5) | 100% |
Ammo 3 | 3-53-5 (Avg: 4) | 100% |
Ammo 4 | 3-53-5 (Avg: 4) | 100% |
canteen with 0-640-64 (Avg: 32) drams of water | 4 | 100% |
empty waterskin | 4 | 100% |
torch | 4 | 100% |
Tier5Wares
Item | Amount | Chance |
---|---|---|
Food 5 | 5-75-7 (Avg: 6) | 100% |
Junk 5 | 5-75-7 (Avg: 6) | 100% |
Junk 6 | 5-75-7 (Avg: 6) | 100% |
Junk 7 | 5-75-7 (Avg: 6) | 100% |
Ammo 1 | 20-7520-75 (Avg: 47.5) | 100% |
Ammo 2 | 250-375250-375 (Avg: 312.5) | 100% |
Ammo 3 | 3-53-5 (Avg: 4) | 100% |
Ammo 4 | 3-53-5 (Avg: 4) | 100% |
Ammo 5 | 3-53-5 (Avg: 4) | 100% |
canteen with 0-640-64 (Avg: 32) drams of water | 4 | 100% |
empty waterskin | 4 | 100% |
torch | 4 | 100% |
Tier6Wares
Item | Amount | Chance |
---|---|---|
Food 6 | 5-75-7 (Avg: 6) | 100% |
Junk 6 | 5-75-7 (Avg: 6) | 100% |
Junk 7 | 5-75-7 (Avg: 6) | 100% |
Junk 8 | 5-75-7 (Avg: 6) | 100% |
Ammo 1 | 20-7520-75 (Avg: 47.5) | 100% |
Ammo 2 | 250-375250-375 (Avg: 312.5) | 100% |
Ammo 3 | 3-53-5 (Avg: 4) | 100% |
Ammo 4 | 3-53-5 (Avg: 4) | 100% |
Ammo 5 | 3-53-5 (Avg: 4) | 100% |
Ammo 6 | 3-53-5 (Avg: 4) | 100% |
canteen with 0-640-64 (Avg: 32) drams of water | 4 | 100% |
empty waterskin | 4 | 100% |
torch | 4 | 100% |
Tier7Wares
Item | Amount | Chance |
---|---|---|
Food 7 | 5-75-7 (Avg: 6) | 100% |
Junk 6 | 5-75-7 (Avg: 6) | 100% |
Junk 7 | 6-86-8 (Avg: 7) | 100% |
Junk 8 | 6-86-8 (Avg: 7) | 100% |
Ammo 1 | 20-7520-75 (Avg: 47.5) | 100% |
Ammo 2 | 250-375250-375 (Avg: 312.5) | 100% |
Ammo 3 | 3-53-5 (Avg: 4) | 100% |
Ammo 4 | 3-53-5 (Avg: 4) | 100% |
Ammo 5 | 3-53-5 (Avg: 4) | 100% |
Ammo 6 | 3-53-5 (Avg: 4) | 100% |
Ammo 7 | 3-53-5 (Avg: 4) | 100% |
canteen with 0-640-64 (Avg: 32) drams of water | 4 | 100% |
empty waterskin | 4 | 100% |
torch | 4 | 100% |
Tier8Wares
Item | Amount | Chance |
---|---|---|
Food 8 | 5-75-7 (Avg: 6) | 100% |
Junk 6 | 7-97-9 (Avg: 8) | 100% |
Junk 7 | 7-97-9 (Avg: 8) | 100% |
Junk 8 | 7-97-9 (Avg: 8) | 100% |
Ammo 1 | 20-7520-75 (Avg: 47.5) | 100% |
Ammo 2 | 250-375250-375 (Avg: 312.5) | 100% |
Ammo 3 | 3-53-5 (Avg: 4) | 100% |
Ammo 4 | 3-53-5 (Avg: 4) | 100% |
Ammo 5 | 3-53-5 (Avg: 4) | 100% |
Ammo 6 | 3-53-5 (Avg: 4) | 100% |
Ammo 7 | 3-53-5 (Avg: 4) | 100% |
Ammo 8 | 3-53-5 (Avg: 4) | 100% |
canteen with 0-640-64 (Avg: 32) drams of water | 4 | 100% |
empty waterskin | 4 | 100% |
torch | 4 | 100% |
References
This information is reliable as of patch 2.0.201.52. |
This information is reliable as of patch 2.0.201.52.
- ↑
XRL.World.Encounters.EncounterObjectBuilders.Tier1Wares
- ↑
XRL.World.Encounters.EncounterObjectBuilders.Tier2Wares
- ↑
XRL.World.Encounters.EncounterObjectBuilders.Tier3Wares
- ↑
XRL.World.Encounters.EncounterObjectBuilders.Tier4Wares
- ↑
XRL.World.Encounters.EncounterObjectBuilders.Tier5Wares
- ↑
XRL.World.Encounters.EncounterObjectBuilders.Tier6Wares
- ↑
XRL.World.Encounters.EncounterObjectBuilders.Tier7Wares
- ↑
XRL.World.Encounters.EncounterObjectBuilders.Tier8Wares
- ↑ 9.0 9.1 9.2 9.3
ObjectBlueprints.xml