Deep jungle: Difference between revisions

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(Added better image)
(Moved manually-populated creatures/plants to separate "Encounters" section. Mentioned goatfolk haunts. Misc cleanup.)
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{{Missing info| Expand description, add ingredients, replace manual references with dynamic object data}}
{{Missing info| Expand description, add ingredients (if any)}}
{{Location
{{Location
|desc    = Thriving florae pack the loam with maze-dense roots, and a high-wreath canopy chokes off the last beams of light.
|desc    = Thriving florae pack the loam with maze-dense roots, and a high-wreath canopy chokes off the last beams of light.
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|title  = deep jungle
|title  = deep jungle
}}
}}
The deep jungle is a minor late-game region that covers much of the eastern side of the [[world map]].
The deep jungle is a minor late-game region that covers much of the eastern side of the [[world map]]. Settlements known as [[Goatfolk haunt|goatfolk haunts]] can be dynamically generated within this terrain.


==Notable Locations==
==Notable Locations==
Line 13: Line 13:
==Deep Jungle Creatures==
==Deep Jungle Creatures==
{{:Data:DeepJungle Creatures}}
{{:Data:DeepJungle Creatures}}
<!-- TODO: This section was manually populated. If possible, replace with DynamicObject if it exists -->
The following creatures can also be generated in this terrain{{XML Reference|population|DeepJungleZoneGlobals-Reachable}}{{XML Reference|population|DeepJunglePerSector}}:
{{cols|2|
* {{favilink|Dromad trader}}
* {{favilink|Feral lah}}
* {{favilink|Svardym eld}}
* {{favilink|Svardym jut}}
* {{favilink|Svardym scrounge}}
}}


==Possible Lair Owners==
==Possible Lair Owners==
<!-- TODO: This section was manually populated. Replace with DynamicObject once it exists. -->
{{cols|2|
{{cols|2|
* {{favilink|Aloe fugues}}
* {{favilink|Aloe fugues}}
* {{favilink|Bloated pearlfrog}}
* {{favilink|Bloated pearlfrog}}
* {{favilink|Breathbeard}}
* {{favilink|Deep slumberling}}
* {{favilink|Deep slumberling}}
* {{favilink|Dynamic turret tinker}}
* {{favilink|Dynamic turret tinker}}
* {{favilink|Elder breathbeard}}
* {{favilink|Elder tartbeard}}
* {{favilink|Goatfolk qlippoth}}
* {{favilink|Goatfolk qlippoth}}
* {{favilink|Greater voider}}
* {{favilink|Greater voider}}
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* {{favilink|Ogre ape}}
* {{favilink|Ogre ape}}
* {{favilink|Purple jell}}
* {{favilink|Purple jell}}
* {{favilink|Tartbeard}}
* {{favilink|Vantabud}}
* {{favilink|Vantabud}}
}}
}}{{XML Reference|population|LairOwners_DeepJungle}}
''This data was manually populated''{{XML Reference|population|LairOwners_DeepJungle}}


==Deep Jungle Plants==
==Deep Jungle Plants==
{{:Data:DeepJungle Plants}}
{{:Data:DeepJungle Plants}}


<!-- TODO: This section was manually populated. If possible, replace with DynamicObject if it exists -->
==Deep Jungle Encounters==
The following plants can also be generated in this terrain{{XML Reference|population|DeepJungleZoneGlobals-Reachable}}:
{{cols|2|
{{cols|2|
* {{favilink|Flowers}}
* {{favilink|Aloe fugues}}
* {{favilink|Sunflower}}
* {{favilink|Dromad trader}}
}}
* {{favilink|Elder tartbeard}} with {{favilink|tartbeard|plural}}
* {{favilink|Flowers}} patches
* {{favilink|Flowers}} patches with {{favilink|Feral lah}}
* {{favilink|Life sap|plural}}
* {{favilink|Sunflower}} patches with {{favilink|Deep slumberling}}
* {{favilink|Svardym eld}} with {{favilink|Svardym jut}}
* {{favilink|Svardym scrounge}}
* {{favilink|Vantabud}}
}}{{XML Reference|population|DeepJungleZoneGlobals-Reachable}}{{XML Reference|population|DeepJunglePerSector}}


==Deep Jungle Ingredients==
==Deep Jungle Ingredients==
<!-- TODO: Replace with DynamicObject once it exists -->
''To be added''
''To be added''



Revision as of 05:57, 9 June 2022

This article has information that is missing or not up to par.
Reason: Expand description, add ingredients (if any)
deep jungle
Deep jungle.png
deep jungle

Thriving florae pack the loam with maze-dense roots, and a high-wreath canopy chokes off the last beams of light.

Perfect

The deep jungle is a minor late-game region that covers much of the eastern side of the world map. Settlements known as goatfolk haunts can be dynamically generated within this terrain.

Notable Locations

None

Deep Jungle Creatures

Possible Lair Owners

[1]

Deep Jungle Plants

Deep Jungle Encounters

[2][3]

Deep Jungle Ingredients

To be added

References

This information is reliable as of patch 2.0.203.28.
  1. PopulationTables.xml, population name LairOwners_DeepJungle
  2. PopulationTables.xml, population name DeepJungleZoneGlobals-Reachable
  3. PopulationTables.xml, population name DeepJunglePerSector