Disarming: Difference between revisions
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Disarming is the action of knocking a weapon out of a creature's hands and onto the ground. | Disarming is the action of knocking a weapon out of a creature's hands and onto the ground. | ||
The following skills | The following skills are capable of disarming creatures: | ||
* [[Disarming Shot]] (pistols) | * [[Disarming Shot]] (pistols) | ||
* [[Flattening Fire]] (rifles) | * [[Flattening Fire]] (rifles) | ||
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== NPCs Capable of Disarming == | == NPCs Capable of Disarming == | ||
{{favilink|Saad Amus, The Sky-Bear}} | {{#invoke:CargoQuery|main | ||
|q?tables=Characters=C,GeneralData=GD | |||
|q?join=C.ObjectID=GD.ObjectID | |||
|q?fields={{favilink format args}} | |||
|q?where=Skills HOLDS "{{{1|{{#titleparts:{{Dueling Stance}}}} }}}" AND C._pageNamespace='0' | |||
|q?groupBy=C.ObjectID | |||
|template=favilink format | |||
|format = ul | |||
|default = No creatures have this skill by default.}}</includeonly><noinclude> | |||
* {{favilink|Saad Amus, The Sky-Bear}}: [[Swipe]] and [[Dueling Stance]] | |||
* {{favilink|Reef hermit}}: [[Disarming Shot]] | |||
* {{Warden Une}}: [[Disarming Shot]] | |||
Creatures other than {{favilink|Saad Amus, The Sky-Bear}} with [[Dueling Stance]] and [[Swipe]] are technically capable, but will never use it to disarm the player: | |||
* {{favilink|Protector of the Stilt}} | |||
* {{favilink| | |||
== Alternate Methods of Disarming == | == Alternate Methods of Disarming == | ||
Another viable method of disarming is to [[dismember]] the body part that holds a weapon. For example, a player may disarm a turret by dismembering | Another viable method of disarming is to [[dismember]] the body part that holds a weapon. For example, a player may disarm a turret by dismembering one or more of the hardpoints which hold its missile weapon, causing the gun to fall to the ground. | ||
== Similar Effects == | == Similar Effects == | ||
* {{favilink|pulsed field magnet|plural}} are notable for their [[Magnetic Pulse]] ability, which strips items from players | * {{favilink|pulsed field magnet|plural}} are notable for their [[Magnetic Pulse]] ability, which strips metallic items from both creatures and players at a distance. This effect cannot disarm a target because it does not affect equipped items. | ||
* {{favilink|qudzu}} can rust players' or other creatures' equipped items on hit, which causes those items to gain the [[rusted]] status and be forcefully unequipped (but not dropped). | * {{favilink|qudzu}} can rust players' or other creatures' equipped items on hit, which causes those items to gain the [[rusted]] status and be forcefully unequipped (but not dropped). | ||
* {{favilink|strip fly|plural}} can steal items (including equipped items) from players and other creatures. | * {{favilink|strip fly|plural}} can steal items (including equipped items) from players and other creatures. |
Revision as of 22:28, 23 May 2022
This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it. |
Disarming is the action of knocking a weapon out of a creature's hands and onto the ground.
The following skills are capable of disarming creatures:
- Disarming Shot (pistols)
- Flattening Fire (rifles)
- Swipe when used with Dueling Stance (long blades)
Use Cases
Disarming is an effective method of obtaining certain targets' weapons. For example, a player or creature can disarm a turret to obtain the turret's weapon, which would not otherwise be dropped as loot when the turret was destroyed.
NPCs Capable of Disarming
No creatures have this skill by default.</includeonly>
- Saad Amus, the Sky-Bear: Swipe and Dueling Stance
- reef hermit: Disarming Shot
- Template:Warden Une: Disarming Shot
Creatures other than Saad Amus, the Sky-Bear with Dueling Stance and Swipe are technically capable, but will never use it to disarm the player:
- protector of the Stilt
- {{favilink|
Alternate Methods of Disarming
Another viable method of disarming is to dismember the body part that holds a weapon. For example, a player may disarm a turret by dismembering one or more of the hardpoints which hold its missile weapon, causing the gun to fall to the ground.
Similar Effects
- pulsed field magnets are notable for their Magnetic Pulse ability, which strips metallic items from both creatures and players at a distance. This effect cannot disarm a target because it does not affect equipped items.
- qudzu can rust players' or other creatures' equipped items on hit, which causes those items to gain the rusted status and be forcefully unequipped (but not dropped).
- strip flies can steal items (including equipped items) from players and other creatures.