Disarming

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This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.49.

Disarming is the action of knocking a weapon out of a creature's hands and onto the ground.

The following skills are capable of disarming creatures:

Use Cases

Disarming is an effective method of obtaining certain targets' weapons. For example, a player or creature can disarm a turret to obtain the turret's weapon, which would not otherwise be dropped as loot when the turret was destroyed.

NPCs Capable of Disarming

No creatures have this skill by default.</includeonly>

Creatures other than Saad Amus, the Sky-Bear with Dueling Stance and Swipe are technically capable, but will never use it to disarm the player:

Alternate Methods of Disarming

Another viable method of disarming is to dismember the body part that holds a weapon. For example, a player may disarm a turret by dismembering one or more of the hardpoints which hold its missile weapon, causing the gun to fall to the ground.

Similar Effects

  • pulsed field magnets are notable for their Magnetic Pulse ability, which strips metallic items from both creatures and players at a distance. This effect cannot disarm a target because it does not affect equipped items.
  • qudzu can rust players' or other creatures' equipped items on hit, which causes those items to gain the rusted status and be forcefully unequipped (but not dropped).
  • strip flies can steal items (including equipped items) from players and other creatures.