Eaters' nectar injector: Difference between revisions

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(resets brain brine now)
(Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2)
Line 3: Line 3:
| title = {{Qud text|{{Qud shader|eater|{{(}}Eaters'{{)}}}} {{Qud shader|nectar|{{(}}nectar{{)}}}} injector}}
| title = {{Qud text|{{Qud shader|eater|{{(}}Eaters'{{)}}}} {{Qud shader|nectar|{{(}}nectar{{)}}}} injector}}
| image = eaters nectar injector.png
| image = eaters nectar injector.png
| overrideimages = {{altimage start}}{{altimage | eaters nectar injector milky.png | type = a small milky tube}}{{altimage | eaters nectar injector smokey.png | type = a small smokey tube}}{{altimage | eaters nectar injector turquoise.png | type = a small turquoise tube}}{{altimage | eaters nectar injector cobalt.png | type = a small cobalt tube}}{{altimage | eaters nectar injector violet.png | type = a small violet tube}}{{altimage | eaters nectar injector rosey.png | type = a small rosey tube}}{{altimage | eaters nectar injector mossy.png | type = a small mossy tube}}{{altimage | eaters nectar injector muddy.png | type = a small muddy tube}}{{altimage | eaters nectar injector gold-flecked.png | type = a small gold-flecked tube}}{{altimage | eaters nectar injector platinum.png | type = a small platinum tube}}{{altimage end}}
| pv = 6
| pv = 6
| maxpv = 6
| maxpv = 6
Line 11: Line 10:
| commerce = 100
| commerce = 100
| isthrown = yes
| isthrown = yes
| id = NectarTonic
| id = RelicTonic
| complexity = 1
| tier = 7
| tier = 7
| bits = 06
| canbuild = yes
| candisassemble = yes
| colorstr = &Y
| colorstr = &Y
| tilecolors = Ym
| tilecolors = Ym
| renderstr = ♀
| renderstr = ♀
| preservedinto = Drop of Nectar
| inheritingfrom = NectarTonic
| preservedquantity = 1
| dynamictable = {{Dynamic object|Items|RelicTonic}}
| exoticfood = yes
| desc = A tube of tetraxenonoglass glass glitters inside with opaline syrup.
| inheritingfrom = Tonic
| dynamictable = {{Dynamic object|Items|NectarTonic}}
| desc = A slender metal tube, used to deliver various tonics directly into the bloodstream.


[Mutant]
[Mutant]
{{Qud shader|rules|{{(}}You gain either a permanent +1 bonus to a random attribute or one mutation point.{{)}}}}
{{Qud shader|rules|{{(}}You gain either a permanent +2 bonus to a random attribute or two mutation points.{{)}}}}
[True Kin]
[True Kin]
{{Qud shader|rules|{{(}}You gain one attribute point.{{)}}}}
{{Qud shader|rules|{{(}}You gain two attribute points.{{)}}}}
| categories = Tonics
| categories = Tonics
| gameversion = 2.0.203.20
| gameversion = 2.0.203.49
}}
}}
<!-- END QBE -->
<!-- END QBE -->

Revision as of 05:11, 22 June 2022

Eaters' nectar injector
Eaters nectar injector.png
6
PV (thrown)
♥
1
Damage (thrown)
average: 1
$
100.00
Commerce Value
0
lbs.
Weight
Tier

7

Character

ID?Use this ID to Wish for the item

RelicTonic

Spawns in

Items

Eaters' nectar injector

A tube of tetraxenonoglass glass glitters inside with opaline syrup.

[Mutant]
You gain either a permanent +2 bonus to a random attribute or two mutation points.
[True Kin]
You gain two attribute points.

Perfect

An Eaters' nectar injector is a tonic which, when applied, gives a permanent attribute-increasing effect. (For Mutants, it may instead give a single mutation point). It will also reseed the mutation pool for the next time a mutation is bought, as well as rerolling brain brine's random seed.

While the effect for True Kin is guaranteed, the result is chance-based for mutants. You have a 50% chance to increase a random attribute (equally weighted against one another), otherwise gaining one mutation point.[1]

Eaters' nectar injectors are crafted from <06> and an arsplice seed.

Eaters' nectar injectors can also be preserved into drops of nectar, which grant uncertain attribute-based effects when cooked.

Obtaining

Dynamically-spawned legendary Putus Templar and legendary Mechanimists are always guaranteed to have at least one Eaters' nectar injector in their inventory.[2] Unlike other injectors, they will not use them in combat.

References

This information is reliable as of patch 2.0.203.28.
  1. XRL.World.Parts.Nectar_Tonic_Applicator, method FireEvent
  2. PopulationTables.xml