Energy cell: Difference between revisions
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For the category, see [[:Category:Energy Cells]] and [[:Category:Liquid Fueled Energy Cells]]. | {{hatnote|For the category, see [[:Category:Energy Cells]] and [[:Category:Liquid Fueled Energy Cells]].}} | ||
Energy cells are sources of [[power]], or charge. They have a maximum capacity based on the type of cell. The more maximum charge the cell can hold, the higher [[tier]] the item is. There are two types of energy cell. | Energy cells are sources of [[power]], or charge. They have a maximum capacity based on the type of cell. The more maximum charge the cell can hold, the higher [[tier]] the item is. There are two types of energy cell. | ||
== Energy Cells == | == Energy Cells == | ||
Regular energy cells store power inside them. These can be sapped by {{favilink|juice sap|plural}}. | Regular energy cells store power inside them. These can be sapped by {{favilink|juice sap|plural}}. A character with tinkering skills can [[Tinker_I#Recharge|recharge]] them, or modify them to [[High Capacity|increase their maximum charge]] or [[Radio-powered|passively recharge themselves above certain strata]]. The [[Syphon baton|syphon baton]] can also recharge cells when used to hit certain targets. | ||
By default, these cells will only display a vague measure of their current charge level. The true percentage can be seen if modded with [[Metered]] or the player is using a [[Scanning#Techscanning|techscanning]] device such as an {{favilink|optical technoscanner}}. | By default, these cells will only display a vague measure of their current charge level. The true percentage can be seen if modded with [[Metered]] or the player is using a [[Scanning#Techscanning|techscanning]] device such as an {{favilink|optical technoscanner}}. |
Latest revision as of 03:39, 20 March 2024
Energy cells are sources of power, or charge. They have a maximum capacity based on the type of cell. The more maximum charge the cell can hold, the higher tier the item is. There are two types of energy cell.
Energy Cells
Regular energy cells store power inside them. These can be sapped by juice saps. A character with tinkering skills can recharge them, or modify them to increase their maximum charge or passively recharge themselves above certain strata. The syphon baton can also recharge cells when used to hit certain targets.
By default, these cells will only display a vague measure of their current charge level. The true percentage can be seen if modded with Metered or the player is using a techscanning device such as an optical technoscanner.
Percentage | Electrical |
---|---|
0% | Drained |
1-10% | Very Low |
11-25% | Low |
26-50% | Used |
51-75% | Fresh |
76-100% | Full |
Energy Cell | Max Charge | Max Charge (High Capacity) | Radio-powered Recharge Speed | Max Radio Charge Depth |
---|---|---|---|---|
fidget cell | 2,500 | 3,750 | 10 | 2 |
solar cell | 2,500 | 4,000 | 20 | 3 |
chem cell | 10,000 | 15,000 | 10 | 2 |
nuclear cell | 100,000 | 210,000 | 70 | 8 |
antimatter cell | 200,000 | 440,000 | 80 | 9 |
Liquid Fueled Energy Cells
The second are liquid fueled, which store 8 drams of liquid instead, and consume the liquid inside as charge.
Liquid Cell | ChargePerDram | Max Charge |
---|---|---|
lead-acid cell | 500 | 4,000 |
combustion cell | 750 | 6,000 |
thermoelectric cell | 5,000 | 40,000 |
biodynamic cell | 7,500 | 60,000 |