Ercolano: Difference between revisions

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| weight = 20
| weight = 20
| id = Ercolano
| id = Ercolano
| chairlevel = 0
| tier = 0
| tier = 0
| colorstr = &w
| colorstr = &w

Revision as of 17:19, 24 October 2020

This is paid content only available to patrons.
This content can be downloaded by being a Arconaut+ tier patron of Freehold Games.
This is paid content only available to patrons.

This content can only be accessed by being a Arconaut+ tier patron of Freehold Games.

This information is reliable as of patch 2.0.201.31. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.31.
Ercolano
Ercolano.png
Character

ID?Use this ID to Wish for Ercolano

Ercolano

Tier

0

Chair Level?Chair level affects the power
of the sitting effect

0

Inventory
Inventory

Extra info:
  • This creature is pettable
Ercolano

Sprial-grained wood was coopered into the Sublime Angle by a secret carver in three places: the headrest and two rockers. A small inscription on the oblong splat avers the wood was stolen from an emir's palace grove in the Hanging Hills and smuggled across the Homs Delta. There, this mysterious stranger worked a simple beauty out of the wood. But what other workbench sorcery was performed? The chair rocks of its own accord, and its tight friction squeals are a bride language to those who listen.

Perfect

Ercolano is an animated rocking chair. They will not participate in combat, although they can be damaged and killed. Unlike other sentient chairs, sitting on them is not considered a hostile action, and will respond in multiple ways. This sitting provides the regular effects of sitting, such as a bonus to correctly identifying artifacts and slightly increasing heal rate.

Conversations

Subpage: Ercolano/Conversations

Recall Story

[ Doors ]

* Onomatopoetically named for the sound they make when they open ("dooooooooooooooor")
* Weirdly insistent on bidirectionality
* "Ajar" puns and "knock knock" jokes
* Unfairly saddled with the metaphorical baggage of change and transition, when really they just stand there

Walls

* Clear sense of boundaries
* Like lockpicks, utility often depends on size
* Fun (and productive) to imagine what might live inside them

Tables

* Nature's workhorses
* Emblems of our collection delusion (meant to be used for getting things done, much better at having things piled on top)
* Allow for an ontological underspace
* "Legs"

Chairs

* Invitation of stillness in a shifting world
* They make you shorter
* Form follows function
* Also "legs"

Pet Response

Ercolano rocks gently.