Flashbang grenade: Difference between revisions

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==Tips ==
==Tips ==
* While any flashbang can cure monochrome, the mk I is both the easiest of the three to come by and the least valuable for other uses.
* While any flashbang can cure monochrome, the mk I is both the easiest of the three to come by and the least valuable for other uses.
* Flashbangs are a way to confuse creatures like oozes and robots that are immune to other sources of confuse.
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Revision as of 10:03, 30 July 2023

$20

<00>

Tier

1

Complexity

1

Tinker Tier

Tinker I

flashbang grenade

A cast iron bulb is clamped by a lever with a pull ring. It's etched with a picture of an eye.

Perfect

$30

<00>

Tier

3

Complexity

1

Tinker Tier

Tinker I

$40

<001>

Tier

5

Complexity

1

Tinker Tier

Tinker I

This article has information that is missing or not up to par.
Reason: How does the save against confusion work, especially when wearing items that protect against visual flash effects, like mirrorshades?

A flashbang grenade is a throwable weapon that explodes when thrown, confusing anything within a radius and duration based on the mark number.

A flashbang grenade is a component of the cure for monochrome.

Grenade Radius Confusion Duration
flashbang grenade mk I 2 1d4+45-8 (Avg: 6.5)
flashbang grenade mk II 3 2d4+46-12 (Avg: 9)
flashbang grenade mk III 4 3d4+47-16 (Avg: 11.5)

Tips

  • While any flashbang can cure monochrome, the mk I is both the easiest of the three to come by and the least valuable for other uses.
  • Flashbangs are a way to confuse creatures like oozes and robots that are immune to other sources of confuse.