Hand-E-Nuke: Difference between revisions

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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.71}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|m|Hand-E-Nuke}}}}
| title = {{Qud text|{{Qud shader|m|{{(}}Hand-E-Nuke{{)}}}}}}
| image = handenuke.png
| image = handenuke.png
| overrideimages = {{altimage start}}{{altimage | handenuke identified.png | type = identified}}{{altimage | handenuke unidentified.png | type = unidentified}}{{altimage end}}
| pv = 5
| maxpv = 5
| damage = 1
| weight = 1
| weight = 1
| featureweightinfo = yes
| commerce = 10000
| commerce = 10000
| isthrown = yes
| id = HandENuke
| id = HandENuke
| complexity = 1
| complexity = 1
Line 12: Line 17:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;c
| colorstr = &amp;m
| tilecolors = my
| renderstr = δ
| renderstr = δ
| extra = {{Extra info|metal = yes}}
| extra = {{Extra info|metal = yes}}
| inheritingfrom = Grenade
| inheritingfrom = Grenade
| dynamictable = {{Dynamic object|Grenades|HandENuke}}
| dynamictable = {{Dynamic object|Grenades|HandENuke}}
| desc = A palm sized disk of jet black plastic, covered in strange runes.
| unidentifiedimage = handenuke unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = grenade
| supportedmods = GrenadeMods
| desc = A thick metal jacket encases the explosive and is clamped to a quick-release lever. It's etched with a bouquet of explosive arrows and it rattles under its own weight.
| categories = Grenades
| categories = Grenades
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The most powerful grenade currently in the game. Additionally, it is both the single most valuable item in [[Caves of Qud]] and the most valuable by weight.
The {{name}} is the most powerful explosive implement in {{gamename}}. Additionally, it is the fourth most valuable item and the most valuable by weight (excluding, of course, weightless items).


The {{name}} deals 10 million explosive force when it detonates.
The {{name}} causes 10 million [[explosive|explosive force]] when it detonates, dealing up to a total of {{Heart}}{{dice tooltip|40000+2d6}} damage to everything caught inside. Due to the nature of explosions, the actual damage caused to individual objects and creatures will vary considerably depending on environmental factors.
 
== Safe Use ==
There are several ways to safely detonate a {{name}}, or at least to greatly increase the chances that you will be safe when detonating it:
* Use a {{favilink|grenade launcher}} to fire it across the screen.
** Make ''<u>extra</u>'' sure you're going to hit something - it's best to fire toward a segment of wall or a large group of enemies. The grenade launcher's aim isn't perfect and if you don't hit a target, the nuke can fly completely off screen and disappear without detonating at all (this is true for any grenade launched from the {{favilink|grenade launcher}}).
* Use tinkering to [[Item Mods|mod]] the grenade to be [[phase-conjugate]]. Then, phase out before throwing it. The grenade will phase back in before detonating, and will not harm you because you are still phased.
** If you don't  have the {{favilink|Phasing}} mutation, you can still do this by [[Phasing-based_cooking_effects|cooking a meal that grants phasing]].
* Use the [[Lay Mine / Set Bomb]] skill to set the {{name}} as a bomb.
** If there are stairs nearby, you can go up or down one level and you will be safe from the explosion. Explosions do not travel up or down stairs.
** Otherwise, use whatever items or abilities you can to increase your [[quickness]], [[movement speed]], or [[sprint]] speed so that you can run for cover before it explodes. Running behind a few layers of wall is usually a good way to avoid most of the damage.
** Another option is to detonate a {{favilink|stasis grenade}} or use a {{favilink|stasis projector}} to create a {{favilink|stasis field}} around yourself before the nuke explodes, making you (and anything else caught in the field) immune to damage. Notably, this option also prevents [[damage reflection]] from hurting you.
 
=== Avoiding damage reflection ===
 
In higher-level regions, you should also ensure that your {{name|plural}} do not hit enemies with [[damage reflection]], including {{favilink|quartz baboon|plural}} and {{favilink|mirror bug|plural}}. Mirror bugs are particularly dangerous, as they are fragile and reflect 100% of their damage back at the attacker. A misplaced nuke hitting a mirror bug can easily reflect several thousand points of damage back at the player.
 
It is possible to avoid damage reflection from creatures hit by your {{name|plural}} by placing a stasis field around yourself before the nuke detonates.
 
== Visual Demo ==
Here is an example of a {{name}} explosion.
{{masked gif|img = hand_e_nuke_demo.png|gif = hand_e_nuke_demo.gif}}
 
== Damage Extent ==
The explosion of the {{name}} can also destroy objects in adjacent zones.
 
In the demo GIF above, the zone one screen north was also severely damaged:
 
{| class="wikitable"
! Northern Zone Before
! Northern Zone After
|-
| [[Image:Hand e nuke demo northern zone before.png|600px]]
| [[Image:Hand e nuke demo northern zone after.png|600px]]
|}

Latest revision as of 23:50, 18 January 2024

Hand-E-Nuke
5
PV (thrown)
♥
1
Damage (thrown)
average: 1
$
10000.00
Commerce Value
1
lb.
Weight
Complexity

1

Tier

8

<008>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker III

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

grenade

Character

δ

ID?Use this ID to Wish for the item

HandENuke

Spawns in

Grenades

Extra Info:
Hand-E-Nuke

A thick metal jacket encases the explosive and is clamped to a quick-release lever. It's etched with a bouquet of explosive arrows and it rattles under its own weight.

Perfect

The Hand-E-Nuke is the most powerful explosive implement in Caves of Qud. Additionally, it is the fourth most valuable item and the most valuable by weight (excluding, of course, weightless items).

The Hand-E-Nuke causes 10 million explosive force when it detonates, dealing up to a total of ♥40000+2d640002-40012 (Avg: 40007) damage to everything caught inside. Due to the nature of explosions, the actual damage caused to individual objects and creatures will vary considerably depending on environmental factors.

Safe Use

There are several ways to safely detonate a Hand-E-Nuke, or at least to greatly increase the chances that you will be safe when detonating it:

  • Use a grenade launcher to fire it across the screen.
    • Make extra sure you're going to hit something - it's best to fire toward a segment of wall or a large group of enemies. The grenade launcher's aim isn't perfect and if you don't hit a target, the nuke can fly completely off screen and disappear without detonating at all (this is true for any grenade launched from the grenade launcher).
  • Use tinkering to mod the grenade to be phase-conjugate. Then, phase out before throwing it. The grenade will phase back in before detonating, and will not harm you because you are still phased.
  • Use the Lay Mine / Set Bomb skill to set the Hand-E-Nuke as a bomb.
    • If there are stairs nearby, you can go up or down one level and you will be safe from the explosion. Explosions do not travel up or down stairs.
    • Otherwise, use whatever items or abilities you can to increase your quickness, movement speed, or sprint speed so that you can run for cover before it explodes. Running behind a few layers of wall is usually a good way to avoid most of the damage.
    • Another option is to detonate a stasis grenade or use a stasis projector to create a stasis field around yourself before the nuke explodes, making you (and anything else caught in the field) immune to damage. Notably, this option also prevents damage reflection from hurting you.

Avoiding damage reflection

In higher-level regions, you should also ensure that your Hand-E-Nukes do not hit enemies with damage reflection, including quartz baboons and mirror bugs. Mirror bugs are particularly dangerous, as they are fragile and reflect 100% of their damage back at the attacker. A misplaced nuke hitting a mirror bug can easily reflect several thousand points of damage back at the player.

It is possible to avoid damage reflection from creatures hit by your Hand-E-Nukes by placing a stasis field around yourself before the nuke detonates.

Visual Demo

Here is an example of a Hand-E-Nuke explosion.

Damage Extent

The explosion of the Hand-E-Nuke can also destroy objects in adjacent zones.

In the demo GIF above, the zone one screen north was also severely damaged:

Northern Zone Before Northern Zone After
Hand e nuke demo northern zone before.png Hand e nuke demo northern zone after.png