Mechanical: Difference between revisions

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* Are invulnerable to mental attacks
* Are invulnerable to mental attacks
* Are made out of [[metal]] if they weren't already
* Are made out of [[metal]] if they weren't already
* Can be [[Repair|repaired]] when damaged
* Gain {{favilink id|Mutation:DarkVision}} at level 12 unless they already have [[Dark Vision]].
* Gain {{favilink id|Mutation:DarkVision}} at level 12 unless they already have [[Dark Vision]].
* No longer drop a corpse
* No longer drop a corpse

Latest revision as of 20:24, 22 March 2024

This information is reliable as of patch 2.0.195.2. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.195.2.
mechanical
ID

Roboticized

Mechanical is a rare creature modifier. All creatures have a 1/20,000 chance (0.005%) of generating as a mechanical creature when they spawn.[1][2]

Robots are already mechanical, so they cannot gain this modifier.

When mechanical, creatures:

  • Are invulnerable to mental attacks
  • Are made out of metal if they weren't already
  • Can be repaired when damaged
  • Gain Night Vision at level 12 unless they already have Dark Vision.
  • No longer drop a corpse
  • Have their base Electric resistance set to -50
  • Have their base Heat and Cold resistance set to 25
  • Are considered Inorganic
  • Bleed oil, and are able to bleed if not able to before
  • Dismembered parts will be able to be Disassembled into bits
  • Will have all body parts considered mechanical (and thus ineligible for fungal infections and tattooing)
  • Will have mechanical prepended to their name
  • Have "There is a low, persistent hum emanating outward." appended to their description
  • Gain additional qualities that are common to robots. This includes:
    • Immunity to disease, confusion, poison, and inhaled gas effects
    • Vulnerability to EMP
    • Have a chance to drop scrap on death

References

  1. ObjectBlueprints.xml
  2. XRL.World.Parts.Roboticized