Mechanical: Difference between revisions
Jump to navigation
Jump to search
(not technically an effect, not sure how to categorize) |
m (rewording) |
||
Line 13: | Line 13: | ||
* Grant [[Night Vision]] at level 12 if the creature does not already have [[Dark Vision]] | * Grant [[Night Vision]] at level 12 if the creature does not already have [[Dark Vision]] | ||
* No longer drops a corpse | * No longer drops a corpse | ||
* Have their base Electric resistance | * Have their base Electric resistance set to -50 | ||
* Have their base Heat and Cold resistance | * Have their base Heat and Cold resistance set to 25 | ||
* Are considered Inorganic | * Are considered Inorganic | ||
* | * Bleed {{favilink|oil}}, and are able to bleed if not able to before | ||
* [[Dismember]]ed parts will be able to be [[Disassemble]]d into [[bits]] | * [[Dismember]]ed parts will be able to be [[Disassemble]]d into [[bits]] | ||
* | * Will have all body parts considered mechanical (and thus ineligible for [[fungal infection]]s and [[tattoo gun|tattooing]]) | ||
* | * Will have {{qud text|&cmechanical|notxml}} prepended to their name | ||
* Have "There is a low, persistent hum emanating outward." appended to their description | * Have "There is a low, persistent hum emanating outward." appended to their description |
Revision as of 13:27, 16 October 2019
This information is reliable as of patch 2.0.195.2. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.195.2. If this is no longer the current patch, you can help by updating it.
mechanical
ID
|
Roboticized |
---|
mechanical is a rare part that all creatures are eligible of becoming. Upon creature spawn, they have a 0.00001% chance of being mechanical. Robots cannot be mechanical.
When mechanical, creatures:
- Are invulnerable to mental attacks (have no brain)
- Are made out of metal if they weren't already
- Grant Night Vision at level 12 if the creature does not already have Dark Vision
- No longer drops a corpse
- Have their base Electric resistance set to -50
- Have their base Heat and Cold resistance set to 25
- Are considered Inorganic
- Bleed oil, and are able to bleed if not able to before
- Dismembered parts will be able to be Disassembled into bits
- Will have all body parts considered mechanical (and thus ineligible for fungal infections and tattooing)
- Will have mechanical prepended to their name
- Have "There is a low, persistent hum emanating outward." appended to their description