Mirrorshades: Difference between revisions

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(add note about refraction)
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Line 17: Line 17:
| tilecolors = Ky
| tilecolors = Ky
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|metal = yes | spectacles = yes}}
| extra = {{Extra info|metal = yes | spectacles = yes | refractive = yes | flashprotection = yes}}
| inheritingfrom = Armor
| inheritingfrom = Armor
| ego = 1
| ego = 1
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{{Qud shader|rules|{{(}}+100 reputation with mysterious strangers{{)}}}}
{{Qud shader|rules|{{(}}+100 reputation with mysterious strangers{{)}}}}
{{Qud shader|C|{{(}}+1 Ego{{)}}}}
{{Qud shader|C|{{(}}+1 Ego{{)}}}}
{{Qud shader|rules|{{(}}Offers protection against visual flash effects.{{)}}}}
| categories = Eyewear
| categories = Eyewear
| gameversion = 2.0.201.114
| gameversion = 2.0.201.114

Revision as of 16:42, 8 October 2021

mirrorshades
Mirrorshades.png
Complexity

0

Tier

3

<03>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker I

Reputation Bonus

mysterious strangers: 100

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, eyewear

Character

]

ID?Use this ID to Wish for the item

Mirrorshades

Worn On

Face

Attributes

1 Ego

Extra Info:
mirrorshades

Light flecks break themselves on the silver moat and rush back to their place of origin. The signifier becomes the signified; the simulacrum is realized.

+100 reputation with mysterious strangers
+1 Ego
Offers protection against visual flash effects.

Perfect

Wearing a pair of mirrorshades grants +1 Ego and provides protection against visual flash effects.

Mirrorshades, along with spectacles, are the only two items that grant corrected vision, which corrects the short-distance vision caused by Myopia. They are both very fragile, however, and have a 1% chance every hit to become broken.[1] Modding the mirrorshades to be sturdy prevents this.

In addition, mirrorshades have a hidden 1% chance to refract light-based attacks with -60 to +60 degree variance.[2][3]

References

This information is reliable as of patch 2.0.201.114.
  1. XRL.World.Parts.Spectacles
  2. ObjectBlueprints.xml
  3. XRL.World.Parts.RefractLight