Omniphase: Difference between revisions
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{| class="wikitable" | {| class="wikitable" | ||
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! Sources of | ! Sources and Examples of Omniphase | ||
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| {{favilink|phase cannon}} | | {{favilink|phase cannon}} projectiles | ||
|- | |- | ||
| {{favilink|phase harmonic modulator}} | | {{favilink|phase harmonic modulator}} implants | ||
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| [[ | | The [[phase-harmonic]] mod | ||
|- | |||
| {{favilink|interdictor|plural}} | |||
|- | |- | ||
| Scintillating glass walls in the {{favilink|Tomb of the Eaters}} | | Scintillating glass walls in the {{favilink|Tomb of the Eaters}} | ||
|} | |} |
Revision as of 18:23, 14 August 2020
This information is reliable as of patch 2.0.200.85. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.85. If this is no longer the current patch, you can help by updating it.
omniphase
ID
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Omniphase |
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omniphase
Physically interactive with both in-phase and out-of-phase creatures and objects.
Omniphase objects and creatures are physically interactive with both in-phase and out-of-phase things.
Sources and Examples of Omniphase |
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phase cannon projectiles |
phase harmonic modulator implants |
The phase-harmonic mod |
interdictors |
Scintillating glass walls in the Tomb of the Eaters |