Slip ring: Difference between revisions

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(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Basic description)
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A {{name}} protects the player from being [[Latched onto]] and gives a small chance to avoid melee attacks that might otherwise pass the wearer's [[DV]].  It requires a supply of {{favilink|Gel}} to function; strangely, the [[Jacked]] and [[Fitted with suspensors]] mods allow it to be powered by electricity instead.
Slip rings may be [[Overloaded]], improving the save bonus to +19 and the "slip away" chance to 6%.

Revision as of 02:31, 22 November 2021

slip ring
Max Volume

8 drams

Charge per Use

1

Charge Used For

Slipperiness

Charge per Dram

10000

Complexity

5

Tier

5

<0035>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general

Character

]

ID?Use this ID to Wish for the item

Slip Ring

Worn On

Arm

Spawns in

Items

Extra Info:
slip ring

Slick grease-stuff coats the hexagonally-arranged pores across the surface of the metal torus. There's a push cap for lubricant refills.

+15 to saves vs. being grabbed
+5% chance to slip away from natural melee attacks

Perfect


A slip ring protects the player from being Latched onto and gives a small chance to avoid melee attacks that might otherwise pass the wearer's DV. It requires a supply of gel to function; strangely, the Jacked and Fitted with suspensors mods allow it to be powered by electricity instead.

Slip rings may be Overloaded, improving the save bonus to +19 and the "slip away" chance to 6%.