Slip ring: Difference between revisions
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(Basic description) |
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A {{name}} protects the player from being [[Latched onto]] and gives a small chance to avoid melee attacks that might otherwise pass the wearer's [[DV]]. It requires a supply of {{favilink|Gel}} to function; strangely, the [[Jacked]] and [[Fitted with suspensors]] mods allow it to be powered by electricity instead. | |||
Slip rings may be [[Overloaded]], improving the save bonus to +19 and the "slip away" chance to 6%. |
Revision as of 02:31, 22 November 2021
slip ring
Max Volume
|
8 drams |
---|---|
Charge per Use
|
1 |
Charge Used For
|
Slipperiness |
Charge per Dram
|
10000 |
Complexity
|
5 |
Tier
|
5 |
<0035> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
] |
ID?
|
Slip Ring |
Worn On
|
Arm |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.202.92
|
slip ring
Slick grease-stuff coats the hexagonally-arranged pores across the surface of the metal torus. There's a push cap for lubricant refills.
+15 to saves vs. being grabbed
+5% chance to slip away from natural melee attacks
A slip ring protects the player from being Latched onto and gives a small chance to avoid melee attacks that might otherwise pass the wearer's DV. It requires a supply of gel to function; strangely, the Jacked and Fitted with suspensors mods allow it to be powered by electricity instead.
Slip rings may be Overloaded, improving the save bonus to +19 and the "slip away" chance to 6%.