Telemetric visor: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Line 23: Line 23:
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = Armor
| inheritingfrom = Armor
| unidentifiedinfo = {{Unidentified info | tile = telemetric visor unidentified.png | name = weird artifact | altname = visor }}
| unidentifiedimage = telemetric visor unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = visor
| wornon = Face
| wornon = Face
| supportedmods = CommonMods,HeadwearMods,EyewearMods,ElectronicsMods
| supportedmods = CommonMods,HeadwearMods,EyewearMods,ElectronicsMods

Revision as of 00:57, 7 October 2021

telemetric visor
Charge per Use

1 Solar cell: 2500 usesFidget cell: 2500 usesLead-acid cell: 4000 usesCombustion cell: 6000 usesChem cell: 10000 usesThermoelectric cell: 40000 usesBiodynamic cell: 60000 usesNuclear cell: 100000 usesAntimatter cell: 200000 usesMecha power core: 500000 uses

Charge Used For

Techscanning

Complexity

5

Tier

5

<0005>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, headwear, eyewear, electronics

Character

]

ID?Use this ID to Wish for the item

Telemetric Visor

Worn On

Face

Extra Info:
telemetric visor

The glass lune is showered in information across the electromagnetic channels.

Perfect

When worn, powered, and booted up, provides techscanning.