Templar phylactery: Difference between revisions
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The summoned Wraith-Knight will be [[holographic]], meaning that they are able to pass through walls and will be invulnerable to all conventional damage. Their melee weapon will also be modded to be [[psionic]].<ref><code>XRL.World.Parts.TemplarPhylactery</code></ref> The only way to destroy the Wraith-Knight (aside from exploits) is to kill the {{favilink|phylactery squire}} holding the {{name}}. If the player character activated it, it must be shut off. They cannot be [[beguiling|beguiled]] or [[proselytized]].<ref><code>ObjectBlueprints.xml</code></ref> | The summoned Wraith-Knight will be [[holographic]], meaning that they are able to pass through walls and will be invulnerable to all conventional damage. Their melee weapon will also be modded to be [[psionic]].<ref><code>XRL.World.Parts.TemplarPhylactery</code></ref> The only way to destroy the Wraith-Knight (aside from exploits) is to kill the {{favilink|phylactery squire}} holding the {{name}}. If the player character activated it, it must be shut off. They cannot be [[beguiling|beguiled]] or [[proselytized]].<ref><code>ObjectBlueprints.xml</code></ref> | ||
The summoned Knight will not be considered a follower of the summoner. This means that they will only strike at what has negative reputation with the [[Putus Templar]] Faction, including the player. If the player character is friendly with the Putus Templar, they will likewise not attack creatures hostile to the player character unless the player character is damaged first. Furthermore, this means the player will not get experience points for anything they kill. | The summoned Knight will not be considered a follower of the summoner. This means that they will only strike at what has negative reputation with the [[Putus Templar]] Faction, including the player. If the player character is friendly with the Putus Templar, they will likewise not attack creatures hostile to the player character unless the player character is damaged first. Furthermore, this means the player will not get experience points for anything they kill. Relevant factions the Knight ''will'' attack on sight include [[Beasts]], [[Mechanimists]], [[Glow-Wights]], the [[Children of Mamon]], and the [[Girsh]]. | ||
==References== | ==References== | ||
<references/> | <references/> |
Revision as of 15:44, 8 September 2021
8 lbs. Weight | |
Complexity
|
6 |
---|---|
Tier
|
6 |
<0046> | |
Can Disassemble
|
yes |
Can Build
|
no |
Character
|
♦ |
ID?
|
TemplarPhylactery |
Extra Info:
| |
Infobox data from game version 2.0.201.114
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Ornately carved wood conceals a chrome interior. An inscription speaks to the Holy Rhombus, the blood of the Reclaimed, and the honor of digital servitude.
The Templar phylactery is a togglable artifact that can summon a legendary Wraith-Knight Templar of the Binary Honorum. It is made of 4 bits: two randomly decided by game creation between <A>, <B>, <C>, and <D> bits, and <46> bits. phylactery squires use these to fight for them as they hide away from danger.
Wraith Knight
The summoned Wraith-Knight will be holographic, meaning that they are able to pass through walls and will be invulnerable to all conventional damage. Their melee weapon will also be modded to be psionic.[1] The only way to destroy the Wraith-Knight (aside from exploits) is to kill the phylactery squire holding the Templar phylactery. If the player character activated it, it must be shut off. They cannot be beguiled or proselytized.[2]
The summoned Knight will not be considered a follower of the summoner. This means that they will only strike at what has negative reputation with the Putus Templar Faction, including the player. If the player character is friendly with the Putus Templar, they will likewise not attack creatures hostile to the player character unless the player character is damaged first. Furthermore, this means the player will not get experience points for anything they kill. Relevant factions the Knight will attack on sight include Beasts, Mechanimists, Glow-Wights, the Children of Mamon, and the Girsh.