Template:Mod: Difference between revisions
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{{#if: {{{difficulty|}}}|{{infobox row|[[Artifact difficulty|Difficulty]] increase|{{{difficulty}}} }} }} | {{#if: {{{difficulty|}}}|{{infobox row|[[Artifact difficulty|Difficulty]] increase|{{{difficulty}}} }} }} | ||
{{#if: {{{complexity|}}}|{{infobox row|[[Artifact complexity|Complexity]] increase|{{{complexity}}} }} }} | {{#if: {{{complexity|}}}|{{infobox row|[[Artifact complexity|Complexity]] increase|{{{complexity}}} }} }} | ||
{{infobox row|{{Tooltip|Whether this mod can be further<br/>enhanced by the [[Overloaded]] mod|Power load-sensitive? | {{#ifeq:{{{powerloadsensitive|no}}}|yes|{{infobox row|{{Tooltip|Whether this mod can be further<br/>enhanced by the [[Overloaded]] mod|Power load-sensitive?}}|yes}}}} | ||
{{#if: {{{id|}}}|{{infobox row|ID|{{{id}}} }} }} | {{#if: {{{id|}}}|{{infobox row|ID|{{{id}}} }} }} | ||
}}{{#if: {{{desc|}}}|{{qud quote|{{{desc}}}|noindent=true}} }}<!-- | }}{{#if: {{{desc|}}}|{{qud quote|{{{desc}}}|noindent=true}} }}<!-- |
Revision as of 21:23, 17 September 2021
This template defines the table "Mods". View table. For the tables/ mod groups the mod belongs in, tag the page as the appropriate category. should be the table name but with proper spaces.
title | display name of the mod ingame. | {{Qud text|(displayname with color codes)}}
|
---|---|---|
type | category of the mod (for the query module) | Hierarchy. Choose the most specific category it applies to, it it's in multiple tables, separate each by an comma (,).
Choice of:
|
restriction | any further specifications from type. | strings |
mintier | minimum tier items it can appear on. defaults to 0 | integer |
maxtier | maximum tier items it can appear on. defaults to 99 | integer |
rarity | rarity. | character(C, U, R, M) |
id | the name of the object in Mods.xml. This is MANDATORY and must be unique. | string |
tinkerable | defaults to no | yes/no |
canautotinker | whether the mod can generate on an item created by tinkering, defaults to yes | yes/no |
tinkertier | what tier of complexity this mod adds onto the object | integer |
nativetier | The native tier it spawns in. | integer |
powerloadsensitive | Whether this mod is "power load-sensitive". Power load-sensitive mods can be enhanced by the Overloaded mod. | yes/no |
value | value. what this alters the base Commerce of the object by. | float |
desc | description. | string |
Source code Copy/Paste. Delete all blank fields.
{{Mod | title = | type = | id = | rarity = | tinkerable = | canautotinker = | tinkertier = | nativetier = | value = | difficulty = | complexity = | powerloadsensitive = | desc = | restriction = }}