Template:Mod: Difference between revisions

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<noinclude>
<noinclude>
{{#cargo_declare:_table=Mods|Type=String|Restriction=String|MinTier=Integer|MaxTier=Integer|ModID=String (unique;mandatory)|Value=Float|Rarity=String|Tinkerable=Boolean|TinkerTier=Integer|Description=Wikitext|Restriction=String|Type=List (,) of String (hierarchy;allowed values=*General
{{#cargo_declare:_table=Mods
|Type=String
|MinTier=Integer|MaxTier=Integer
|ModID=String
|Value=Float
|Rarity=String (allowed values=C,U,R,M)
|Tinkerable=Boolean
|TinkerTier=String
|BitUsed=Integer
|NativeTier=Integer
|CanAutoTinker=Boolean
|Description=Wikitext
|DisplayName=Wikitext
|PlainName=String
|Restriction=String
|TinkerTierNum=Integer
|Difficulty=Integer
|Complexity=Integer
|PowerLoadSensitive=Boolean
|EMPSensitive=Boolean
|RealityDistortionBased=Boolean
|ChargeUsed=String
|Type=List (,) of String (hierarchy;allowed values=*General
**Pottery
**Statue
**Jeweled
*Weapon
*Weapon
**Thrown Weapon
***Grenade
**Missile Weapon
**Missile Weapon
***Magazine
***Magazine
***Firearm
***Firearm
***Beam Weapon
**Melee Weapon
**Melee Weapon
***Blade
***Blade
****Short Blade
****Short Blade
****Long Blade
****Long Blade
***Axe
****Axe
***Cudgel
***Cudgel
*Armor
*Armor
**Body
**Body
**Cloak
**Helmet
**Helmet
**Headwear
**Headwear
**Mask
**Eyewear
**Eyewear
**Shield
**Shield
**Boot
**Boot
**Glove
**Glove
**Gauntlet
**Tread Accessory
**Tread Accessory
*Grenade
**Exoskeleton
*Pottery
**Wings
*Electronic
*Misc
**Book
**Curio
*Electronics
**Energy Cell
**Energy Cell
**Tech Wall
**Charge Storage
*Book)}}[[Category:Cargo Store Templates]]
**Tech Wall)}}[[Category:Cargo Store Templates]]
 
</noinclude><includeonly><!--                   
</noinclude><includeonly><!--                   


     Cargo Storage start
     Cargo Storage start
                  
                  
-->{{#cargo_store:_table=Mods|Type={{{type|}}}|Restriction={{{restriction|None}}}|MinTier={{{mintier|0}}}|MaxTier={{{maxtier|99}}}|ModID={{{id|}}}|Value={{{value|1.0}}}|Rarity={{{rarity|}}}|Tinkerable={{{tinkerable|no}}}|TinkerTier={{{tinkertier|}}}|Description={{qud text|{{{desc|}}}}}|Restriction={{#ifeq: {{{reliconly|}}}|yes|Relic Only</br>}}{{{restriction|}}}|Type={{{type|}}} }}<!--
-->{{#cargo_store:_table=Mods
|Type       = {{{type|}}}
|MinTier     = {{{mintier|0}}}
|MaxTier     = {{{maxtier|99}}}
|ModID       = {{{id|}}}
|Value       = {{{value|1.0}}}
|Rarity     = {{{rarity|}}}
|Tinkerable = {{lc:{{{tinkerable|no}}}}}
|TinkerTier = {{#ifeq:{{lc:{{{tinkerable|}}}}}|yes|{{tinker check|{{{tinkertier|1}}} }} }}
|BitUsed    = {{#ifeq:{{lc:{{{tinkerable|}}}}}|yes|{{{tinkertier|1}}} }}
|NativeTier  = {{{nativetier|}}}
|CanAutoTinker = {{lc:{{{canautotinker|yes}}}}}
|Description = {{qud text|{{{desc|}}} }}
|Restriction = {{{restriction|no restrictions}}}
|Difficulty  = {{{difficulty|}}}
|Complexity  = {{{complexity|}}}
|PowerLoadSensitive = {{lc:{{{powerloadsensitive|no}}}}}
|EMPSensitive = {{lc:{{{empsensitive|no}}}}}
|RealityDistortionBased = {{lc:{{{realitydistortion|no}}}}}
|ChargeUsed  = {{{chargeused|}}}
|DisplayName = {{{title|{{#titleparts:{{PAGENAME}}}} }}}
|PlainName  = {{#invoke: HTMLParse | strip_formatting | html ={{{title|{{#titleparts:{{PAGENAME}}}} }}}}}
|TinkerTierNum = {{#ifeq:{{lc:{{{tinkerable|}}}}}|yes|{{{tinkertier|1}}} }}
}}<!--


     Variable Definitions
     Variable Definitions
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image=none
image=none
| rows =  
| rows =  
{{#if: {{{type|}}}    | {{infobox row|Category|{{{type}}}[[Category:{{{type}}} Mods]] }} }}
{{#if: {{{type|}}}    | {{infobox row|Category|{{{type}}}{{consecutive links|{{{type}}}|,| |||Category:| Mods}} }} }}
{{#if: {{{restriction|}}}{{#ifeq:{{{reliconly|}}}|yes|yes}}|{{infobox row|Restrictions|{{#if: {{{reliconly|}}}|Relic Only</br>}}{{{restriction|}}} }} }}
{{#if: {{{restriction|}}}|{{infobox row|Restrictions|{{{restriction|}}} }} }}
{{infobox row|Tiers|{{{mintier|0}}} - {{{maxtier|99}}} }}  
{{#ifexpr: {{{mintier|0}}} > 1|{{infobox row|minimum item [[tier]]|{{{mintier}}} }} }}
{{#if: {{{rarity|}}}|{{infobox row|Rarity|{{#switch: {{{rarity}}}| C = Common | U = Uncommon | R = Rare | M = Mega Rare}} }} }}
{{#ifexpr: {{{maxtier|99}}} < 8|{{infobox row|Maximum item [[tier]]|{{{maxtier}}} }} }}
{{#if: {{{nativetier|}}}|{{infobox row|{{Tooltip|Less likely to appear on items<br/>of a lower [[tier]] than this.|Native tier}}|{{{nativetier}}} }} }}
{{#if: {{{rarity|}}}|{{infobox row|Rarity|{{#switch: {{{rarity}}}| C = Common | U = Uncommon | R = Rare | R2 = Rare 2 | R3 = Rare 3}} }} }}
{{infobox row|Tinkerable|{{{tinkerable|no}}} }}
{{infobox row|Tinkerable|{{{tinkerable|no}}} }}
{{#ifeq: {{{tinkerable|}}}| yes | {{infobox row|Tinker Tier|{{{tinkertier}}} }} }}
{{#ifeq: {{lc:{{{tinkerable|}}}}}| yes | {{infobox row|Tinker skill|[[{{Tinker check|{{{tinkertier}}} }}]] }} }}
{{infobox row|Value Multiplier|{{{value|1.0}}}}}
{{#ifeq: {{lc:{{{tinkerable|}}}}}| yes | {{infobox row|Bit required|{{Bits|{{{tinkertier|1}}}}} }} }}
{{infobox row|{{Tooltip|Can appear spontaneously on an<br/>item you create with tinkering.|Autotinkerable}}|{{lc:{{{canautotinker|yes}}}}} }}
{{infobox row|Value multiplier|{{{value|1.0}}}}}
{{#if: {{{difficulty|}}}|{{infobox row|[[Artifact difficulty|Difficulty]]|+{{{difficulty}}} }} }}
{{#if: {{{complexity|}}}|{{infobox row|[[Artifact complexity|Complexity]]|+{{{complexity}}} }} }}
{{#if:{{{chargeused|}}}|{{infobox row|[[Energy|Charge]] per Use|{{#if:{{IsNumber|{{{chargeused}}}}}|{{cell performance for charge|{{{chargeused}}}}}|{{{chargeused}}} }} }} }}
{{#if:{{{empsensitive|}}}|{{infobox row|[[EMP-sensitive]]?|{{{empsensitive}}} }} }}
{{#if:{{{powerloadsensitive|}}}|{{infobox row|{{Tooltip|Whether this mod is power-load sensitive, and<br/>can be further enhanced by the overloaded mod|[[Overloaded|Overloadable]]}}?|{{{powerloadsensitive}}} }} }}
{{#if:{{{realitydistortion|}}}|{{infobox row|{{Tooltip|Whether this item is susceptible<br/>to normality effects|[[Reality distortion|Distorts reality]]}}?|{{{realitydistortion}}} }} }}
{{#if: {{{id|}}}|{{infobox row|ID|{{{id}}} }} }}
{{#if: {{{id|}}}|{{infobox row|ID|{{{id}}} }} }}
}}{{#if: {{{desc|}}}|{{qud quote {{#ifeq:{{{notxml|}}}| yes | notxml}}|{{{desc}}}}} }}
}}{{#if: {{{desc|}}}|{{qud quote|{{{desc}}}|noindent=true}} }}<!--
[[Category:Mods]]</includeonly><noinclude><!---
 
if no specific category was added by 'type' parameter, add the generic 'Mod' category:
 
-->{{#if: {{{type|}}} || [[Category:Mods]] }}</includeonly><noinclude><!---
   
   
     Documentation here
     Documentation here
Line 68: Line 137:
Choice of:  
Choice of:  
*General
*General
**Pottery
**Statue
**Jeweled
*Weapon
*Weapon
**Thrown Weapon
***Grenade
**Missile Weapon
**Missile Weapon
***Magazine
***Magazine
***Firearm
***Firearm
***Beam Weapon
**Melee Weapon
**Melee Weapon
***Blade
***Blade
****Short Blade
****Short Blade
****Long Blade
****Long Blade
***Axe
****Axe
***Cudgel
***Cudgel
*Armor
*Armor
**Body
**Body
**Cloak
**Helmet
**Helmet
**Headwear
**Headwear
**Mask
**Eyewear
**Eyewear
**Shield
**Shield
**Boot
**Boot
**Glove
**Glove
**Gauntlet
**Tread Accessory
**Tread Accessory
*Grenade
**Exoskeleton
*Pottery
**Wings
*Electronic
*Misc
**Book
**Curio
*Electronics
**Energy Cell
**Energy Cell
**Charge Storage
**Tech Wall
**Tech Wall
*Book
|-
|-
! restriction
! restriction
| any further specifications from type. If only applicable to relics, use <code>reliconly</code> below.
| any further specifications from type.
| strings
| strings
|-
! reliconly
| If the specified mod is specific only to relics.
| yes/no
|-
|-
! mintier
! mintier
Line 112: Line 189:
! rarity
! rarity
| rarity.
| rarity.
| character(C, U, R, M)
| character(C, U, R, R2, R3)
|-
|-
! id
! id
Line 121: Line 198:
| defaults to no
| defaults to no
| yes/no  
| yes/no  
|-
! canautotinker
| whether the mod can generate on an item created by tinkering, defaults to yes
| yes/no
|-
|-
! tinkertier
! tinkertier
| what tier of complexity this mod adds onto the object
| what tier of complexity this mod adds onto the object
| integer
| integer
|-
! nativetier
| The native tier it spawns in.
| integer
|-
! chargeused
| Amount of charge consumed per use by this mod, if applicable. Usually a number but can also be a string such as "variable".
| string
|-
! powerloadsensitive
| Whether this mod is "power load-sensitive". Power load-sensitive mods can be enhanced by the [[Overloaded]] mod.
| yes/no
|-
! empsensitive
| Whether this mod is [[EMP-sensitive]].
| yes/no
|-
! realitydistortion
| Whether this mod is [[Reality distortion]]-based.
| yes/no
|-
|-
! value
! value
Line 138: Line 239:
<pre><nowiki>
<pre><nowiki>
{{Mod
{{Mod
| title     =
| title             =
| type       =
| type               =
| id         =
| id                 =
| reliconly  =
| rarity            =
| rarity    =
| tinkerable        =
| tinkerable =
| canautotinker      =  
| tinkertier =
| tinkertier         =
| value     =
| nativetier        =
| desc       =
| value             =
| difficulty        =
| complexity        =
| chargeused        =
| powerloadsensitive =
| empsensitive      =
| realitydistortion  =
| desc               =
| restriction        =
}}</nowiki></pre>
}}</nowiki></pre>
</noinclude>
</noinclude>

Latest revision as of 07:33, 16 October 2023

This template defines the table "Mods". View table. For the tables/ mod groups the mod belongs in, tag the page as the appropriate category. should be the table name but with proper spaces.

title display name of the mod ingame. {{Qud text|(displayname with color codes)}}
type category of the mod (for the query module) Hierarchy. Choose the most specific category it applies to, it it's in multiple tables, separate each by an comma (,).

Choice of:

  • General
    • Pottery
    • Statue
    • Jeweled
  • Weapon
    • Thrown Weapon
      • Grenade
    • Missile Weapon
      • Magazine
      • Firearm
      • Beam Weapon
    • Melee Weapon
      • Blade
        • Short Blade
        • Long Blade
        • Axe
      • Cudgel
  • Armor
    • Body
    • Cloak
    • Helmet
    • Headwear
    • Mask
    • Eyewear
    • Shield
    • Boot
    • Glove
    • Gauntlet
    • Tread Accessory
    • Exoskeleton
    • Wings
  • Misc
    • Book
    • Curio
  • Electronics
    • Energy Cell
    • Charge Storage
    • Tech Wall
restriction any further specifications from type. strings
mintier minimum tier items it can appear on. defaults to 0 integer
maxtier maximum tier items it can appear on. defaults to 99 integer
rarity rarity. character(C, U, R, R2, R3)
id the name of the object in Mods.xml. This is MANDATORY and must be unique. string
tinkerable defaults to no yes/no
canautotinker whether the mod can generate on an item created by tinkering, defaults to yes yes/no
tinkertier what tier of complexity this mod adds onto the object integer
nativetier The native tier it spawns in. integer
chargeused Amount of charge consumed per use by this mod, if applicable. Usually a number but can also be a string such as "variable". string
powerloadsensitive Whether this mod is "power load-sensitive". Power load-sensitive mods can be enhanced by the Overloaded mod. yes/no
empsensitive Whether this mod is EMP-sensitive. yes/no
realitydistortion Whether this mod is Reality distortion-based. yes/no
value value. what this alters the base Commerce of the object by. float
desc description. string

Source code Copy/Paste. Delete all blank fields.

{{Mod
| title              =
| type               =
| id                 =
| rarity             =
| tinkerable         =
| canautotinker      = 
| tinkertier         =
| nativetier         =
| value              =
| difficulty         =
| complexity         =
| chargeused         =
| powerloadsensitive =
| empsensitive       =
| realitydistortion  =
| desc               =
| restriction        =
}}