Template:Mod: Difference between revisions
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(store difficulty and complexity) |
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|Restriction=String | |Restriction=String | ||
|TinkerTierNum=Integer | |TinkerTierNum=Integer | ||
|Difficulty=Integer | |||
|Complexity=Integer | |||
|PowerLoadSensitive=Boolean | |PowerLoadSensitive=Boolean | ||
|EMPSensitive=Boolean | |EMPSensitive=Boolean | ||
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-->{{#cargo_store:_table=Mods | -->{{#cargo_store:_table=Mods | ||
|Type={{{type|}}} | |Type = {{{type|}}} | ||
|MinTier = {{{mintier|0}}} | |MinTier = {{{mintier|0}}} | ||
|MaxTier = {{{maxtier|99}}} | |MaxTier = {{{maxtier|99}}} | ||
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|Description = {{qud text|{{{desc|}}} }} | |Description = {{qud text|{{{desc|}}} }} | ||
|Restriction = {{{restriction|no restrictions}}} | |Restriction = {{{restriction|no restrictions}}} | ||
|Difficulty = {{{difficulty|}}} | |||
|Complexity = {{{complexity|}}} | |||
|PowerLoadSensitive = {{{powerloadsensitive|no}}} | |PowerLoadSensitive = {{{powerloadsensitive|no}}} | ||
|EMPSensitive = {{{empsensitive|no}}} | |EMPSensitive = {{{empsensitive|no}}} |
Revision as of 16:39, 9 October 2021
This template defines the table "Mods". View table. For the tables/ mod groups the mod belongs in, tag the page as the appropriate category. should be the table name but with proper spaces.
title | display name of the mod ingame. | {{Qud text|(displayname with color codes)}}
|
---|---|---|
type | category of the mod (for the query module) | Hierarchy. Choose the most specific category it applies to, it it's in multiple tables, separate each by an comma (,).
Choice of:
|
restriction | any further specifications from type. | strings |
mintier | minimum tier items it can appear on. defaults to 0 | integer |
maxtier | maximum tier items it can appear on. defaults to 99 | integer |
rarity | rarity. | character(C, U, R, M) |
id | the name of the object in Mods.xml. This is MANDATORY and must be unique. | string |
tinkerable | defaults to no | yes/no |
canautotinker | whether the mod can generate on an item created by tinkering, defaults to yes | yes/no |
tinkertier | what tier of complexity this mod adds onto the object | integer |
nativetier | The native tier it spawns in. | integer |
chargeused | Amount of charge consumed per use by this mod, if applicable. Usually a number but can also be a string such as "variable". | string |
powerloadsensitive | Whether this mod is "power load-sensitive". Power load-sensitive mods can be enhanced by the Overloaded mod. | yes/no |
empsensitive | Whether this mod is EMP-sensitive. | yes/no |
realitydistortion | Whether this mod is Reality distortion-based. | yes/no |
value | value. what this alters the base Commerce of the object by. | float |
desc | description. | string |
Source code Copy/Paste. Delete all blank fields.
{{Mod | title = | type = | id = | rarity = | tinkerable = | canautotinker = | tinkertier = | nativetier = | value = | difficulty = | complexity = | chargeused = | powerloadsensitive = | empsensitive = | realitydistortion = | desc = | restriction = }}