Torch: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(Created page with "{{stub}} {{Item | title = {{Color | y | torch}} | commerce = 1 | weight = 1 | lightradius = 4 | desc = A length of brinestalk wrapped in oil-soddened cloth.}} The torch is th...")
 
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(23 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{stub}}
{{Aliases|names=torch}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Color | y | torch}}
| title = {{Qud text|torch}}
| image = torch.png
| weight = 1
| featureweightinfo = yes
| commerce = 1
| commerce = 1
| weight = 1
| lightradius = 4
| lightradius = 4
| desc = A length of brinestalk wrapped in oil-soddened cloth.}}
| id = Torch
| tilecolors = wR
| renderstr = *
| extra = {{Extra info|flametemperature = 550 | temponhit = 3d20 | temponhitmax = 400}}
| inheritingfrom = LightSource
| dynamictable = {{Dynamic object|Items|Torch}}
| desc = A length of brinestalk wrapped in oil-sodden cloth.
| categories = Light Sources
| gameversion = 2.0.206.57
}}
<!-- END QBE -->
The {{name}} is the first [[light source]] the player will come across in the game. Unlike many other light sources, torches have unique applications in combat. If something is hit with a torch, be it in a hand or after being thrown, the [[temperature]] is increased by {{dice tooltip|3d20}}, but the total cannot exceed 400. This is sufficient to [[Burning|burn]] {{Favilink|web|plural}} with 1-2 attacks.


The torch is the first light source the player will come across in the game. It is the only light source that has applications in combat. If something is hit with a torch, be it in a hand or after being thrown, the temperature is increased by 3d20, but the total cannot exceed 400.
Because there is no combat stats attached to it, by default it will use the [[Cudgel]] weapon skill and deal {{heart}}{{dice tooltip|1d2}} damage with a maximum of {{PV}}4 [[PV]].
==Levels of Fuel==
A fresh torch starts with enough light for 5,000 player turns. The torch will have their status appended to their display name according to how many turns are left.
{|class="wikitable"
!Turns Left
!Display (lit)
!Display (unlit)
|-
|5000-3501
|{{qud text|&Yblazing}}
|{{qud text|unburnt}}
|-
|3500-2001
|{{qud text|&Wbright}}
|{{qud text|half-burnt}}
|-
|2000-501
|{{qud text|&wdim}}
|{{qud text|mostly burnt}}
|-
|500-1
|{{qud text|&rsmouldering}}
|{{qud text|nearly extinguished}}
|}


[[Category:Light Sources]][[Category:Worn on Hand]]
[[Category:Wants Animated Sprite]]
[[Category:Wants Alternate Sprites]]

Latest revision as of 02:26, 19 January 2024

torch
Torch.png
$
1.00
Commerce Value
1
lb.
Weight
Character

*

ID?Use this ID to Wish for the item

Torch

Light Radius?This object acts as
a light source

4

Spawns in

Items

Extra Info:
  • Bursts into flames at 550T
  • 3d20° temperature change caused on hit (limit 400°)
torch

A length of brinestalk wrapped in oil-sodden cloth.

Perfect

The torch is the first light source the player will come across in the game. Unlike many other light sources, torches have unique applications in combat. If something is hit with a torch, be it in a hand or after being thrown, the temperature is increased by 3d203-60 (Avg: 31.5), but the total cannot exceed 400. This is sufficient to burn webs with 1-2 attacks.

Because there is no combat stats attached to it, by default it will use the Cudgel weapon skill and deal ♥1d21-2 (Avg: 1.5) damage with a maximum of 4 PV.

Levels of Fuel

A fresh torch starts with enough light for 5,000 player turns. The torch will have their status appended to their display name according to how many turns are left.

Turns Left Display (lit) Display (unlit)
5000-3501 blazing unburnt
3500-2001 bright half-burnt
2000-501 dim mostly burnt
500-1 smouldering nearly extinguished