Ulnar stimulators: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.202.1 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.202.1 using QBE v1.0rc2)
Line 9: Line 9:
| commerce = 115
| commerce = 115
| energycellrequired = yes
| energycellrequired = yes
| chargeused = 1
| chargefunction = Stat Boost
| id = Ulnar Stimulators
| id = Ulnar Stimulators
| complexity = 3
| complexity = 3

Revision as of 18:05, 11 October 2020

This information is reliable as of patch 2.0.202.1. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.202.1.
ulnar stimulators
Ulnar stimulators.png
Charge per Use

1 Solar cell: 2500 usesFidget cell: 2500 usesLead-acid cell: 4000 usesCombustion cell: 6000 usesChem cell: 10000 usesThermoelectric cell: 40000 usesBiodynamic cell: 60000 usesNuclear cell: 100000 usesAntimatter cell: 200000 usesMecha power core: 500000 uses

Charge Used For

Stat Boost

Complexity

3

Tier

3

<003>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker I

Character

]

ID?Use this ID to Wish for the item

Ulnar Stimulators

Worn On

Hands

Extra Info:
ulnar stimulators

These skin-tight gloves occasionally jolt the hands into performing with added strength and dexterity.

Perfect
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This article looks like it has no description. You can write a bit about Ulnar stimulators by editing it. Remove this template once a description is added.