Ulnar stimulators
This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it. |
Charge per Use
|
1 |
---|---|
Charge Used For
|
Stat Boost |
Complexity
|
3 |
Tier
|
3 |
<003> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Character
|
] |
ID?
|
Ulnar Stimulators |
Worn On
|
Hands |
Extra Info:
|
These skin-tight gloves occasionally jolt the hands into performing with added strength and dexterity.
The ulnar stimulators are a pair of gloves that bolster the player's Strength and Agility.
The ulnar stimulators must be powered and booted up to function, possessing a boot sequence of 5 turns. Once this has elapsed, the player's Strength and Agility will be temporarily increased by 1 point until the gloves are removed or run out of power. Wearing the gloves unpowered will not provide the Attribute bonuses, but will still provide it's AV bonus.
The ulnar stimulators will not grant their Attribute bonuses, even if powered, when worn on a pair of non-animalian hands, such as the hands granted by Helping hands, a robot's hands, the "bifurcations" of a plant, or the "knobs" of an animated door. More specifically, the hands must have the Category="Animal"
tag. [1]
References
- ↑
ObjectBlueprints.xml