VISAGE: Difference between revisions
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(rework) |
imported>Trashmonks |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{As Of Patch|2.0. | {{As Of Patch|2.0.202.1}} | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader| | | title = {{Qud text|{{Qud shader|visage|{{(}}VISAGE{{)}}}}}} | ||
| image = visage.png | | image = visage.png | ||
| av = 0 | | av = 0 | ||
Line 8: | Line 8: | ||
| weight = 8 | | weight = 8 | ||
| commerce = 150 | | commerce = 150 | ||
| energycellrequired = yes | |||
| id = VISAGE | | id = VISAGE | ||
| complexity = 5 | | complexity = 5 |
Revision as of 15:52, 11 October 2020
This information is reliable as of patch 2.0.202.1. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.202.1. If this is no longer the current patch, you can help by updating it.
VISAGE
Complexity
|
5 |
---|---|
Tier
|
6 |
<001246> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Character
|
] |
ID?
|
VISAGE |
Worn On
|
Face |
Uses Slots
|
Face, Arm |
Extra Info:
|
VISAGE
Visual Instrument and Sensory Augmentation (G Edition)
Data is painted back and forth between the glass lunes of visor and wristlet. Whereas the outer trim shines gold on F Edition, on this model it fades to grey.
When worn, powered, and booted up, provides bioscanning, techscanning, and structural scanning.