VISAGE: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
Line 22: Line 22:
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = Armor
| inheritingfrom = Armor
| unknowntile = visage unidentified.png
| unknownname = weird artifact
| unknownaltname = device
| wornon = Face
| wornon = Face
| usesslots = Face, Arm
| usesslots = Face, Arm
Line 28: Line 31:
Data is painted back and forth between the glass lunes of visor and wristlet. Whereas the outer trim shines gold on F Edition, on this model it fades to grey.
Data is painted back and forth between the glass lunes of visor and wristlet. Whereas the outer trim shines gold on F Edition, on this model it fades to grey.
| categories = Eyewear
| categories = Eyewear
| gameversion = 2.0.201.53
| gameversion = 2.0.201.56
}}
}}
<!-- END QBE -->
<!-- END QBE -->

Revision as of 21:31, 17 December 2020

VISAGE
Charge per Use

5 Solar cell: 500 usesFidget cell: 500 usesLead-acid cell: 800 usesCombustion cell: 1200 usesChem cell: 2000 usesThermoelectric cell: 8000 usesBiodynamic cell: 12000 usesNuclear cell: 20000 usesAntimatter cell: 40000 usesMecha power core: 100000 uses

Charge Used For

ScanSystems

Complexity

5

Tier

6

<001246>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Character

]

ID?Use this ID to Wish for the item

VISAGE

Worn On

Face

Uses Slots

Face, Arm

Extra Info:
VISAGE

Visual Instrument and Sensory Augmentation (G Edition)

Data is painted back and forth between the glass lunes of visor and wristlet. Whereas the outer trim shines gold on F Edition, on this model it fades to grey.

Perfect

When worn, powered, and booted up, provides bioscanning, techscanning, and structural scanning.