Barathrum the Old/Conversations

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Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line.
This information is reliable as of patch 2.0.204.72. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.204.72.
This article has information that is missing or not up to par.
Reason: Missing the Moon Star updates to most pre-Tomb stuff, and conditionals on post-Tomb stuff

Before Call to Arms

Start

[ Barathrum the Old ]

Should you be here, (player's offspringterm)?

1) My apologies, Barathrum. [End]

After Call to Arms

Start

[ Barathrum the Old ]

Come closer, nestling. Let me look upon your countenance.

1) You are so... old.
2) Otho said you wished to speak with me. Only available if Pax Klanq, I Presume? is not accepted yet.
3) What's with the houseplant over there?
4) Please tell me about the signal again. Only available if Pax Klanq, I Presume? is in progress or is finished.
5) I convinced Pax Klanq to construct the climber. Available only if the player has convinced Klanq to build the climber.
6) Pax Klanq has agreed to build the climber. What now? Available after Pax Klanq, I Presume? is complete.
7) Could you tell me again about the Tomb of the Eaters?
8) The magnetic field has been disable and the Spindle is free to ascend. What now? Available only after completing Tomb of the Eaters.
9) Tell me again of the plan to mold a giant creature to ascend the Spindle. Available only after completing Tomb of the Eaters.
10) The creature has been made. What now? Available only after completing Tomb of the Eaters.
11) Tell me again how the giant creature functions. Available only after completing Tomb of the Eaters.
12) Live and drink, eldest Barathrum. [End]

Questions

[ Barathrum the Old ]

What can I offer, nestling?

1) You are so... old.
2) Otho said you wished to speak with me.
3) What's with the houseplant over there?
4) Please tell me about the signal again.
5) Could you tell me again about the Tomb of the Eaters?
6) Live and drink, eldest Barathrum. [End]

Old

[ Barathrum the Old ]

So I am, nestling. For a millennium now I've watched the river of Time turn the gears of Qud. I even played my part in diverting the river where I could. Oh, but there have been so many players through the years! So many players.

1) And before Qud? Beyond the 1,000 years?
2) I have more to ask, Barathrum.

Before

[ Barathrum the Old ]

Little do I remember now, for I was but a cub, a nestling, when my kin and I crossed the Homs Delta into Qud. We were urged on by the flooding of a glacial river that flowed through our hearth-cave. The world was just unthawing then, and I recall the roar of the freezing water as it rushed through the grotto, and the frigid spray on my face as I watched in awe.

1) I have more to ask, Barathrum.

Euclid

[ Barathrum the Old ]

That's my dear friend, Euclid. It's a prattleplant. It stores every phrase it hears in its neuroot network, and it mimics speech by flicking its leaves against one another. What comes out is gibberish as often as not, but even so, it's agreeable company for my nights spent tinkering. It is old, perhaps older than I am, and it hasn't yet run out of things to say.

1) I have more to ask, Barathrum.

Pax Klanq, I Presume?

Quest

[ Barathrum the Old ]

I do. Your service to the guild has been laudable, disciple. You braved the vaporous depths of Bethesda Susa and decoded the signal, you secured the Spindlegrounds and handled the self-appointed Earl, and perhaps most materially, you defended our enclave from the Putus Templar.

Since you returned from Bethesda, you've no doubt wondered at the signal's contents. Verily, I hid them to shield you from the weight of the truth. Only Otho, Q Girl, and I bear that burden, but circumstances have changed. The river of Time powers the gear train of our schemes and devices, and it rushes forth. From here, I must share the burden. You must know.

1) What is it? Where does the signal come from, and what does it say?

Signal

[ Barathrum the Old ]

The signal is a beacon of welcoming, and it originates from the top of the Spindle.

1) And what is the Spindle, truly?

Spindle

[ Barathrum the Old ]

The beacon confirmed my hypothesis. The Spindle is an elevator, engineered by the Eaters to convey freight to and from the vault of heaven. You see, nestling, in the earliest aurora of our past, the Eaters of Earth were joined by a great coven of beings that spanned the firmament. But the Eaters succumbed to some terrible temptation, and an injunction was placed on our world.

Since then, the stars were silent to us, and our world was left to molder and decay. But something changed. The signal affirms that an entity roosts atop the Spindle, and invites us to join it.

Dare I say, is the injunction at an end? It's too early to tell, but alas, there could be hope for our world.

1) And what now?
2) I have more to ask, Barathrum.

WhatNow

[ Barathrum the Old ]

I intend to ascend the Spindle and answer the call, disciple.

My protege Q Girl has designed a climber for the ascent. We intended to construct it piecewise at the enclave and the site itself, but the engineering feat exceeds even our capacity. With time, I am confident we could accomplish it, but the Putus Templar rob us of our patience. We need to act now, and so as loath as I am to admit it, we need Pax Klanq.

1) Who is Pax Klanq?

PaxKlanq

[ Barathrum the Old ]

Pax Klanq is an eccentric mushroom prodigy. All its faults aside, it's a brilliant scientist and engineer, and I have little doubt that it could build the climber faster than we could. Several years have passed since we were last in contact, but it owes us a debt, and we must now collect.

Unfortunately, no one knows Pax Klanq's whereabouts. Through contacts I made over the years, I inquired as to its location. The most I was able to garner were these enigmatic instructions:

"Seek the heart of the rainbow, eat the god's flesh, and follow the Coral Path."

1) *Barathrum continues.*

PaxKlanq2

[ Barathrum the Old ]

I must ask you to decipher this enigma, find Pax Klanq, and convince it to construct the climber. Remind Pax of the debt it owes us.

It strikes me as likely for this 'rainbow' to refer to the Rainbow Wood, where Klanq's kin consort, so I suggest you start there.

1) I will find Pax Klanq and deliver Q Girl's design. [Accept Quest:Pax Klanq, I Presume?]
2) I must weigh everything you've told me. [End]

Accept

[ Barathrum the Old ]

As I had hoped, disciple. First, speak with Q Girl. She'll hand over her design.

I await your return.

1) Live and drink, Barathrum. [End]

PaxComplete

[ Barathrum the Old ]

What welcome news, disciple! Please, take this as a token of my gratitude.

1) Thank you. Barathrum gives the player a quantum mote. [Complete Quest Step: Return to Grit Gate]

Tomb of the Eaters

TombIntro

[ Barathrum the Old ]

The flywheel of our scheme is spinning, but we must keep our paws on the treadle. Are you ready to learn what comes next?

1) Yes.
2) I need time on my own first. [End]

TombBody1

[ Barathrum the Old ]

The climber design relies on the use of electromagnets to interface with the planet's magnetic field and generate torque. Unfortunately, the Spindle generates its own interfering field, perhaps as a mechanism to prevent unwanted ascension.

Our aim is to access the Spindle's control unit and disable the field. How we accomplish this, however, is an enigma. From disparate bits across the archives of the digitum, Ereshkigal has stitched together a cryptic but instructional brocade. She's learned the field can be turned off from a place called Brightsheol, located in the Thin World and accessible only through Resheph's tomb inside the Tomb of the Eaters.

1) ...

TombBody2

[ Barathrum the Old ]

Strange, this, and imprecise, but as tinkers we know: a crude blueprint is better than no blueprint. You must return to Omonporch and enter the Tomb of the Eaters. Once inside, trace the errant paths cut into the mausoleum by robbers and vandals, and ascend to Resheph's burial chamber.

As for gaining entrance to the Tomb, Resheph sealed the gates a thousand years ago, but there's a flaw in the seal. The ancient Mark of Death has been lost to time, but if you were to recover it and incise the mark on your body, the Death Gate would open for you, as it did for countless Eater cadavers in the long-blurred past.

Recover the Mark of Death, =name=, enter the Tomb, and cross into Brightsheol. Place your paws once again on the dial and drum.

1) I will enter the Tomb of the Eaters as you ask.
2) You ask so much. I must consider it. [End]

TombBody3

[ Barathrum the Old ]

As I'd hoped you would, =name=. Take this disk with the signal encoded, just in case. And take this tattoo gun for when you recover the Mark of Death. You'll want to bring a pickaxe, too, or some other instrument for digging through stone. And beware: the Tomb is a vast and ancient space, and sacred to many. I cannot speak to what you will experience there.

1) I heed your warning. Farewell, Barathrum. [Accept Quest:Tomb of the Eaters] [End]

TombExplain1

[ Barathrum the Old ]

The climber design relies on the use of electromagnets to interface with the planet's magnetic field and generate torque. Unfortunately, the Spindle generates its own interfering field, perhaps as a mechanism to prevent unwanted ascension.

Our aim is to access the Spindle's control unit and disable the field. How we accomplish this, however, is an enigma. From disparate bits across the archives of the digitum, Ereshkigal has stitched together a cryptic but instructional brocade. She's learned the field can be turn off from a place called Brightsheol, located in the Thin World and accessible only through Resheph's tomb inside the Tomb of the Eaters.

1) ...

TombExplain2

[ Barathrum the Old ]

Strange, this, and imprecise, but as tinkers we know: a crude blueprint is better than no blueprint. You must return to Omonporch and enter the Tomb of the Eaters. Once inside, trace the errant paths cut into the mausoleum by robbers and vandals, and ascend to Resheph's burial chamber.

As for gaining entrance to the Tomb, Resheph sealed the gates a thousand years ago, but there's a flaw in the seal. The ancient Mark of Death has been lost to time, but if you were to recover it and incise the mark on your body, the Death Gate would open for you, as it did for countless Eater cadavers in the long-blurred past.

You're to recover the Mark of Death, =name=, enter the Tomb, and cross into Brightsheol.

1) ...

TombExplain3

[ Barathrum the Old ]

Use the tattoo gun I've given you when you recover the Mark of Death. You'll want to bring a pickaxe, too, or some other instrument for digging through stone. And beware: the Tomb is a vast and ancient space, and sacred to many. I cannot speak to what you will experience there.

1) I have more to ask, Barathrum.

Post-Tomb

1) My apologies, Barathrum. [End]

Recame

[ Barathrum the Old ]

Is that you, nestling =name=? Are you returned from gate and Tomb? Come closer, I say.

1) It is, Barathrum. I've returned.

RecameMe

[ Barathrum the Old ]

You appear... refreshed. My old eyes spy the swim lines of the waking world and to you they cede precedence. A newness obtains.

1) Outside of time I found myself in a place of light. I chose to return and was made new.
2) I found Brightsheol, where it lies beyond the Tomb. I spoke to the Shomer there and arranged for the disablement of the Spindle's magnets.
3) Over there, by your workbench. Is that... Pax Klanq?
4) There is junk about.

PreKlanq

[ Barathrum the Old ]

*Barathrum pauses.*

It is. For reasons I will explain shortly, for reasons beyond any of our remits, Klanq has returned to Grit Gate.

1) I've something else to say.
2) Outside of time I found myself in a place of light. I chose to return and was made new.
3) I found Brightsheol, where it lies beyond the Tomb. I spoke to the Shomer there and arranged for the disablement of the Spindle's magnets.
4) Over there, by your workbench. Is that... Pax Klanq?
5) There is junk about.

PreJunk

[ Barathrum the Old ]

*Barathrum pauses.*

Unusual circumstances have put my study in disarray. Lamentable, this is, but necessary.

1) I've something else to say.
2) Outside of time I found myself in a place of light. I chose to return and was made new.
3) I found Brightsheol, where it lies beyond the Tomb. I spoke to the Shomer there and arranged for the disablement of the Spindle's magnets.
4) Over there, by your workbench. Is that... Pax Klanq?
5) There is junk about.

Brightsheol1

[ Barathrum the Old ]

*Barathrum pauses.*

I am confident there is a richness of wisdom in the poetry of that statement. One day, I will be eager to discover it. For now, what of the Spindle?

1) Outside of time I found myself in a place of light. I chose to return and was made new.
2) I found Brightsheol, where it lies beyond the Tomb. I spoke to the Shomer there and arranged for the disablement of the Spindle's magnets.
3) Over there, by your workbench. Is that... Pax Klanq?
4) There is junk about.

Brightsheol2

[ Barathrum the Old ]

*Barathrum breathes a deep and relieved sigh.*

You are ever a courier of bright tidings, =name=. I am fond of this fact.

Categories and types are decohering in these historic times. Nonetheless, the ritual nourishes us. You are raised to Meyvn, =name=. The one who understands.

1) *continue listening*

TombReward

[ Barathrum the Old ]

Take this, too. A chute of morphing gel from my personal collection. You've arrayed yourself in the artifacts of time, and so we have little left to give you. But still, this may be useful.

1) *continue listening* [Receive Quest Rewards: Tomb of the Eaters#Rewards]

GolemPreface

[ Barathrum the Old ]

Now, matters have... evolved... in your absence. Do you choose now to learn more?

1) I do.
2) First, I need rest. [End]

Golem

[ Barathrum the Old ]

High on the mount above Omonporch, the Putus Templar watch us through their war lenses and prepare an attack. The nephilim, too, stir from their cradles on the Moon Stair and slump with infernal purpose. The short of this is, due to a dearth of prep time and inadequate armament, Pax Klanq no longer believes in the viability of Q Girl's climber design. We must take Klanq at its word, here...

1) *continue listening*

Golem2

[ Barathrum the Old ]

This disheartens us, but there is another hope. Klanq has offered up a new design, something unconventional at all angles. And, despite our early misgivings, Q Girl and I now work in assistance to the project...

1) *continue listening*

Golem3

[ Barathrum the Old ]

A new creature struggles to be born, =name=, and you will help birth it. Then, it will carry us, you and I, to the top of the Spindle.

1) ...

Golem4

[ Barathrum the Old ]

Pax Klanq will mold the creature from raw bioelectrical materials. You must gather these entrails: the body as a model, the catalyst to charge the sanguine fluid, the atzmus as deistic direction, the armament for protection, and the hamsa for personality. You will bond with the creature, too, and act as its pilot. So you must speak an incantation to inscribe the connection.

You'll also need to procure the sanguine fluid itself. And, too, a power source shielded from electromagnetic attacks.

1) These entrails, what are they? Where do I find them?
2) These entrails, what are they? Where do I find them?
3) I'm to pilot the creature? And bond with it?
4) Sanguine fluid?
5) A power source?
6) Let us begin, then.
7) I need time and space from this. [End]
8) I wish to ask about something else.

Entrails

[ Barathrum the Old ]

They are the components that we will grow, shape, and solder into the ascendant being. We can delve into specifics once you begin, at which point Pax Klanq can also serve as a source of knowledge.

As you acquire components, bring them to the mound of scrap and clay over by Klanq.

1) These entrails, what are they? Where do I find them?
2) These entrails, what are they? Where do I find them?
3) I'm to pilot the creature? And bond with it?
4) Sanguine fluid?
5) A power source?
6) Let us begin, then.
7) I need time and space from this. [End]
8) I wish to ask about something else.

EntrailsAlternate

[ Barathrum the Old ]

They are the components that we will grow, shape, and solder into the ascendant being. Ask Pax Klanq for details.

As you acquire components, bring them to the mound of scrap and clay over by Klanq.

1) These entrails, what are they? Where do I find them?
2) These entrails, what are they? Where do I find them?
3) I'm to pilot the creature? And bond with it?
4) Sanguine fluid?
5) A power source?
6) Let us begin, then.
7) I need time and space from this. [End]
8) I wish to ask about something else.

Pilot

[ Barathrum the Old ]

Correct. The creature will be shaped broad enough to contain two, but only you will be bonded to it. Only you will pilot.

Don't fear over an inescapable tether, though. The creature will be mobile unpiloted, if slower to act.

1) These entrails, what are they? Where do I find them?
2) These entrails, what are they? Where do I find them?
3) I'm to pilot the creature? And bond with it?
4) Sanguine fluid?
5) A power source?
6) Let us begin, then.
7) I need time and space from this. [End]
8) I wish to ask about something else.

Fluid

[ Barathrum the Old ]

Primordial soup, to be catalyzed and ran through its arteries as the animating substance.

1) These entrails, what are they? Where do I find them?
2) These entrails, what are they? Where do I find them?
3) I'm to pilot the creature? And bond with it?
4) Sanguine fluid?
5) A power source?
6) Let us begin, then.
7) I need time and space from this. [End]
8) I wish to ask about something else.

Power

[ Barathrum the Old ]

Yes, the question of power is a trickier one. Our standard power sources might suffice, but they would be vulnerable to electromagnetic attacks on the ascent, and we believe it within the competency of the Putus Templar to execute such an attack.

This leaves us two options. Klanq and Q Girl have worked out a design for a neutronic battery, free from vulnerabilities on the EM spectrum. But it requires 3 drams of neutron flux. The alternative is remote power, but to carry us across the Spindle's length the source would have to be extraordinary. I would look to Chavvah, the Tree of Life, for a psychic quickening. Reports tell of the resumption of their roaming across the Moon Stair. Seek the trunk at Eyn Roj to begin your investigation, if that's the path you choose.

1) These entrails, what are they? Where do I find them?
2) These entrails, what are they? Where do I find them?
3) I'm to pilot the creature? And bond with it?
4) Sanguine fluid?
5) A power source?
6) Let us begin, then.
7) I need time and space from this. [End]
8) I wish to ask about something else.

AcceptGolem

[ Barathrum the Old ]

Yes, =name=! Begin the gathering, and the molding will follow. The materials you choose will influence the being we create, but any such being will be suitable for ascent.

This is our last task before we make our historic climb, =name=. Be safe and well in doing it. If you have more questions, return here. Klanq and I will be available.

1) OK. [Accept Quest:The Golem] [End]

GolemQuestDone

[ Barathrum the Old ]

The creature is born, and you are bonded? What sterling work you do, =name=. Now, we must wait until our operators at Omonporch finalize the mechanical provisions for our ascension. Until then, continue as you do, and get to know your creature.

Live and drink, meyvn.

1) Live and drink, Barathrum.

GolemInfo

[ Barathrum the Old ]

Klanq is able to answer your questions. You received an operating manual, too, no? Perhaps you could reference it.

1) You are so... old.
2) Otho said you wished to speak with me.
3) What's with the houseplant over there?
4) Please tell me about the signal again.
5) Please tell me about the signal again.
6) I convinced Pax Klanq to construct the climber.
7) Pax Klanq has agreed to build the climber. What now?
8) Could you tell me again about the Tomb of the Eaters?
9) The magnetic field has been disable and the Spindle is free to ascend. What now?
10) Tell me again of the plan to mold a giant creature to ascend the Spindle.
11) The creature has been made. What now?
12) Tell me again how the giant creature functions.
13) Live and drink, eldest Barathrum. [End]