Endgame:North Sheva

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Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line.
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North Sheva
Arrivarium.png
Goto IDYou can use this ID to wish yourself to this
location (goto:NorthSheva.39.13.1.0.10)

NorthSheva.39.13.1.0.10



The North Sheva is a space station located at the top of the Spindle in geostationary orbit over Qud. It is accessible by ascending the Spindle using the Golem concluding the quest We Are Starfreight after Reclamation is completed. Doing so will begin a short interlude where the player can talk to Barathrum the Old if he is present, or wait to end the interlude if he is not.

The North Sheva's traversable area is vast, constituting several explorable zones and several locations that the player cannot visit, existing exclusively in the North Sheva's world map. After the player has ascended the Spindle, they will arrive at the Arrivarium. From there, they can access the Point of Tifaret, which is the first mover stop available from the Arrivarium.

Point of No Return

Once the player ascends the Spindle, they typically cannot return back to Qud without ending the game. On arriving at the North Sheva, the graphene ribbon that was used to ascend the Spindle will become inoperable.

If the player descends down the ribbon after breaking the nondeterministic core the game will end with a Return ending. Attempting to use a recoiler will simply state that "You cannot do that here." and Space-Time Vortices will teleport the player to another location within the current zone, not anywhere in Qud.

Exceptions

  • If the player has somehow obtained a life loop, then this will still work and teleport the player back to Grit Gate on death.
  • Wishes such as goto can still be used to take the player back to Qud.

World Map

North Sheva has its own world map. Unlike Qud, the North Sheva's world map consists of several isolated locations which can be traversed between by using the mover rail system.

The North Sheva world map. Note the yellow stops on the blue rail system- these are accessible mover stops.

Mover Stops

The accessible mover stops are:

  • the Point of Tifaret, notable for being accessible from the Arrivarium and therefore the first mover stop available upon ascending the Spindle.
  • Star Orchid Temple, a "place of portals" and home to Spoken Ionic Within Covalency Heart
  • the Starfarer's Quay, where Resheph allegedly consulted with mysterious strangers according to the historical record. Barathrum the Old will take a mover here if he ascended the Spindle with you, and he will attempt to launch a starship. You can choose to go along with him, or commandeer the starship for yourself, achieving the Launch Ending with or without Barathrum.
  • the Northern Ark, a "quantum temple" where the player can interact with Resheph, either speaking with him through the hologram of Resheph, the Above, or damaging him by opening the nondeterministic core. These interactions allow the player to influence the ending.

The Point of Tifaret

Main article: Endgame:Point of Tifaret
the Point of Tifaret

The sinnorot intersect at a middle point and, plied by their golden ecliptics in the Blue Shul, heave movers to and from the heart of the North Sheva.

Point of tifaret.png

Star Orchid Temple

Main article: Endgame:Star Orchid Temple
Star Orchid Temple

The spire-garden of outworld lime fired in the exhaust of starships looms over the low dacha. O'er tiers of antipodal colonnades, pond lilies creep up bannisters and peek at themselves. This is a place of portals.

Star orchid temple.png

The Starfarer's Quay

Main article: Endgame:Starfarer's Quay
the Starfarer's Quay

Muqarnas spill down the high dome that once roofed the navel of the thousand starfolk road. Now singing bells sound through the hippodrome with no creaturely answer.

Starfarers quay.png

the Northern Ark

Main article: Endgame:Northern Ark
the Northern Ark

The beldam district has had its dustcloud fins welded to the superstratum and mazed with labyrinthite to protect the hyperbrain. Inside that electromagnetic cage and quantum temple, the stirrings of the Great Siach spill from its nondeterministic core.

Northern ark.png


Minor Locations

Main article: Endgame:North Sheva/Minor Locations

In addition to the locations that can be reached via mover stop, the North Sheva has several minor locations that do not have corresponding zones, but can still be looked at on the world map.