Drilldown: Mods
Jump to navigation
Jump to search
Choose a table:
- Anatomies (737)
- ArtifactData (468)
- Characters (1275)
- CookingEffects (65)
- CorpseTables (77)
- Corpses (116)
- CreatureFactions (791)
- CreatureMutations (914)
- Cybernetics (77)
- DynamicObjects (1961)
- Effects (82)
- EncounterTableRows (2117)
- EncounterTables (71)
- ExtraInfo (1897)
- FactionFeelings (139)
- Factions (77)
- Food (139)
- FurnitureData (34)
- GeneralData (3172)
- Inventory (1397)
- ItemsTable (1215)
- Liquids (27)
- Locations (44)
- MissileWeaponData (67)
- Modability (597)
- Mods (65)
- Mutations (137)
- OnEatEffects (21)
- PhysicalProperties (1197)
- Quests (28)
- Recipes (10)
- ReputationBonuses (52)
- Skills (153)
- VersHist (755)
- VersHistInfobox (2853)
- WaterRitualSkills (15)
- All pages (15317)
Use the filters below to narrow your results.
General (3) (
"General" only (3) ·
Pottery (1) ) ·
Weapon (6) (
Thrown Weapon (5) (
"Thrown Weapon" only (3) ·
Grenade (2) ) ·
Missile Weapon (5) (
"Missile Weapon" only (4) ·
Firearm (1) ) ·
Melee Weapon (3) (
"Melee Weapon" only (3) ) ) ·
Armor (4) (
Body (3) ·
Cloak (2) ·
Headwear (2) ·
Eyewear (1) ·
Shield (1) ·
Boot (1) ·
Glove (1) ·
Gauntlet (1) ·
Tread Accessory (1) ·
Exoskeleton (3) ) ·
Electronics (2) (
"Electronics" only (1) ·
Energy Cell (1) )
Has EMP-sensitive functionality that can be made EMP-insensitive (1) ·
Must have a rate of fire greater than 1 and consume 1 ammo per shot (1) ·
Must not already fire omniphase projectiles or be [[phase-conjugate]] (1) ·
Must not be[[phase-harmonic]] or a [[phase shift grenade mk I]] (1) ·
no restrictions (8)
Showing below up to 12 results in range #1 to #12.