Drilldown: Mods
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General (4) (
"General" only (4) ) ·
Weapon (8) (
Thrown Weapon (2) (
"Thrown Weapon" only (2) ·
Grenade (1) ) ·
Missile Weapon (2) (
"Missile Weapon" only (1) ·
Firearm (1) ) ·
Melee Weapon (6) (
"Melee Weapon" only (6) ) ) ·
Armor (15) (
Body (5) ·
Cloak (3) ·
Helmet (4) ·
Headwear (6) ·
Mask (1) ·
Shield (3) ·
Boot (4) ·
Glove (4) ·
Gauntlet (5) ·
Tread Accessory (2) ·
Exoskeleton (8) ·
Wings (2) ) ·
Electronics (4) (
"Electronics" only (2) ·
Energy Cell (2) ·
Charge Storage (1) )
ModAirfoil (1) ·
ModColossal (1) ·
ModCoProcessor (1) ·
ModCounterweighted (1) ·
ModElectrified (1) ·
ModFilters (1) ·
ModFlaming (1) ·
ModFreezing (1) ·
ModHardened (1) ·
ModHighCapacity (1) ·
ModHorrifying (1) ·
ModLanterned (1) ·
ModMagnetized (1) ·
ModMasterwork (1) ·
ModMetered (1) ·
ModOverloaded (1) ·
ModPadded (1) ·
ModPsionic (1) ·
ModRecycling (1) ·
ModRefractive (1) ·
ModReinforced (1) ·
ModScoped (1) ·
ModSerene (1) ·
ModSixFingered (1) ·
ModSnailEncrusted (1) ·
ModSpiked (1) ·
ModSpringLoaded (1) ·
ModVisored (1) ·
ModWooly (1)
airfoil (1) ·
counterweighted (1) ·
electrified (1) ·
flaming (1) ·
freezing (1) ·
gigantic (1) ·
high-capacity (1) ·
lanterned (1) ·
magnetized (1) ·
masterwork (1) ·
metered (1) ·
overloaded (1) ·
padded (1) ·
psionic (1) ·
recycling (1) ·
refractive (1) ·
reinforced (1) ·
scoped (1) ·
serene visage (1) ·
six-fingered (1) ·
snail-encrusted (1) ·
spiked (1) ·
spring-loaded (1) ·
terrifying visage (1) ·
visored (1) ·
with co-processor (1) ·
with electromagnetic shielding (1) ·
with filters (1) ·
wooly (1)
Cannot be applied to items that already filter gas. (1) ·
Has EMP-sensitive functionality that can be made EMP-insensitive (1) ·
Must be [[metal]]; must weigh 100# or less; must not be [[gesticulating]]; must not have integrated power systems, such as from being [[jacked]]; must be able to be unequipped (1) ·
Must not already be a light source (1) ·
Must not already refract light (1) ·
no restrictions (24)
Showing below up to 29 results in range #1 to #29.
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