Green goo: Difference between revisions

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172 bytes added ,  22:51, 29 November 2020
Clarified that the Alchemist is guaranteed to sell a dram, while Ichor Merchants simply have a chance to be selling green goo. Also added a little clarification about Golgotha
mNo edit summary
(Clarified that the Alchemist is guaranteed to sell a dram, while Ichor Merchants simply have a chance to be selling green goo. Also added a little clarification about Golgotha)
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==Sources of Green Goo==
==Sources of Green Goo==
* {{favilink|green jell|plural}} explode into green goo on death. There is also a 25% chance for a {{favilink|sewage eel}} to spawn in each tile of liquid.
* {{favilink|green jell|plural}} explode into green goo on death. There is also a 25% chance for a {{favilink|sewage eel}} to spawn in each tile of liquid.
* Common liquid in {{favilink|Golgotha}}
* Pools of {{name}} can be found on the floor of {{favilink|Golgotha}}
* Sold by the {{favilink|alchemist}} or {{favilink|ichor merchant|plural}}
* Will sometimes be sold by {{favilink|ichor merchant|plural}}, one of which is guaranteed to spawn in the {{favilink|stiltgrounds}}.
* The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} for sale.
 
==Consuming Green Goo==
==Consuming Green Goo==
Drinking {{plain name}} will add the message "It's awful! You feel poison course through your veins!" and inflict the imbiber with [[poisoned|poison]] that causes the creature to take {{heart}}{{dice tooltip|1d2+2}} damage a turn for a duration of (1d2+2)d2 turns. Cooking with {{plain name}} will have the same effect.<ref><code>XRL.World.Parts.Effects.CookingDomainSelfHarm_UnitSelfPoison</code></ref>
Drinking {{plain name}} will add the message "It's awful! You feel poison course through your veins!" and inflict the imbiber with [[poisoned|poison]] that causes the creature to take {{heart}}{{dice tooltip|1d2+2}} damage a turn for a duration of (1d2+2)d2 turns. Cooking with {{plain name}} will have the same effect.<ref><code>XRL.World.Parts.Effects.CookingDomainSelfHarm_UnitSelfPoison</code></ref>
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