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{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Physical | | type = Physical | ||
| cost = 2 | | cost = 2 | ||
| exclusions = Albino, Carnivorous | | exclusions = Albino, Carnivorous | ||
| id = PhotosyntheticSkin | | id = PhotosyntheticSkin | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = You replenish yourself by absorbing sunlight through your hearty green skin. | | desc = You replenish yourself by absorbing sunlight through your hearty green skin. | ||
You can bask in the sunlight instead of eating a meal to gain a special metabolizing effect for ( | You can bask in the sunlight instead of eating a meal to gain a special metabolizing effect for &C(level based) days&y: +&C(level based)%&y to natural healing rate and +&C(level based)&y Quickness\nWhile in the sunlight, you accrue starch and lignin that you can use as ingredients in meals you cook (max &C(level based) servings&y each).\n+&C(level based) DV&y while occupying the same space as foliage.\n+200 reputation with &wroots&y, &wtrees&y, &wvines&y, and &wthe Consortium of Phyta | ||
| realitydistort =no | | realitydistort = no | ||
}}When low on food, rather than becoming | }} | ||
{{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that allows the player to derive sustenance from the sun. | |||
Photosynthetic Skin grants the "Bask" activated ability, which when used above ground during the day, will fully replenish the player's [[hunger]] and grant a [[metabolizing]] effect that boosts the player's natural healing rate and [[Quickness]] by mutation level-based amounts. Players with Photosynthetic Skin can still cook on {{favilink|campfire|plural}} to satisfy their hunger as normal. | |||
When a player with Photosynthetic Skin is low on food, rather than becoming {{qud text|&rFamished!}}, they will become {{qud text|&rWilted!}}, reducing their natural healing rate by 10% and their [[Quickness]] by 5. | |||
Every 6 hours (or 300 game ticks) under the sky and during the day, a player with Photosynthetic Skin will generate one serving of [[starch]] and [[lignin]], up to a maximum amount determined by mutation level. These items are intended to be used when [[cooking]] and cannot be used in meals unless the player has the [[Meal Preparation]] skill. They will not be present in the inventory and cannot be interacted with in any way except for when cooking. When used in a meal, starch and lignin will grant the Quickness and regeneration bonus of the "Bask" ability, respectively.{{XML Reference|object|ProceduralCookingIngredient_starch}}{{XML Reference|object|ProceduralCookingIngredient_lignin}}{{Code Reference|namespace=XRL.World.Parts.Mutation|class=PhotosyntheticSkin|method=FireEvent|name=Mutation}} | |||
The player will receive a small bonus to their DV if they occupy the same space as foliage (up to a maximum of 6) similar to how {{Favilink|Vine-weave tunic}}, {{Favilink|Leafy vest}}, {{Favilink|Grassy yurtmat}} and {{Favilink|Leafy helm}} work. | |||
Creatures with Photosynthetic Skin will bleed {{Favilink|sap}} as well as {{Favilink|blood}}, and will take damage from {{favilink|defoliant gas}}. | |||
== Formulas == | |||
The following formulas are used to determine bask bonus duration (rounded down), regeneration bonus, Quickness bonus, and max starch/lignin servings (rounded down) based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=PhotosyntheticSkin}} | |||
{| class="wikitable" | |||
! Bask Bonus Duration | |||
| {{simple formula | (Level - 1) / 4 + 1 }} | |||
|- | |||
! Regeneration Bonus | |||
| {{simple formula | 20 + (Level * 10) }} | |||
|- | |||
! Quickness Bonus | |||
| {{simple formula | 13 + (Level * 2) }} | |||
|- | |||
! Max Servings | |||
| {{simple formula | (Level - 1) / 4 + 1 }} | |||
|- | |||
! Max Servings | |||
| {{simple formula | Min ((Level - 1) / 4 + 1, 6)}} | |||
|} | |||
== Advancement Table == | == Advancement Table == | ||
<div style="display:flex;flex-wrap:wrap;"> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | {| class="wikitable" | ||
!Mutation Level | !Mutation<br>Level | ||
!Bask Bonus | !Bask Bonus<br>Duration | ||
Duration | !Regen<br>Bonus | ||
! | !Quickness<br>Bonus | ||
!Quickness Bonus | !Max<br>Servings | ||
!Max | !DV<br>Bonus | ||
|- | |||
| 1 | |||
| 1 day | |||
| +30% | |||
| +15 | |||
| 1 serving | |||
| +1 | |||
|- | |- | ||
|1 | | 2 | ||
|1 day | | 1 day | ||
| + | | +40% | ||
| +17 | |||
| 1 serving | |||
| +1 | |||
|- | |||
| 3 | |||
| 1 day | |||
| +50% | |||
| +19 | |||
| 1 serving | |||
| +1 | |||
|- | |||
| 4 | |||
| 1 day | |||
| +60% | |||
| +21 | |||
| 1 serving | |||
| +1 | |||
|- | |||
| 5 | |||
| 2 days | |||
| +70% | |||
| +23 | |||
| 2 servings | |||
| +2 | |||
|- | |||
|6 | |||
| 2 days | |||
| +80% | |||
| +25 | |||
| 2 servings | |||
| +2 | |||
|- | |||
|7 | |||
| 2 days | |||
| +90% | |||
| +27 | |||
| 2 servings | |||
| +2 | | +2 | ||
|- | |- | ||
|2 | |8 | ||
| | | 2 days | ||
| + | | +100% | ||
| +29 | |||
| 2 servings | |||
| +2 | | +2 | ||
|- | |- | ||
|3 | |9 | ||
| | | 3 days | ||
| + | | +110% | ||
| +31 | |||
| 3 servings | |||
| +3 | |||
|- | |||
|10 | |||
| 3 days | |||
| +120% | |||
| +33 | |||
| 3 servings | |||
| +3 | |||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | |||
!Mutation<br>Level | |||
!Bask Bonus<br>Duration | |||
!Regen<br>Bonus | |||
!Quickness<br>Bonus | |||
!Max<br>Servings | |||
!DV<br>Bonus | |||
|- | |||
| 11 | |||
| 3 days | |||
| +130% | |||
| +35 | |||
| 3 servings | |||
| +3 | | +3 | ||
|- | |- | ||
| | | 12 | ||
| | | 3 days | ||
| + | | +140% | ||
| +37 | |||
| 3 servings | |||
| +3 | | +3 | ||
|- | |- | ||
| | | 13 | ||
| | | 4 days | ||
| + | | +150% | ||
| +39 | |||
| 4 servings | |||
| +4 | |||
|- | |||
| 14 | |||
| 4 days | |||
| +160% | |||
| +41 | |||
| 4 servings | |||
| +4 | |||
|- | |||
| 15 | |||
| 4 days | |||
| +170% | |||
| +43 | |||
| 4 servings | |||
| +4 | | +4 | ||
|- | |- | ||
| | | 16 | ||
| | | 4 days | ||
| + | | +180% | ||
| +45 | |||
| 4 servings | |||
| +4 | | +4 | ||
|- | |- | ||
| | | 17 | ||
| | | 5 days | ||
| + | | +190% | ||
| +47 | |||
| 5 servings | |||
| +5 | |||
|- | |||
| 18 | |||
| 5 days | |||
| +200% | |||
| +49 | |||
| 5 servings | |||
| +5 | |||
|- | |||
| 19 | |||
| 5 days | |||
| +210% | |||
| +51 | |||
| 5 servings | |||
| +5 | | +5 | ||
|- | |- | ||
| | | 20 | ||
| | | 5 days | ||
| + | | +220% | ||
| +53 | |||
| 5 servings | |||
| +5 | | +5 | ||
|2 servings | |} | ||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | |||
!Mutation<br>Level | |||
!Bask Bonus<br>Duration | |||
!Regen<br>Bonus | |||
!Quickness<br>Bonus | |||
!Max<br>Servings | |||
!DV<br>Bonus | |||
|- | |||
| 21 | |||
| 6 days | |||
| +230% | |||
| +55 | |||
| 6 servings | |||
| +6 | |||
|- | |||
| 22 | |||
| 6 days | |||
| +240% | |||
| +57 | |||
| 6 servings | |||
| +6 | |||
|- | |||
| 23 | |||
| 6 days | |||
| +250% | |||
| +59 | |||
| 6 servings | |||
| +6 | |||
|- | |||
| 24 | |||
| 6 days | |||
| +260% | |||
| +61 | |||
| 6 servings | |||
| +6 | |||
|- | |||
| 25 | |||
| 7 days | |||
| +270% | |||
| +63 | |||
| 7 servings | |||
| +6 | |||
|- | |||
| 26 | |||
| 7 days | |||
| +280% | |||
| +65 | |||
| 7 servings | |||
| +6 | |||
|- | |||
| 27 | |||
| 7 days | |||
| +290% | |||
| +67 | |||
| 7 servings | |||
| +6 | |||
|- | |||
| 28 | |||
| 7 days | |||
| +300% | |||
| +69 | |||
| 7 servings | |||
| +6 | |||
|- | |- | ||
| | | 29 | ||
| | | 8 days | ||
| + | | +310% | ||
| +71 | |||
| 8 servings | |||
| +6 | | +6 | ||
|- | |- | ||
| | | 30 | ||
| | | 8 days | ||
| + | | +320% | ||
| +73 | |||
| 8 servings | |||
| +6 | | +6 | ||
|} | |} | ||
</div> | |||
</div> | |||
==Advantages & Disadvantages== | ==Advantages & Disadvantages== | ||
{{Opinion}} | |||
=== Advantages === | |||
* Grants the same amount of regeneration and quickness as the mutations {{favilink|Regeneration}} (without the combat regen bonus) and {{favilink|Heightened Quickness}} for a mere 2 points | |||
* Gives bonus reputation with [[:Category:Roots (faction)|roots]], [[:Category:Trees (faction)|trees]], [[:Category:Vines (faction)|vines]], and the [[:Category:Consortium of Phyta (faction)|Consortium of Phyta]] | |||
* Creatures occasionally get [[stuck]] in your sappy blood, helping you escape after critical hits | |||
* Good synergy with {{favilink|Adrenal Control}}: basking while your {{name}} level is boosted lets you keep the increased metabolic bonus until you get [[hungry]] | |||
* Grants a small bonus to DV when in foliage | |||
=== | === Disadvantages === | ||
* Characters with {{Name}} take high damage from {{favilink|defoliant gas}} | |||
* Basking is only possible during the day and above ground | |||
* Basking bonuses are considered cooking effects and are split into 2 ingredients, so it can be hard to use both quickness and healing bonuses alongside other cooking effects | |||
* You occasionally get stuck in your sappy blood, making it harder to get away after critical hits | |||
* Sappy blood can not be used to fuel {{Favilink|biodynamic cell|plural}} | |||
* The DV bonus can be hard to utilize in areas with spare vegetation, unless using {{favilink|Burgeoning}} or deploying a {{favilink|Plastic tree}} | |||
==Creatures with Photosynthetic Skin== | |||
{{Creatures with the mutation|Photosynthetic Skin}} | |||
== | == See Also == | ||
* [[Photosynthetic Skin-based cooking effects]] | |||
{{References}} | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |