Tinker I: Difference between revisions

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1,714 bytes added ,  17:09, 11 July 2023
Added a short description of the skill, a pretty chunky "tips" section with some advice (marked as opinion, of course), and a parsed-down list of some of the highlights of the schematics unlocked
m (standardize faction and creature templates)
(Added a short description of the skill, a pretty chunky "tips" section with some advice (marked as opinion, of course), and a parsed-down list of some of the highlights of the schematics unlocked)
 
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{{name}} is a [[skill]] in the [[Tinkering]] tree which allows characters to recharge [[energy cell|energy cells]] and construct low-tier schematics, as well as apply low-tier [[item mods]] to existing items.
Notable highlights from the low-tier schematics unlocked include:
* Common ammunition ({{favilink|lead slug|plural}}, {{favilink|shotgun shell|plural}}, and {{favilink|he missile|plural}})
* Low-tier firearms
* Low-tier energy cells (including {{favilink|chem cell|plural}} and {{favilink|solar cell|plural}})
* Low-tier [[injector|injectors]] (including {{favilink|salve injector|plural}})
==Recharge==
==Recharge==
Recharging an [[:Category:Energy Cells|energy cell]] requires a single {{Qud char|&amp;R|A}} bit for every 3000 units of charge, rounded down, but 1 at a minimum.<ref><code>Tinkering_Tinker1.Recharge</code></ref> For example, recharging a {{favilink|chem cell}} from empty requires 3 {{Qud char|&amp;R|A}} bits because its capacity is 10000, which when divided by 3000 gives 3 with a remainder. If you don't have enough bits for a full charge, you can choose to partially recharge, which consumes all of your {{Qud char|&amp;R|A}} bits and gives 3000 charge for each one.
Recharging an [[:Category:Energy Cells|energy cell]] requires a single {{Qud char|&amp;R|A}} bit for every 3000 units of charge, rounded down, but 1 at a minimum.<ref><code>Tinkering_Tinker1.Recharge</code></ref> For example, recharging a {{favilink|chem cell}} from empty requires 3 {{Qud char|&amp;R|A}} bits because its capacity is 10000, which when divided by 3000 gives 3 with a remainder. If you don't have enough bits for a full charge, you can choose to partially recharge, which consumes all of your {{Qud char|&amp;R|A}} bits and gives 3000 charge for each one.
== Tips ==
{{Opinion}}
* The schematic crafting granted by {{name}} is only as good as the schematics one has learned. Thus, it is recommended to cook with {{favilink|sun-dried banana|plural}} and use the resulting {{favilink|psychometry}} to learn the schematics for all the artifacts in one's inventory.
* A single {{Qud char|&amp;R|A}} bit restores 3000 units of charge, enough for one [[recoiler]] activation. Thus, for characters with {{name}}, it is wise to keep at least 1 {{Qud char|&amp;R|A}} bit in reserve in case you need to recoil and all your cells are drained.
* The ability to craft large numbers of low-tier [[energy cell|energy cells]] is useful in the early game for tinkering or artifact-focused characters, who may not yet have found enough cells as loot out in the world to power all their artifacts.
* {{name}} is a highly useful skill even for characters not focused on tinkering, as almost any character will appreciate the ability to recharge energy cells and craft large amounts of the consumable artifacts that {{name}} unlocks (e.g. low-tier ammunition, grenades, injectors, etc.)


== Items that can be built using Tinker I ==
== Items that can be built using Tinker I ==
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