Precinct navigator: Difference between revisions
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imported>Trashmonks |
imported>Trashmonks |
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Line 9: | Line 9: | ||
| commerce = 40 | | commerce = 40 | ||
| energycellrequired = yes | | energycellrequired = yes | ||
| chargeused = 1 | |||
| chargefunction = NavigationSystems | |||
| id = Precinct Navigator | | id = Precinct Navigator | ||
| complexity = 3 | | complexity = 3 |
Revision as of 18:03, 11 October 2020
This information is reliable as of patch 2.0.202.1. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.202.1. If this is no longer the current patch, you can help by updating it.
precinct navigator
Charge per Use
|
1 |
---|---|
Charge Used For
|
NavigationSystems |
Complexity
|
3 |
Tier
|
4 |
<0B24> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Character
|
] |
ID?
|
Precinct Navigator |
Worn On
|
Arm |
Extra Info:
|
precinct navigator
Gridlines and a red dot are painted on the glass lune, and simple rectangles depict the once-ordered streets of chromium that've since burst like gnarled roots through space and time.
The precinct navigator is a powered bracelet that aids in overworld navigation in ruins. It can be built with <B24> bits and a randomized bit (either <A>, <B>, <C>, or <D>).
When the precinct navigator is equipped and finishes booting up:
- The chance to get lost in ruins is reduced by 50%
- The chance to find interesting encounters while traveling through ruins on the overworld is increased by 100%
- The chance of finding ruins in other terrain is increased by 100%
The lost bonus will stack with compass bracelets or navigation systems, but not with multiple precinct navigators.