Relic: Difference between revisions

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Relics are randomly generated [[Items]] that can be found when exploring a [[Historical Site]]. They come with a unique set of [[Item Mods]] that are within their own exclusive pools. Typical relics can spawn with 1-4 of these randomly selected mods:
Relics are randomly generated [[Items]] that can be found when exploring a [[Historical Site]]. They come with a unique set of [[Item Mods]] that are within their own exclusive pools. Typical relics can spawn with 1-4 of any randomly* selected mods.


{{#cargo_query:table=Mods|where=Restriction LIKE '%Relic Only%' AND _pageNamespace='0'|format=ul}}
== Generic Relic Mods ==
Mods listed here are within its own category and share similarities with each-other. These type of mod can appear multiple times in a single relic, sometimes resulting in duplicated stat bonus .
 
{| class="wikitable" style="display: inline-table; padding:1em;"
!Melee Weapons
|-
| +1 [[PV]]
|-
|[[Glazed]] at Tier 1
|-
|[[Discharge a clockwork beetle friend]] at tier 1
|-
|[[the Fates have their way]]
|}
{| class="wikitable" style="display: inline-table;padding:1em;"
!Shared between Weapons and Armor
|-
|  +1 Strength
|-
| +1 Agility
|-
| +1 Willpower
|-
| +1 Intelligence
|-
| +1 Ego
|-
|[[Light Manipulation]] at level 1
|-
|[[Temporal Fugue]] at level 1
|-
|[[Electrical Generation]] at level 1
|}
{| class="wikitable" style="display: inline-table;padding:1em;"
!Armor
|-
| +1 [[DV]]
|-
| +1 [[AV]]
|-
| +10 Acid resist
|-
| +10 Cold Resist
|-
| +10 Heat resist
|-
| +10 Elec resist
|-
| +2 to hit
|-
| +(5-10) [[Quickness]]
|-
|[[Reflect]] at tier 1
|-
|Blink on Damage at level 1
|}
 
== Unique Relic Mods ==
Mods listed here has its own respective pages. These type of mod can only appear once on a relic.{{#cargo_query:table=Mods|where=Restriction LIKE '%Relic Only%' AND _pageNamespace='0'|format=ul}}
 
== Relic Books ==
Relics can sometimes generate as a book, these relic books have variation based on its function which affects the description of the book. Relic books can generate as:
 
* Book
* Treaty
* Chronology
* Philosophy
* Hypothesis
* Account
* Allegory
* Wintry Truth
 
== Relic Tonic ==
Basically, it's just [[Eaters' nectar injector]] with randomly generated names. This item is still a tonic, so it is not recommended to inject it while under the effects of another tonic.{{Mod
| title      =
| type      =
| id        =
| reliconly  =yes
| rarity    =
| tinkerable =
| tinkertier =
| value      =
| desc      =You gain either a permanent +1 bonus to a random attribute or one mutation point (mutant)
}}{{qud quote|{{qud text|You gain one attribute point (true kin).|notxml}}}}

Revision as of 15:36, 2 September 2019

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

Relics are randomly generated Items that can be found when exploring a Historical Site. They come with a unique set of Item Mods that are within their own exclusive pools. Typical relics can spawn with 1-4 of any randomly* selected mods.

Generic Relic Mods

Mods listed here are within its own category and share similarities with each-other. These type of mod can appear multiple times in a single relic, sometimes resulting in duplicated stat bonus .

Melee Weapons
+1 PV
Glazed at Tier 1
Discharge a clockwork beetle friend at tier 1
the Fates have their way
Shared between Weapons and Armor
+1 Strength
+1 Agility
+1 Willpower
+1 Intelligence
+1 Ego
Light Manipulation at level 1
Temporal Fugue at level 1
Electrical Generation at level 1
Armor
+1 DV
+1 AV
+10 Acid resist
+10 Cold Resist
+10 Heat resist
+10 Elec resist
+2 to hit
+(5-10) Quickness
Reflect at tier 1
Blink on Damage at level 1

Unique Relic Mods

Mods listed here has its own respective pages. These type of mod can only appear once on a relic.No results

Relic Books

Relics can sometimes generate as a book, these relic books have variation based on its function which affects the description of the book. Relic books can generate as:

  • Book
  • Treaty
  • Chronology
  • Philosophy
  • Hypothesis
  • Account
  • Allegory
  • Wintry Truth

Relic Tonic

Basically, it's just Eaters' nectar injector with randomly generated names. This item is still a tonic, so it is not recommended to inject it while under the effects of another tonic.

Relic
Tinkerable
AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

You gain either a permanent +1 bonus to a random attribute or one mutation point (mutant)

You gain one attribute point (true kin).