Relic: Difference between revisions
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Relics are randomly generated [[Items]] that can be found when exploring a [[Historical Site]]. They come with a unique set of [[Item Mods]] that are within their own exclusive pools. Typical relics can spawn with 1-4 of | Relics are randomly generated [[Items]] that can be found when exploring a [[Historical Site]]. They come with a unique set of [[Item Mods]] that are within their own exclusive pools. Typical relics can spawn with 1-4 of any randomly* selected mods. | ||
{{#cargo_query:table=Mods|where=Restriction LIKE '%Relic Only%' AND _pageNamespace='0'|format=ul}} | == Generic Relic Mods == | ||
Mods listed here are within its own category and share similarities with each-other. These type of mod can appear multiple times in a single relic, sometimes resulting in duplicated stat bonus . | |||
{| class="wikitable" style="display: inline-table; padding:1em;" | |||
!Melee Weapons | |||
|- | |||
| +1 [[PV]] | |||
|- | |||
|[[Glazed]] at Tier 1 | |||
|- | |||
|[[Discharge a clockwork beetle friend]] at tier 1 | |||
|- | |||
|[[the Fates have their way]] | |||
|} | |||
{| class="wikitable" style="display: inline-table;padding:1em;" | |||
!Shared between Weapons and Armor | |||
|- | |||
| +1 Strength | |||
|- | |||
| +1 Agility | |||
|- | |||
| +1 Willpower | |||
|- | |||
| +1 Intelligence | |||
|- | |||
| +1 Ego | |||
|- | |||
|[[Light Manipulation]] at level 1 | |||
|- | |||
|[[Temporal Fugue]] at level 1 | |||
|- | |||
|[[Electrical Generation]] at level 1 | |||
|} | |||
{| class="wikitable" style="display: inline-table;padding:1em;" | |||
!Armor | |||
|- | |||
| +1 [[DV]] | |||
|- | |||
| +1 [[AV]] | |||
|- | |||
| +10 Acid resist | |||
|- | |||
| +10 Cold Resist | |||
|- | |||
| +10 Heat resist | |||
|- | |||
| +10 Elec resist | |||
|- | |||
| +2 to hit | |||
|- | |||
| +(5-10) [[Quickness]] | |||
|- | |||
|[[Reflect]] at tier 1 | |||
|- | |||
|Blink on Damage at level 1 | |||
|} | |||
== Unique Relic Mods == | |||
Mods listed here has its own respective pages. These type of mod can only appear once on a relic.{{#cargo_query:table=Mods|where=Restriction LIKE '%Relic Only%' AND _pageNamespace='0'|format=ul}} | |||
== Relic Books == | |||
Relics can sometimes generate as a book, these relic books have variation based on its function which affects the description of the book. Relic books can generate as: | |||
* Book | |||
* Treaty | |||
* Chronology | |||
* Philosophy | |||
* Hypothesis | |||
* Account | |||
* Allegory | |||
* Wintry Truth | |||
== Relic Tonic == | |||
Basically, it's just [[Eaters' nectar injector]] with randomly generated names. This item is still a tonic, so it is not recommended to inject it while under the effects of another tonic.{{Mod | |||
| title = | |||
| type = | |||
| id = | |||
| reliconly =yes | |||
| rarity = | |||
| tinkerable = | |||
| tinkertier = | |||
| value = | |||
| desc =You gain either a permanent +1 bonus to a random attribute or one mutation point (mutant) | |||
}}{{qud quote|{{qud text|You gain one attribute point (true kin).|notxml}}}} |
Revision as of 15:36, 2 September 2019
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
Relics are randomly generated Items that can be found when exploring a Historical Site. They come with a unique set of Item Mods that are within their own exclusive pools. Typical relics can spawn with 1-4 of any randomly* selected mods.
Generic Relic Mods
Mods listed here are within its own category and share similarities with each-other. These type of mod can appear multiple times in a single relic, sometimes resulting in duplicated stat bonus .
Melee Weapons |
---|
+1 PV |
Glazed at Tier 1 |
Discharge a clockwork beetle friend at tier 1 |
the Fates have their way |
Shared between Weapons and Armor |
---|
+1 Strength |
+1 Agility |
+1 Willpower |
+1 Intelligence |
+1 Ego |
Light Manipulation at level 1 |
Temporal Fugue at level 1 |
Electrical Generation at level 1 |
Armor |
---|
+1 DV |
+1 AV |
+10 Acid resist |
+10 Cold Resist |
+10 Heat resist |
+10 Elec resist |
+2 to hit |
+(5-10) Quickness |
Reflect at tier 1 |
Blink on Damage at level 1 |
Unique Relic Mods
Mods listed here has its own respective pages. These type of mod can only appear once on a relic.No results
Relic Books
Relics can sometimes generate as a book, these relic books have variation based on its function which affects the description of the book. Relic books can generate as:
- Book
- Treaty
- Chronology
- Philosophy
- Hypothesis
- Account
- Allegory
- Wintry Truth
Relic Tonic
Basically, it's just Eaters' nectar injector with randomly generated names. This item is still a tonic, so it is not recommended to inject it while under the effects of another tonic.
Tinkerable
|
|
---|---|
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
You gain either a permanent +1 bonus to a random attribute or one mutation point (mutant) |
You gain one attribute point (true kin). |