Relic: Difference between revisions

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imported>Lemonlich
(Finishing)
imported>Lemonlich
(Finalizing part deux)
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|[[Discharge a clockwork beetle friend]] at tier 1
|[[Discharge a clockwork beetle friend]] at tier 1
|-
|-
|[[the Fates have their way]]
|50% of the Time, [[the Fates have their way|The Fates Have Their Way]]
|-
|-
| -200 Reputation with a faction
|Small chance to [[Transmute into Gem]]
1-4% decapitation chance
|-
-200 Reputation with a faction
1-4% decapitation chance**
|-
|-
|[[Freezing]] weapon mod
|[[Freezing]] weapon mod
Line 34: Line 36:
|  +1-2 Ego
|  +1-2 Ego
|-
|-
|[[Light Manipulation]] at level 1-4**
|[[Teleportation]] at level 1-4*
|-
|[[Light Manipulation]] at level 1-4*
|-
|-
|[[Temporal Fugue]] at level 1-4**
|[[Temporal Fugue]] at level 1-4*
|-
|-
|[[Electrical Generation]] at level 1-4**
|[[Electrical Generation]] at level 1-4*
|-
|-
|[[Clairvoyance]] at level 1-4**
|[[Clairvoyance]] at level 1-4*
|-
|-
| +400 Reputation with a Faction
| +400 Reputation with a Faction
Line 63: Line 67:
| +20-30 Cold Resist
| +20-30 Cold Resist
|-
|-
| +2 to hit
|  +8-29** [[Quickness]]
|-
|  +8-29* [[Quickness]]
|-
|-
| +20-110* Carry Capacity
| +20-110** Carry Capacity
|-
|-
|[[Reflect]] at tier 1
|[[Reflect]] at tier 1
|-
|-
|Blink on Damage at level 1
|[[Blink]] on Damage at level 1
|}
|}
<nowiki>*</nowiki>Stat bonus are affected by the tier of the item
<nowiki>*</nowiki>If you already have the mutation, that mutation's level will increase by that amount


<nowiki>**</nowiki>If you already have the mutation, that mutation's level will increase by that amount
<nowiki>**</nowiki>Stat bonus are affected by the tier of the item


*  
*  


== Unique Relic Mods ==
== Relic Curio ==
Mods listed here has its own respective pages. These type of mod can only appear once on a relic.{{#cargo_query:table=Mods|where=Restriction LIKE '%Relic Only%' AND _pageNamespace='0'|format=ul}}
Some relic appear as a single use-items. These are called curios. Possible item listed below:
 
* [[Obliterate Faction]]
* [[Fabricate Creature]]


== Relic Books ==
== Relic Books ==

Revision as of 16:09, 2 September 2019

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

Relics are randomly generated Items that can be found when exploring a Historical Site. They come with a unique set of Item Mods that are within their own exclusive pools. Typical relics can spawn with 1-4 of any randomly* selected mods.

Generic Relic Mods

Mods listed here are within its own category and share similarities with each-other.

Melee Weapons
+2 To-Hit
Glazed at Tier 1
Discharge a clockwork beetle friend at tier 1
50% of the Time, The Fates Have Their Way
Small chance to Transmute into Gem
-200 Reputation with a faction

1-4% decapitation chance**

Freezing weapon mod
Shared between Weapons and Armor
+1-2 Strength
+1-2 Agility
+1-2 Willpower
+1-2 Intelligence
+1-2 Ego
Teleportation at level 1-4*
Light Manipulation at level 1-4*
Temporal Fugue at level 1-4*
Electrical Generation at level 1-4*
Clairvoyance at level 1-4*
+400 Reputation with a Faction
+200 Reputation with a Faction
Armor
+1 DV
+1 AV
+10 Acid resist
+10 Cold Resist
+10 Heat resist
+10 Elec resist
+20-30 Cold Resist
+8-29** Quickness
+20-110** Carry Capacity
Reflect at tier 1
Blink on Damage at level 1

*If you already have the mutation, that mutation's level will increase by that amount

**Stat bonus are affected by the tier of the item

Relic Curio

Some relic appear as a single use-items. These are called curios. Possible item listed below:

Relic Books

Relic Book
Tinkerable
AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

2/5

ID

StandaloneMarkovBook

Relics can sometimes generate as a book, these relic books have variation based on its function which affects the description of the book. Relic books can generate as:

  • Book
  • Treaty
  • Chronology
  • Philosophy
  • Hypothesis
  • Account
  • Allegory
  • Wintry Truth

Relic Tonic

Basically, it's just Eaters' nectar injector with randomly generated names. This item is still a tonic, so it is not recommended to inject it while under the effects of another tonic.

Relic Tonic
Tinkerable
AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier
ID

NectarTonic

You gain either a permanent +1 bonus to a random attribute or one mutation point (mutant)

You gain one attribute point (true kin).