Relic: Difference between revisions
imported>Lemonlich (Finishing) |
imported>Lemonlich (Finalizing part deux) |
||
Line 14: | Line 14: | ||
|[[Discharge a clockwork beetle friend]] at tier 1 | |[[Discharge a clockwork beetle friend]] at tier 1 | ||
|- | |- | ||
|[[the Fates have their way]] | |50% of the Time, [[the Fates have their way|The Fates Have Their Way]] | ||
|- | |- | ||
| -200 Reputation with a faction | |Small chance to [[Transmute into Gem]] | ||
1-4% decapitation chance | |- | ||
| -200 Reputation with a faction | |||
1-4% decapitation chance** | |||
|- | |- | ||
|[[Freezing]] weapon mod | |[[Freezing]] weapon mod | ||
Line 34: | Line 36: | ||
| +1-2 Ego | | +1-2 Ego | ||
|- | |- | ||
|[[Light Manipulation]] at level 1-4 | |[[Teleportation]] at level 1-4* | ||
|- | |||
|[[Light Manipulation]] at level 1-4* | |||
|- | |- | ||
|[[Temporal Fugue]] at level 1-4 | |[[Temporal Fugue]] at level 1-4* | ||
|- | |- | ||
|[[Electrical Generation]] at level 1-4 | |[[Electrical Generation]] at level 1-4* | ||
|- | |- | ||
|[[Clairvoyance]] at level 1-4 | |[[Clairvoyance]] at level 1-4* | ||
|- | |- | ||
| +400 Reputation with a Faction | | +400 Reputation with a Faction | ||
Line 63: | Line 67: | ||
| +20-30 Cold Resist | | +20-30 Cold Resist | ||
|- | |- | ||
| +8-29** [[Quickness]] | |||
| +8-29* [[Quickness]] | |||
|- | |- | ||
| +20-110* Carry Capacity | | +20-110** Carry Capacity | ||
|- | |- | ||
|[[Reflect]] at tier 1 | |[[Reflect]] at tier 1 | ||
|- | |- | ||
|Blink on Damage at level 1 | |[[Blink]] on Damage at level 1 | ||
|} | |} | ||
<nowiki>*</nowiki> | <nowiki>*</nowiki>If you already have the mutation, that mutation's level will increase by that amount | ||
<nowiki>**</nowiki> | <nowiki>**</nowiki>Stat bonus are affected by the tier of the item | ||
* | * | ||
== | == Relic Curio == | ||
Some relic appear as a single use-items. These are called curios. Possible item listed below: | |||
* [[Obliterate Faction]] | |||
* [[Fabricate Creature]] | |||
== Relic Books == | == Relic Books == |
Revision as of 16:09, 2 September 2019
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
Relics are randomly generated Items that can be found when exploring a Historical Site. They come with a unique set of Item Mods that are within their own exclusive pools. Typical relics can spawn with 1-4 of any randomly* selected mods.
Generic Relic Mods
Mods listed here are within its own category and share similarities with each-other.
Melee Weapons |
---|
+2 To-Hit |
Glazed at Tier 1 |
Discharge a clockwork beetle friend at tier 1 |
50% of the Time, The Fates Have Their Way |
Small chance to Transmute into Gem |
-200 Reputation with a faction
1-4% decapitation chance** |
Freezing weapon mod |
Shared between Weapons and Armor |
---|
+1-2 Strength |
+1-2 Agility |
+1-2 Willpower |
+1-2 Intelligence |
+1-2 Ego |
Teleportation at level 1-4* |
Light Manipulation at level 1-4* |
Temporal Fugue at level 1-4* |
Electrical Generation at level 1-4* |
Clairvoyance at level 1-4* |
+400 Reputation with a Faction |
+200 Reputation with a Faction |
Armor |
---|
+1 DV |
+1 AV |
+10 Acid resist |
+10 Cold Resist |
+10 Heat resist |
+10 Elec resist |
+20-30 Cold Resist |
+8-29** Quickness |
+20-110** Carry Capacity |
Reflect at tier 1 |
Blink on Damage at level 1 |
*If you already have the mutation, that mutation's level will increase by that amount
**Stat bonus are affected by the tier of the item
Relic Curio
Some relic appear as a single use-items. These are called curios. Possible item listed below:
Relic Books
Tinkerable
|
|
---|---|
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
2/5 |
ID
|
StandaloneMarkovBook |
Relics can sometimes generate as a book, these relic books have variation based on its function which affects the description of the book. Relic books can generate as:
- Book
- Treaty
- Chronology
- Philosophy
- Hypothesis
- Account
- Allegory
- Wintry Truth
Relic Tonic
Basically, it's just Eaters' nectar injector with randomly generated names. This item is still a tonic, so it is not recommended to inject it while under the effects of another tonic.
Tinkerable
|
|
---|---|
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
|
ID
|
NectarTonic |
You gain either a permanent +1 bonus to a random attribute or one mutation point (mutant) |
You gain one attribute point (true kin). |