Glazed: Difference between revisions
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{{No Official Name}} | {{No Official Name}} | ||
{{ | {{Ability | ||
| title =Glazed | | title =Glazed | ||
| desc =&C((Tier * 2)+ 10)% chance to dismember on hit | | desc =&C((Tier * 2)+ 10)% chance to dismember on hit | ||
}} | }} | ||
{{name}} is a | {{name}} is a power of some [[relic]] and [[extradimensional]] melee weapons that can [[dismember]] with a chance based off of the weapon's tier. The possible range of dismemberment chances is 10-26%. The weapon does not need to penetrate in order to dismember. | ||
{{name}} weapons are not affected by the [[Decapitate]] skill. Instead, there's a 0.2% chance each hit that head(s) will be considered eligible to dismember -- even then, another limb may be randomly chosen. | |||
{{favilink|precision nanon fingers}} triple a glazed weapon's chance to dismember. | |||
== Trivia == | |||
* Prior to patch 2.0.203.23, {{name}} weapons were affected by the [[Decapitate]] skill and had a significantly higher chance to decapitate as long as the wielder had learned that skill. | |||
[[Category:Relic Powers]] |
Latest revision as of 17:36, 25 April 2022
The subject of this article or section has no official name presented in-game. As a result, a name for it was chosen at the discretion of wiki editors. |
The subject of this article or section has no official name presented in-game. As a result, a name for it was chosen at the discretion of wiki editors.
Glazed
((Tier * 2)+ 10)% chance to dismember on hit
Glazed is a power of some relic and extradimensional melee weapons that can dismember with a chance based off of the weapon's tier. The possible range of dismemberment chances is 10-26%. The weapon does not need to penetrate in order to dismember.
Glazed weapons are not affected by the Decapitate skill. Instead, there's a 0.2% chance each hit that head(s) will be considered eligible to dismember -- even then, another limb may be randomly chosen.
precision nanon fingers triple a glazed weapon's chance to dismember.
Trivia
- Prior to patch 2.0.203.23, Glazed weapons were affected by the Decapitate skill and had a significantly higher chance to decapitate as long as the wielder had learned that skill.