Sultan histories: Difference between revisions
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= Gospel versus Tomb Inscriptions = | = Gospel versus Tomb Inscriptions = | ||
Most of the sultan histories that the player will learn about during the course of the game are of the "gospel" variety. However, in the {{favilink|Tomb of the Eaters}}, the player can also discover tomb inscriptions that recount the same events in each sultan's history. Each event in the sultan histories will have both a gospel account and a corresponding tomb inscription. Tomb inscriptions typically use a different tone to describe the event. For example, the tomb inscriptions often appear to elevate praise for the sultan to a higher or more miraculous level than the corresponding gospel account, and sometimes omit certain shortcomings or moral problems with the sultan's behavior. A tomb inscription can also sometimes vary slightly in the specific details recounted in the event. | Most of the sultan histories that the player will learn about during the course of the game are of the "gospel" variety. However, in the {{favilink|Tomb of the Eaters}}, the player can also discover tomb inscriptions that recount the same events in each sultan's history, recorded on [[sultan murals]]. Each event in the sultan histories will have both a gospel account and a corresponding tomb inscription. Tomb inscriptions typically use a different tone to describe the event. For example, the tomb inscriptions often appear to elevate praise for the sultan to a higher or more miraculous level than the corresponding gospel account, and sometimes omit certain shortcomings or moral problems with the sultan's behavior. A tomb inscription can also sometimes vary slightly in the specific details recounted in the event. | ||
=== Example Event in Sultan History, with Corresponding Tomb Inscription === | === Example Event in Sultan History, with Corresponding Tomb Inscription === | ||
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&wAnguish to the Shrine at Bibappir of Ekappur! It was there that Oyuram lost his prized Radiantucus Flowersboon during the ritual of the Empyrean Vault.|noindent=true}} | &wAnguish to the Shrine at Bibappir of Ekappur! It was there that Oyuram lost his prized Radiantucus Flowersboon during the ritual of the Empyrean Vault.|noindent=true}} | ||
= Eras = | |||
The sultanate is divided into "Early" and "Late" periods, which have different sets of phrases that can appear in the histories. The first two sultans are early, the third sultan uses a 50:50 mix of early and late, and the fourth and fifth sultans are late. The following table shows the differences between the two; shared entries are not included. | |||
{|class = wikitable | |||
!Type | |||
!Options | |||
!Notes | |||
|- | |||
|Early adjectives | |||
|star, space, time, temporal, spatial, cosmic, empyrean, ether, algebraic, astral, luminous, stellary, high | |||
| | |||
|- | |||
|Late adjectives | |||
|sand, salt, dust, terra, fish, glass, low, slag, sea, cinder | |||
| | |||
|- | |||
|Early locations | |||
|<3D shape>, <2D shape>, vault, crypt, temple, shrine, sanctum, reactor, core | |||
|Shapes include circle, apeirogon, lune, torus, ellipsoid, etc. | |||
|- | |||
|Late locations | |||
|<hearth>, <shire>, <body of water>, <city-state>, <guildhall>, <farm>, <shrine> | |||
|roost, furrow, cistern, the autarchy of <location>, tract, altar, etc. | |||
|- | |||
|Early vehicles | |||
|<3D shape>, star blimp, star ship, star craft, star ark, star haul, star barge | |||
| | |||
|- | |||
|Late vehicles | |||
|(sand, salt, turf, loam, ground, soil) <3D shape>, <geometric pattern> (wagon, cab, buggy, chariot) | |||
|loam prism, salt pyramid, soil hyperboloid, knot wagon, quincunx chariot, ankh buggy | |||
|- | |||
|Early "object found" | |||
|<rescued> from a crysteel blast furnace, pried free by emerald tongs, trawled from the slipstream, cooled on the voidpeaks of the early universe | |||
| | |||
|- | |||
|Late "object found" | |||
|<rescued> by orefishers from the trash sea, <wrapped> in uuflax, wrested from the liminal tiers of a shale-toppled spire, <rescued> from a perch fish aquarium, polished on a municipal lathe, <wrapped> in ur-filament, <rescued> from the steeple fires | |||
| | |||
|- | |||
|Early celebration | |||
|climbed the crysteel blast furnaces, swam the slipstream, touched the <adjective> <location>, climbed the <adjective> <location> | |||
| | |||
|- | |||
|Late celebration | |||
|climbed the burning belfries, threw a <object> into the trash sea, wrested from the liminal tiers of a shale-toppled spire, smashed the perch fish aquaria, wrapped themselves with ur-filament, lit the steeple fires | |||
|- | |||
|Early civilization activity | |||
|proving obscure theorems, reversing the course of the slipstream | |||
| | |||
|- | |||
|Late civilization activity | |||
|trawling the trash sea, wresting loot from shale-toppled spires, lighting the steeple fires | |||
| | |||
|} | |||
= Individual Events = | = Individual Events = | ||
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# If the events thus far have not included one event that takes place at each of the 2-3 [[World_generation#Regions_and_Locations|historic regions]] that were added during world generation for this period of the sultanate, events will be added to ensure that at least one event takes place in each of those regions during the sultan's history (presumably this is to ensure that, if there is a historic site associated with one of those regions, there will always be at least one piece of sultan history lore that can reveal the secret of that region). | # If the events thus far have not included one event that takes place at each of the 2-3 [[World_generation#Regions_and_Locations|historic regions]] that were added during world generation for this period of the sultanate, events will be added to ensure that at least one event takes place in each of those regions during the sultan's history (presumably this is to ensure that, if there is a historic site associated with one of those regions, there will always be at least one piece of sultan history lore that can reveal the secret of that region). | ||
# Finally, an event relating the sultan's death will be added to their history. | # Finally, an event relating the sultan's death will be added to their history. | ||
After all events are generated, if those events have not resulted in the sultan having three favored factions, the game will choose additional random factions to ensure that the sultan has three friendly factions at minimum.{{Code Reference|namespace=XRL.Annals|class=QudHistoryFactory|method=FillOutLikedFactions}} | |||
<!-- | <!-- | ||
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-->{{#vardefine:nemesisFaction|This will always be an existing hated faction of the<br>sultan, unless they don't yet have a hated faction.<br>In that case, a random [[Factions that existed during the time of the sultanate|sultanate-era faction]] is chosen.}}<!-- | -->{{#vardefine:nemesisFaction|This will always be an existing hated faction of the<br>sultan, unless they don't yet have a hated faction.<br>In that case, a random [[Factions that existed during the time of the sultanate|sultanate-era faction]] is chosen.}}<!-- | ||
-->{{#vardefine:favoredFaction|This will always be an existing favored/loved faction of the<br>sultan, unless they don't yet have a favored faction.<br>In that case, a random [[Factions that existed during the time of the sultanate|sultanate-era faction]] is chosen.}}<!-- | -->{{#vardefine:favoredFaction|This will always be an existing favored/loved faction of the<br>sultan, unless they don't yet have a favored faction.<br>In that case, a random [[Factions that existed during the time of the sultanate|sultanate-era faction]] is chosen.}}<!-- | ||
-->{{#vardefine:relicItemType|The [[Relic#Relic_Item_Type|relic item type]]. Can be used to discern the<br>type of item this relic will generate as if found in game}}<!-- | |||
-->{{#vardefine:backToLife|'''One of the following phrases:'''<br>*sultan* had faked his/her death by forcing a peasant to impersonate him/her<br>*sultan* had faked his/her death by switching places with his/her twin<br>*sultan* had faked his/her death with the clever use of a lifelike hologram<br>a clone of *sultan* had been the one who died<br>a simulacrum of *sultan* had been the one who died<br>*sultan's* twin had been the one who died<br>*sultan's* life had secretly been saved with cybernetic surgery<br>*sultan's* life had secretly been saved with astral projection<br>*sultan's* life had secretly been saved by a pact with highly entropic beings}}<!-- | -->{{#vardefine:backToLife|'''One of the following phrases:'''<br>*sultan* had faked his/her death by forcing a peasant to impersonate him/her<br>*sultan* had faked his/her death by switching places with his/her twin<br>*sultan* had faked his/her death with the clever use of a lifelike hologram<br>a clone of *sultan* had been the one who died<br>a simulacrum of *sultan* had been the one who died<br>*sultan's* twin had been the one who died<br>*sultan's* life had secretly been saved with cybernetic surgery<br>*sultan's* life had secretly been saved with astral projection<br>*sultan's* life had secretly been saved by a pact with highly entropic beings}}<!-- | ||
-->{{#vardefine:itWasDiscovered|'''One of the following phrases:'''<br>it was discovered<br>the people learned<br>the people of Qud learned}}<!-- | -->{{#vardefine:itWasDiscovered|'''One of the following phrases:'''<br>it was discovered<br>the people learned<br>the people of Qud learned}}<!-- | ||
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-->{{#vardefine:randomNewHatedFaction|A random [[Factions that existed during the time of the sultanate|sultanate-era faction]] that the sultan does<br>not already hate. They will become one of the<br>sultan's hated factions as a result of this event}}<!-- | -->{{#vardefine:randomNewHatedFaction|A random [[Factions that existed during the time of the sultanate|sultanate-era faction]] that the sultan does<br>not already hate. They will become one of the<br>sultan's hated factions as a result of this event}}<!-- | ||
-->{{#vardefine:regionAny|A [[World_generation#Regions_and_Locations|region]] from this period or from a<br>previous period of the sultanate.}}<!-- | -->{{#vardefine:regionAny|A [[World_generation#Regions_and_Locations|region]] from this period or from a<br>previous period of the sultanate.}}<!-- | ||
-->{{#vardefine:regionAnyPrevious|A [[World_generation#Regions_and_Locations|region]] from this period or from a previous period<br>of the sultanate. Usually but not always the region<br>where the sultan already | -->{{#vardefine:regionAnyPrevious|A [[World_generation#Regions_and_Locations|region]] from this period or from a previous period<br>of the sultanate. Usually but not always the region<br>where the sultan already resides due to a previous event.}}<!-- | ||
-->{{#vardefine:randomOrNewLocationInCurrentRegion|A random existing location, or a newly generated location.<br>The parent region is not specified in this event's description and<br>could be any region from this period or a previous period of<br>the sultanate. Usually but not always the region where<br>the sultan already | -->{{#vardefine:randomOrNewLocationInCurrentRegion|A random existing location, or a newly generated location.<br>The parent region is not specified in this event's description and<br>could be any region from this period or a previous period of<br>the sultanate. Usually but not always the region where<br>the sultan already resides due to a previous event.}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:guildHallList|academy (scholar)<br>arena (gladiator)<br>college (historian, philosopher)<br>dig site (geologist)<br>gambling den (gambler)<br>hermitage (winter eremite)<br>laboratory (scientist)<br>observatory (astrologist, astronomer)<br>outpost (soldier)<br>prayer yurt (stargazer)<br>scriptorium (scribe)<br>tavern (cook, explorer)<br>workshop (electrician, glassblower, jeweler, tinker, window maker)<br>yurt (nomad)}}<!-- | ||
-->{{#vardefine:guildHall|'''One of the following gathering places that<br>is aligned with the sultan's profession:'''<br>{{#var:guildHallList}}}}<!-- | |||
-->{{#vardefine:studying|'''One of the following phrases aligned with the sultan's profession:'''<br>assembling contraptions based on (tinker)<br>chanting in devotion of (winter eremite)<br>contemplating how extraterrestrials might use (stargazer)<br>cooking meals inspired by (cook)<br>deciphering the meaning of (philosopher)<br>engaging in ceremonial combat for the reward of (gladiator)<br>excavating ancient (geologist)<br>glassblowing (glassblower)<br>glassblowing (window maker)<br>hoarding the spoils of looted (soldier)<br>interpreting the history of (historian)<br>making decisions by arbitrarily choosing (gambler)<br>making jewelry inspired by (jeweler)<br>mapping stars to the shapes of (astrologist)<br>mapping stars to the shapes of (astronomer)<br>searching for (nomad)<br>soldering wires to power (electrician)<br>studying (scholar)<br>taking measurements of (scientist)<br>wandering in search of (explorer)<br>writing chronologies for (scribe)}}<!-- | -->{{#vardefine:studying|'''One of the following phrases aligned with the sultan's profession:'''<br>assembling contraptions based on (tinker)<br>chanting in devotion of (winter eremite)<br>contemplating how extraterrestrials might use (stargazer)<br>cooking meals inspired by (cook)<br>deciphering the meaning of (philosopher)<br>engaging in ceremonial combat for the reward of (gladiator)<br>excavating ancient (geologist)<br>glassblowing (glassblower)<br>glassblowing (window maker)<br>hoarding the spoils of looted (soldier)<br>interpreting the history of (historian)<br>making decisions by arbitrarily choosing (gambler)<br>making jewelry inspired by (jeweler)<br>mapping stars to the shapes of (astrologist)<br>mapping stars to the shapes of (astronomer)<br>searching for (nomad)<br>soldering wires to power (electrician)<br>studying (scholar)<br>taking measurements of (scientist)<br>wandering in search of (explorer)<br>writing chronologies for (scribe)}}<!-- | ||
-->{{#vardefine:ravaging|'''One of the following phrases aligned with<br>one of the [[sultan theme|sultan's themes]]:'''<br>conducting midnight raids on the villages (time)<br>forcibly relocating the families (travel)<br>kidnapping the smartest children from the homes (scholarship)<br>looting all the jewels from the homes (jewels)<br>particularly rejoicing in the lamentations (might)<br>raining meteors down from the sky onto the settlements (stars)<br>razing to the ground the homes (might)<br>rolling dice to determine which ones to destroy from the homes (chance)<br>shattering all the glass in the homes (glass)<br>soldering together the children (circuitry)<br>sowing with salt the fields (salt)<br>stealing oil from the heat lamps in the villages (ice)}}<!-- | -->{{#vardefine:ravaging|'''One of the following phrases aligned with<br>one of the [[sultan theme|sultan's themes]]:'''<br>conducting midnight raids on the villages (time)<br>forcibly relocating the families (travel)<br>kidnapping the smartest children from the homes (scholarship)<br>looting all the jewels from the homes (jewels)<br>particularly rejoicing in the lamentations (might)<br>raining meteors down from the sky onto the settlements (stars)<br>razing to the ground the homes (might)<br>rolling dice to determine which ones to destroy from the homes (chance)<br>shattering all the glass in the homes (glass)<br>soldering together the children (circuitry)<br>sowing with salt the fields (salt)<br>stealing oil from the heat lamps in the villages (ice)}}<!-- | ||
-->{{#vardefine:liberateCityReason|'''If the sultan has a significant color, favored faction, hated<br>faction, or profession - one of the following randomly-chosen phrases:'''<br><br>Acting against the prohibition on the color *significant color*<br>Acting against the persecution of *favored faction*<br>Acting against the enfranchisement of *hated faction*<br>Acting against labor laws restricting the rights of *artisans of profession*<br><br>'''Otherwise, the following phrase, based on one of the [[sultan theme|sultan's themes]]:'''<br><br>Acting against the prohibition on the practice of *thematic practice*}}<!-- | -->{{#vardefine:liberateCityReason|'''If the sultan has a significant color, favored faction, hated<br>faction, or profession - one of the following randomly-chosen phrases:'''<br><br>Acting against the prohibition on the color *significant color*<br>Acting against the persecution of *favored faction*<br>Acting against the enfranchisement of *hated faction*<br>Acting against labor laws restricting the rights of *artisans of profession*<br><br>'''Otherwise, the following phrase, based on one of the [[sultan theme|sultan's themes]]:'''<br><br>Acting against the prohibition on the practice of *thematic practice*}}<!-- | ||
-->{{#vardefine:killed|'''One of the following phrases:'''<br>buried deep under the earth<br>drawn and quartered<br>exiled<br>imprisoned<br>killed<br>launched into orbit<br>murdered<br>trapped in *noun aligned with the [[sultan theme|sultan's themes]]*<br>tried but pardoned}}<!-- | |||
-->{{#vardefine:whileWanderingAround|'''One of the following phrases:'''<br>Deep in<br>Deep in the wilds of<br>While wandering around}}<!-- | |||
-->{{#vardefine:professionActions|'''One of the following phrases, aligned with the sultan's profession<br>or else a profession aligned with their [[sultan themes]]:'''<br>built a glass gazebo (glassblower)<br>stained a glass window (window maker)<br>wrote a treatise (scholar)<br>recorded the events of the last year of his/her life (scribe)<br>reflected on the meaning of the experience (philosopher)<br>formed a hypothesis about the event (scientist)<br>penned a historical account (historian)<br>fixed a satisfying meal (cook)<br>dug into the earth's strata (geologist)<br>set *shiny-adjective* *random jewel* into a newly forged *random jewelry* (jeweler)<br>gave a horoscope reading (astrologist)<br>calculated the distance to a nearby star (astronomer)<br>painted pictures of beasts and monsters with flaming suns (stargazer)<br>dispensed wisdom at a great cost (winter eremite)<br>helped sack a village and burn its homes to the ground (soldier)<br>fought for everlasting glory (gladiator)<br>played games of chance through the night (gambler)<br>assembled a new contraption (tinker)<br>soldered *random circuitry objects* together (electrician)<br>set out on an adventure to find a sacred *random thing* (explorer)<br>found a new home (nomad)}}<!-- | |||
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| title = Found as Babe | | title = Found as Babe | ||
| id = FoundAsBabe | | id = FoundAsBabe | ||
| variation = anonymously<br>( | | variation = found anonymously<br>(1 in 3 chance) | ||
}} | }} | ||
{{qud quote | {{qud quote | ||
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| id = FoundAsBabe | | id = FoundAsBabe | ||
| newprofession = yes | | newprofession = yes | ||
| variation = by artisans<br>( | | variation = found by artisans<br>(1 in 3 chance) | ||
}} | }} | ||
{{qud quote | {{qud quote | ||
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| title = Found as Babe | | title = Found as Babe | ||
| id = FoundAsBabe | | id = FoundAsBabe | ||
| variation = by faction<br>( | | variation = found by faction<br>(1 in 3 chance) | ||
| likedfaction = yes | | likedfaction = yes | ||
| cognomen = yes | | cognomen = yes | ||
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The following sections provide examples of each type of core life event. Hover over the underlined phrases in each example event to see more information about how the event is generated and how it influences the sultan's characteristics or the features of the world around them. | The following sections provide examples of each type of core life event. Hover over the underlined phrases in each example event to see more information about how the event is generated and how it influences the sultan's characteristics or the features of the world around them. | ||
== Corrupt | == Corrupt Minister == | ||
== Captured by Bandits < | {{sultan history event | ||
| title = Corrupt Minister | |||
| id = CorruptAdministrator | |||
== | | variation = if already the sultan | ||
== Challenge Sultan < | | regionrevealing = yes | ||
== | }} | ||
{{qud quote | |||
|&CGospel: | |||
In 3166 BR, Gixerdates appointed a corrupt administrator as minister of {{Tooltip|{{#var:regionAnyPrevious}}|Theater District Darquppur}}. He mandated {{Tooltip|'''One of the following phrases:'''<br><br>the practice of *behavior aligned with one of the [[sultan theme|sultan's themes]]*<br><br>association with *random faction favored by the sultan*|the practice of encasing things in ice}} in Gixerdates's name. | |||
&CTomb Inscription: | |||
&wRemember the Year of the Punctured Skin, when the moral wickedness of tavern love was reigning in Theater District Darquppur. Remember that Gixerdates, to rehabilitate virtue, appointed a minister who mandated the practice of encasing things in ice. | |||
}}{{clear|both}} | |||
{{sultan history event | |||
| title = Corrupt Minister | |||
| id = CorruptAdministrator | |||
| variation = if not already the sultan | |||
| regionrevealing = yes | |||
| regionshifting = yes | |||
}} | |||
{{qud quote | |||
|&CGospel: | |||
In 4959 BR, a corrupt administrator was appointed minister of {{Tooltip|{{#var:regionAnyPrevious}}|Lake Quarter Suruk}}. He outlawed {{Tooltip|'''One of the following phrases:'''<br><br>the practice of *behavior aligned with one of the destined [[sultan theme|sultan's themes]]*<br><br>association with *random faction favored by the destined sultan*|association with robots}}, and Mumed II was {{Tooltip|The destined sultan relocates to a new random [[World_generation#Regions_and_Locations|region]]<br>from this period of the sultanate or an earlier period. The<br>destination region is not mentioned by name in this event.|forced to flee}}. | |||
&CTomb Inscription: | |||
&wRemember the Year of the Adopted Wagon, when a corrupt administrator was appoined minister of Lake Quarter Suruk. She outlawed association with robots, and Mumed II was forced to flee. | |||
}}{{clear|both}} | |||
== Captured by Bandits == | |||
{{sultan history event | |||
| title = Captured by Bandits | |||
| id = CapturedByBandits | |||
| variation = killed bandit leader<br>(50% chance) | |||
| cognomen = yes | |||
| regionrevealing = {{Tooltip|There is a 2 in 3 chance that this event will note the region where it occurs.|sometimes|centered}} | |||
}} | |||
{{qud quote | |||
|&CGospel: | |||
{{Tooltip|'''One of the following phrases:'''<br>While traveling near *location* in *region*<br>On an expedition around *region*<br>Near the location of *location*<br><br>'''If the event mentions a region, the region will be:'''<br>{{#var:regionAnyPrevious}}|While traveling near Survashur in Naggashan}}, Yleshid V was captured by bandits. She murdered their leader {{Tooltip|A murder method aligned with the [[sultan theme|sultan's themes]]|with a dagger made of stardust}}, and was thenceforth known as {{Tooltip|A new cognomen for the sultan|Starskipper}}. | |||
&CTomb Inscription: | |||
&wRecall the fate of Yleshid V's enemies! While traveling near Survashur in Naggashan, Yleshid V was captured by bandits. She murdered their leader with a dagger made of stardust, and was thenceforth known as Starskipper. | |||
}}{{clear|both}} | |||
{{sultan history event | |||
| title = Captured by Bandits | |||
| id = CapturedByBandits | |||
| variation = languished in captivity<br>(50% chance) | |||
| regionrevealing = {{Tooltip|There is a 2 in 3 chance that this event will note the region where it occurs.|sometimes|centered}} | |||
| newlocation = {{Tooltip|The game may choose a random existing location in this region, or generate a new one.|sometimes|centered}} | |||
}} | |||
{{qud quote | |||
|&CGospel: | |||
{{Tooltip|'''One of the following phrases:'''<br>While traveling near *location* in *region*<br>On an expedition around *region*<br>Near the location of *location*<br><br>'''If the event mentions a region, the region will be:'''<br>{{#var:regionAnyPrevious}}|Near the location of Tumas Cave}}, Bathrishir was captured by bandits. He languished in captivity for {{Tooltip|From two to eight|six}} years, eventually escaping to {{Tooltip|{{#var:randomOrNewLocationInCurrentRegion}}|Talep}}. | |||
&CTomb Inscription: | |||
&wFor the sake of wisdom, Bathrishir lodged at Tumas Cave in Matum to toil among the commoners and restore reaches. After six gentle years, he reappeared at Talep. | |||
}}{{clear|both}} | |||
== Inspiring Experience == | |||
{{sultan history event | |||
| title = Inspiring Experience | |||
| id = InspiringExperience | |||
| regionrevealing = {{Tooltip|There is a 2 in 3 chance that this event will note the region where it occurs.|sometimes|centered}} | |||
| newtheme = yes | |||
}} | |||
{{qud quote | |||
|&CGospel: | |||
{{Tooltip|'''One of the following phrases. If a phrase that names a<br>region is selected, this event will be potentially region-revealing.'''<br>Somewhere in *region*<br>While traveling alone in *region*<br>One auspicious day<br><br>'''If the event is a region-revealing variant, the region will be:'''<br>{{#var:regionAnyPrevious}}|Somewhere in Trash Autarchy of Mineshan}}, Ushid II {{Tooltip|An inspiring event that reflects the new [[sultan theme]]<br>that the sultan will gain as a result of this event.|had a dream that he was rolling six-sided dice}}. {{Tooltip|'''One of the following phrases:'''<br>From then on<br>From that day forth<br>For the rest of *sultan's* life|For the rest of Ushid II's life}}, he {{Tooltip|'''One of the following phrases that includes items<br>associated with the sultan's new [[sultan theme|theme]]:'''<br>was obsessed with *thematic items*<br>always kept some *thematic items* hidden on his/her person|was obsessed with nine-sided dice}}. | |||
&CTomb Inscription: | |||
&wSomewhere in Trash Autarchy of Mineshan, Ushid II had a dream that he was rolling six-sided dice. For the rest of Ushid II's life, he was obsessed with nine-sided dice. <ref>This type of event does not have a unique tomb inscription format - it is always identical to the gospel event text.</ref> | |||
}}{{clear|both}} | |||
== Meet Faction == | |||
{{sultan history event | |||
| title = Meet Faction | |||
| id = MeetFaction | |||
| likedfaction = yes | |||
| regionrevealing = yes | |||
| newlocation = yes | |||
}} | |||
{{qud quote | |||
|&CGospel: | |||
{{Tooltip|{{#var:whileWanderingAround}}|Deep in the wilds of}} {{Tooltip|{{#var:regionAnyPrevious}}|the mace-Worshipping Monarchy of Alarqappa}}, Orothridokht discovered {{Tooltip|A new location, which is added to the<br>region as a result of this event.|Tersikesh Den}}. There she befriended {{Tooltip|{{#var:randomNewLikedFaction}}|cats}} and {{Tooltip|{{#var:professionActions}}|played games of chance through the night}}. | |||
&CTomb Inscription: | |||
&wLet us recall the Year of the White-hot Carnival, when, deep in the wilds of the mace-worshipping Monarchy of Alarqappa, Orothridokht subjugated Tersikesh Den and pacified the feral cats who lived there. To exhibit her knowledge to them, she played games of chance through the night. | |||
}}{{clear|both}} | |||
== Secret Ritual == | |||
{{sultan history event | |||
| title = Secret Ritual | |||
| id = SecretRitual | |||
| variation = welcomed by faction | |||
| likedfaction = yes | |||
| regionrevealing = yes | |||
}} | |||
{{qud quote | |||
|&CGospel: | |||
{{Tooltip|{{#var:whileWanderingAround}}|Deep in the wilds of}} {{Tooltip|{{#var:regionAnyPrevious}}|Mamur Hall}}, Oroyupater stumbled upon a clan of {{Tooltip|{{#var:randomNewLikedFaction}}|crabs}} performing a secret ritual. Because of his {{Tooltip|A random quality aligned with one of the [[sultan theme|sultan's themes]]|lucent visage}}, they accepted him into their fold and taught him their secrets. | |||
&CTomb Inscription: | |||
&wRemember when, deep in the wilds of Mamur Hall, Oroyupater taught a clan of crabs the ritual of the Dust Aristocracy, which can only be performed by one with his lucent visage. The crabs were grateful, and in return they accepted him into their fold and taught him their secrets. | |||
}}{{clear|both}} | |||
{{sultan history event | |||
| title = Secret Ritual | |||
| id = SecretRitual | |||
| variation = rebuked by faction | |||
| hatedfaction = yes | |||
| regionrevealing = yes | |||
}} | |||
{{qud quote | |||
|&CGospel: | |||
{{Tooltip|{{#var:whileWanderingAround}}|While wandering around}} {{Tooltip|{{#var:regionAnyPrevious}}|Shalil Manse}}, Yleshid II stumbled upon a clan of {{Tooltip|{{#var:randomNewHatedFaction}}|crabs}} performing a secret ritual. Because of her {{Tooltip|A random quality aligned with one of the [[sultan theme|sultan's themes]]|reputation for murdering someone by wiring her to hundreds of logic gates}}, they furiously rebuked her and declared her a villain to their kind. | |||
&CTomb Inscription: | |||
&wRemember when, deep in the wilds of Shalil Manse, Yleshid II taught a clan of crabs the ritual of the Temporal Rhomboid, which can only be performed by one with her reputation for murdering someone by wiring her to hundreds of logic gates. The treacherous crabs broke trust with her and stole the secrets of the ritual. | |||
}}{{clear|both}} | |||
== Challenge Sultan == | |||
:'''<big>If Not Yet the Sultan of Qud</big>''' | |||
{{sultan history event | |||
| title = Challenge Sultan | |||
| id = ChallengeSultan | |||
| variation = oust the current sultan | |||
| becomessultan = yes | |||
| regionrevealing = {{Tooltip|There is a 1 in 3 chance that this event will note the region where it occurs.|sometimes|centered}} | |||
}} | |||
{{qud quote | |||
|&CGospel: | |||
{{Tooltip|'''One of the following phrases:'''<br>In *year*<br>In early *year*<br>While leading a small army in *region*<br><br>'''If the final option that specifies a region is chosen:'''<br>This event will also be a region-revealing event; the region will be<br>{{#var:regionAnyPrevious}}|While leading a small army in Shervawar Ghetto}}, Artarad II {{Tooltip|'''One of the following phrases:'''<br>challenged the sultan of Qud to a duel<br>challenged the legitimacy of the sultan of Qud<br>assassinated the sultan of Qud|assassinated the sultan of Qud}} {{Tooltip|'''One of the following, randomly-selected:'''<br><br>Over the rights of *favored faction*<br><br>Over the sanctioned persecution of<br>*artisans of the destined sultan's profession*<br><br>over an ordinace prohibiting the practice of<br>*practice aligned with destined [[sultan theme|sultan's themes]]*|over the rights of birds}}. She won and {{Tooltip|'''One of the following phrases:'''<br>ascended to the crown<br>ascended to the throne<br>proclaimed himself/herself sultan<br>seized the crown<br>seized the gilded scepter<br>took the crown<br>took the reins of power|took the crown}}. She was eighty-four years old. | |||
&CTomb Inscription: | |||
&wIn Shervawar Ghetto, Artarad II averred his descendancy from the Fossilized Saads, who were known for venerating birds. By consecrated right, she ousted the pretender sultan, who had prohibited venerating birds in favor of meteorite worship, and crowned herself sultan of Qud. She was eighty-four years old. | |||
}}{{clear|both}} | |||
:'''<big>If Already the Sultan of Qud</big>''' | |||
{{sultan history event | |||
| title = Challenge Sultan | |||
| id = ChallengeSultan | |||
| variation = repel a challenger<br>(90% chance) | |||
| regionrevealing = {{Tooltip|There is a 1 in 3 chance that this event will note the region where it occurs.|sometimes|centered}} | |||
}} | |||
{{qud quote | |||
|&CGospel: | |||
{{Tooltip|'''One of the following phrases:'''<br>In *year*<br>In early *year*<br>While leading a small army in *region*<br><br>'''If the final option that specifies a region is chosen:'''<br>This event will also be a region-revealing event; the region will be<br>{{#var:regionAnyPrevious}}|In early 2991 BR}}, Mipur {{Tooltip|'''One of the following phrases:'''<br>had his/her legitimacy challenged by a pretender/claimant/aspirant<br>was challenged by a pretender/claimant/aspirant to a duel<br>was assailed by a pretender/claimant/aspirant|had her legitimacy challenged by an aspirant}} {{Tooltip|'''One of the following, randomly-selected:'''<br><br>Over the rights of *hated faction*<br><br>over an ordinace mandating the practice of<br>*practice aligned with the [[sultan theme|sultan's themes]]*|over the rights of oozes}}. She won and had the {{Tooltip|pretender, claimant, or aspirant|aspirant}} {{Tooltip|{{#var:killed}}|launched into orbit}}. She was twenty years old. | |||
&CTomb Inscription: | |||
&wIn the Year of the Eminent Cab, an aspirant claimed descendancy from the Fossilized Saads and challenged Mipur over the tradition of water fasting. Naturally, Mipur won and had the pretender launched into orbit. | |||
}}{{clear|both}} | |||
{{sultan history event | |||
| title = Challenge Sultan | |||
| id = ChallengeSultan | |||
| variation = defeated by challenger<br>(10% chance) | |||
| regionrevealing = {{Tooltip|There is a 1 in 3 chance that this event will note the region where it occurs.|sometimes|centered}} | |||
| falsedeath = yes | |||
}} | |||
{{qud quote | |||
|&CGospel: | |||
{{Tooltip|'''One of the following phrases:'''<br>In *year*<br>In early *year*<br>While leading a small army in *region*<br><br>'''If the final option that specifies a region is chosen:'''<br>This event will also be a region-revealing event; the region will be<br>{{#var:regionAnyPrevious}}|In 3797 BR}}, Daxerdukht {{Tooltip|'''One of the following phrases:'''<br>had his/her legitimacy challenged by a pretender/claimant/aspirant<br>was challenged by a pretender/claimant/aspirant to a duel<br>was assailed by a pretender/claimant/aspirant|had his legitimacy challenged by a pretender}} {{Tooltip|'''One of the following, randomly-selected:'''<br><br>Over the rights of *hated faction*<br><br>over an ordinace mandating the practice of<br>*practice aligned with the [[sultan theme|sultan's themes]]*|over an ordinance mandating the practice of weighing items on a scale and then smashing the scale after not liking the results}}. He lost and was {{Tooltip|{{#var:killed}}|murdered}}. He was forty-six years old. | |||
&CTomb Inscription: | |||
&wIn the Year of the Periodic Sophist, an aspirant claimed descendancy from the Fossilized Saads and challenged Daxerdukht over the tradition of weighing items on a scale and then smashing the scale after not liking the results. The aspirant won and Daxerdukht was exiled. he was forty-six years old. | |||
}}{{clear|both}} | |||
== Crafted Item == | |||
{{sultan history event | |||
| title = Crafted Item | |||
| id = ForgeItem | |||
| regionrevealing = {{Tooltip|There is a 50% chance that this event will note the region where it occurs.|sometimes|centered}} | |||
| newrelic = yes | |||
}} | |||
{{qud quote | |||
|&CGospel: | |||
While visiting an obscure {{Tooltip|'''One of the following gathering places that<br>is aligned with the sultan's profession<br>or the profession of the comissioned artisans:'''<br>{{#var:guildHallList}}|laboratory}} {{Tooltip|{{#var:regionAnyPrevious}}<br><br>(There is only a 50% chance that a region-phrase of<br>this kind will be included in this event description.)|in Sumas Manor}}, Yudates {{Tooltip|'''If the sultan currently has a profession, one<br>of the following profession-aligned phrases:'''<br><br>authored (historian)<br>awakened (stargazer)<br>blew (glassblower, window maker)<br>cooked (cook)<br>dug up (geologist)<br>fabricated (astrologist)<br>forged (jeweler)<br>formulated (philosopher, scientist)<br>found (explorer, nomad)<br>invented (astronomer)<br>looted (soldier)<br>penned (scholar)<br>recorded (scribe)<br>revealed (winter eremite)<br>soldered (electrician)<br>tinkered (tinker)<br>was gifted (gladiator)<br>won in a bet (gambler)<br><br>'''Otherwise, the following phrase:'''<br><br>met with a group of *artistans of a random profession* and comissioned|met with a group of scientists and commissioned}} a {{Tooltip|{{#var:relicItemType}}|hypothesis}} that evoked the presence of a {{Tooltip|A random adjective aligned with the [[sultan theme|sultan's themes]].|lustrous}} {{Tooltip|A random noun aligned with the [[sultan theme|sultan's themes]].<br>This noun will also be included in the relic's name.|jasper stone}}. She named it {{Tooltip|A new relic that the sultan possesses as a result of this event.|Jasper's Paragon}}. | |||
&CTomb Inscription: | |||
&wInspired by a treasured jasper stone pried free by emerald tongs, Yudates visited a terrible laboratory and commissioned a group of scientists to formulate Inspired. She named it Jasper's Paragon. | |||
}}{{clear|both}} | |||
== Under Weird Sky == | |||
{{sultan history event | |||
| title = Under Weird Sky | |||
| id = UnderWeirdSky | |||
| cognomen = yes | |||
| newlocation = {{Tooltip|The game may choose a random existing location in this region, or generate a new one.|sometimes|centered}} | |||
| significantcolor = yes | |||
| monumentatlocation = yes | |||
}} | |||
{{qud quote | |||
|&CGospel: | |||
At {{Tooltip|dusk, dawn, noon, midnight, twilight, or first light|dusk}} under a {{Tooltip|strange, weird, curious, rare, marvelous, or uncanny|curious}} and {{Tooltip|A random color. This will become one of the<br>sultan's significant colors for all future events.|ebony}} sky, the people of {{Tooltip|{{#var:randomOrNewLocationInCurrentRegion}}|Shappar}} saw an image on the horizon that looked like a {{Tooltip|A random noun aligned with one of the [[sultan theme|sultan's themes]]|meteorite}} bathed in ebony. It was Khulexes II, and after she came and left Shappar, the people built a monument to her, and thenceforth called her {{Tooltip|A new cognomen for the sultan that includes both<br>the significant color and the object seen in the sky|the Ebony Meteorite}}. | |||
&CTomb Inscription: | |||
&wAt twilight under a marvelous and ebony sky, the people of Shappar saw an image on the horizon that looked like a meteorite bathed in ebony. It was Khulexes II, and after she came and left Shappar, the people built a monument to her, and thenceforth called her the Ebony Meteorite. | |||
}}{{clear|both}} | |||
== Army at the Gates == | == Army at the Gates == | ||
{{sultan history event | {{sultan history event | ||
Line 157: | Line 416: | ||
| id = LiberateCity | | id = LiberateCity | ||
| variation = liberate city<br>(50% chance) | | variation = liberate city<br>(50% chance) | ||
| newlocation = {{Tooltip|The game may choose a random existing location in this region, or generate a new one.|sometimes|centered}} | |||
| renamedlocation = yes | | renamedlocation = yes | ||
| becomessultan = yes | | becomessultan = yes | ||
| monumentatlocation = yes | |||
}} | }} | ||
{{qud quote | {{qud quote | ||
Line 172: | Line 433: | ||
| id = LiberateCity | | id = LiberateCity | ||
| variation = sack city<br>(50% chance) | | variation = sack city<br>(50% chance) | ||
| newlocation = {{Tooltip|The game may choose a random existing location in this region, or generate a new one.|sometimes|centered}} | |||
| renamedlocation = yes | | renamedlocation = yes | ||
| monumentatlocation = yes | |||
}} | }} | ||
{{qud quote | {{qud quote | ||
Line 227: | Line 490: | ||
{{qud quote | {{qud quote | ||
|&CGospel: | |&CGospel: | ||
At the Battle of {{Tooltip|{{#var:randomOrNewLocationInCurrentRegion}}|Haazod Tangle}}, Bashir fought {{Tooltip|If this phrase is present, it means that the sultan<br>previously had no relationship with this faction, and it will<br>become a new favored faction as a result of this event|as a mercenary}} to liberate {{Tooltip|{{#var:favoredFaction}}|fish}}. He wielded a {{Tooltip|An adjective representing one of the [[sultan theme|sultan's themes]]|glazed}} {{Tooltip| | At the Battle of {{Tooltip|{{#var:randomOrNewLocationInCurrentRegion}}|Haazod Tangle}}, Bashir fought {{Tooltip|If this phrase is present, it means that the sultan<br>previously had no relationship with this faction, and it will<br>become a new favored faction as a result of this event|as a mercenary}} to liberate {{Tooltip|{{#var:favoredFaction}}|fish}}. He wielded a {{Tooltip|An adjective representing one of the [[sultan theme|sultan's themes]]|glazed}} {{Tooltip|{{#var:relicItemType}}|axe}} with such {{Tooltip|'''One of the following words:'''<br>finesse<br>agility<br>skill<br>artfulness<br>artistry<br>dexterity<br>prowess<br>deftness|artistry}} that it became forever known as {{Tooltip|A new relic that the sultan possesses as a result of this event.<br>Will include the faction name and end with boon/friend/gift|Glazed Fishgift}}. | ||
&CTomb Inscription: | &CTomb Inscription: | ||
Line 243: | Line 506: | ||
{{qud quote | {{qud quote | ||
|&CGospel: | |&CGospel: | ||
At the Battle of {{Tooltip|{{#var:randomOrNewLocationInCurrentRegion}}|Bid Spire}}, Mehshir fought {{Tooltip|If this phrase is present, it means that the sultan<br>previously had no relationship with this faction, and it will<br>become a new hated faction as a result of this event|as a mercenary}} to subjugate {{Tooltip|{{#var:nemesisFaction}}|frogs}}. He wielded a {{Tooltip|An adjective representing one of the [[sultan theme|sultan's themes]]|frigid}} {{Tooltip| | At the Battle of {{Tooltip|{{#var:randomOrNewLocationInCurrentRegion}}|Bid Spire}}, Mehshir fought {{Tooltip|If this phrase is present, it means that the sultan<br>previously had no relationship with this faction, and it will<br>become a new hated faction as a result of this event|as a mercenary}} to subjugate {{Tooltip|{{#var:nemesisFaction}}|frogs}}. He wielded a {{Tooltip|An adjective representing one of the [[sultan theme|sultan's themes]]|frigid}} {{Tooltip|{{#var:relicItemType}}|hammer}} with such {{Tooltip|'''One of the following words:'''<br>finesse<br>agility<br>skill<br>artfulness<br>artistry<br>dexterity<br>prowess<br>deftness|deftness}} that it became forever known as {{Tooltip|A new relic that the sultan possesses as a result of this event.<br>Will include the faction name and end with bane/blight/ruin/woe|Frigidica Frogswoe}}. | ||
&CTomb Inscription: | &CTomb Inscription: |
Latest revision as of 14:08, 6 November 2023
Sultan histories are composed of the significant events from the lives of the sultans.
These events are recorded in the Sultan Histories section of the journal as the player uncovers them during a playthrough.
The histories of the sultans will always include a series of events from 5 initial periods of sultan rule, involving 5 procedurally generated sultans. Those sultans' names, events from their lives, prose that recounts those events, and recurring sultan themes that are relevant to each sultan will all be procedurally generated.
The sixth sultan is Resheph - a guaranteed sultan who appears in every playthrough and always has the same fixed events described in his lore. You can review the static events that compose the history of Resheph on his wiki page.
Uncovering Sultan Histories
Events from the sultan histories are a type of secret that the player can uncover by:
- Looking at or interacting with a shrine.
- Looking at painted or engraved objects.
- Trading secrets during the Water Ritual with a faction interested in sultans.
- Rifling through trash with the Trash Divining skill.
- Gaining the metabolized effect of cooking with psychal gland paste.
- Exploring new zones while infected with mumble mouth.
Gospel versus Tomb Inscriptions
Most of the sultan histories that the player will learn about during the course of the game are of the "gospel" variety. However, in the Tomb of the Eaters, the player can also discover tomb inscriptions that recount the same events in each sultan's history, recorded on sultan murals. Each event in the sultan histories will have both a gospel account and a corresponding tomb inscription. Tomb inscriptions typically use a different tone to describe the event. For example, the tomb inscriptions often appear to elevate praise for the sultan to a higher or more miraculous level than the corresponding gospel account, and sometimes omit certain shortcomings or moral problems with the sultan's behavior. A tomb inscription can also sometimes vary slightly in the specific details recounted in the event.
Example Event in Sultan History, with Corresponding Tomb Inscription
While traveling through Ekappur, Oyuram stopped at a tavern in the Shrine at Bibappir. There he lost his prized Radiantucus Flowersboon in a foolhardy bet. He cursed the tavern and left the Shrine at Bibappir. |
Eras
The sultanate is divided into "Early" and "Late" periods, which have different sets of phrases that can appear in the histories. The first two sultans are early, the third sultan uses a 50:50 mix of early and late, and the fourth and fifth sultans are late. The following table shows the differences between the two; shared entries are not included.
Type | Options | Notes |
---|---|---|
Early adjectives | star, space, time, temporal, spatial, cosmic, empyrean, ether, algebraic, astral, luminous, stellary, high | |
Late adjectives | sand, salt, dust, terra, fish, glass, low, slag, sea, cinder | |
Early locations | <3D shape>, <2D shape>, vault, crypt, temple, shrine, sanctum, reactor, core | Shapes include circle, apeirogon, lune, torus, ellipsoid, etc. |
Late locations | <hearth>, <shire>, <body of water>, <city-state>, <guildhall>, <farm>, <shrine> | roost, furrow, cistern, the autarchy of <location>, tract, altar, etc. |
Early vehicles | <3D shape>, star blimp, star ship, star craft, star ark, star haul, star barge | |
Late vehicles | (sand, salt, turf, loam, ground, soil) <3D shape>, <geometric pattern> (wagon, cab, buggy, chariot) | loam prism, salt pyramid, soil hyperboloid, knot wagon, quincunx chariot, ankh buggy |
Early "object found" | <rescued> from a crysteel blast furnace, pried free by emerald tongs, trawled from the slipstream, cooled on the voidpeaks of the early universe | |
Late "object found" | <rescued> by orefishers from the trash sea, <wrapped> in uuflax, wrested from the liminal tiers of a shale-toppled spire, <rescued> from a perch fish aquarium, polished on a municipal lathe, <wrapped> in ur-filament, <rescued> from the steeple fires | |
Early celebration | climbed the crysteel blast furnaces, swam the slipstream, touched the <adjective> <location>, climbed the <adjective> <location> | |
Late celebration | climbed the burning belfries, threw a <object> into the trash sea, wrested from the liminal tiers of a shale-toppled spire, smashed the perch fish aquaria, wrapped themselves with ur-filament, lit the steeple fires | |
Early civilization activity | proving obscure theorems, reversing the course of the slipstream | |
Late civilization activity | trawling the trash sea, wresting loot from shale-toppled spires, lighting the steeple fires |
Individual Events
Each procedurally generated sultan from the first through the fifth period sultanate will have between 10 and 22 events included in their history. Typically the number of events is at the lower end of that range, around 11-14.[1]
The events in each sultan's history are generated in the following order:
- An origin story event, which will either be when the sultan was born as an heir or found as a babe.
- At this point in their story, they will not yet be an actual sultan of Qud.
- Eight randomly-selected core life events, which are each chosen from a pool of 17 possible event types. These can occur in any order, and the same type of event can be chosen multiple times.
- Several of these event types can result in the destined sultan becoming the actual sultan of Qud. For example, they may challenge the existing sultan of Qud to a duel, assassinate them, lead an army to their gates, or simply be named their successor after the existing sultan dies or abdicates the throne.
- If one of these events involves the sultan's death, such as by driving a chariot off a cliff or by losing a duel to a challenger, it will be followed immediately by a second death reversal event that recounts how the sultan had faked their death or had somehow never actually died. They will retain their role as the sultan of Qud if they already had ascended to that position.
- The temporal order of these events matters. For example, if the sultan gains a new relic from a Marriage event, they can then lose that relic in a Bloody Battle event that occurs after the wedding.
- If one of the eight randomly-selected life events has not yet resulted in the destined sultan becoming the actual sultan of Qud, an event with that outcome will be added to the sultan's history.
- If the events thus far have not included one event that takes place at each of the 2-3 historic regions that were added during world generation for this period of the sultanate, events will be added to ensure that at least one event takes place in each of those regions during the sultan's history (presumably this is to ensure that, if there is a historic site associated with one of those regions, there will always be at least one piece of sultan history lore that can reveal the secret of that region).
- Finally, an event relating the sultan's death will be added to their history.
After all events are generated, if those events have not resulted in the sultan having three favored factions, the game will choose additional random factions to ensure that the sultan has three friendly factions at minimum.[2]
Origin Story Events
Origin story events explain how a sultan was born, or how they were found as a baby.
The following sections provide examples of each type of origin story event. Hover over the underlined phrases in each example event to see more information about how the event is generated and how it influences the sultan's characteristics or the features of the world around them.
Born as Heir
Adds a cognomenA nickname for the sultan, which may also
be used later to name sultan cults or relics? |
yes |
---|
Gospel: |
Found as Babe
This event has no special effects. |
Gospel: |
New profession?Sets or changes the sultan's profession,
which can influence relics and historic sites. |
yes |
---|
Gospel: |
yes | |
Adds a cognomenA nickname for the sultan, which may also
be used later to name sultan cults or relics? |
yes |
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
Core Life Events
Core life events recount the significant victories and tragedies of the sultan's life. They explain how the destined sultan eventually rose to be recognized as the sultan of Qud, how they shaped the world through creating, destroying, or renaming regions and locations, how their thematic obsessions evolved over time, and how they came to be loved or hated by factions and artisans throughout Qud.
The following sections provide examples of each type of core life event. Hover over the underlined phrases in each example event to see more information about how the event is generated and how it influences the sultan's characteristics or the features of the world around them.
Corrupt Minister
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
---|
Gospel: |
Region shifting?This event triggers a relocation
of the sultan to a new region. |
yes |
---|---|
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
Captured by Bandits
Adds a cognomenA nickname for the sultan, which may also
be used later to name sultan cults or relics? |
yes |
---|---|
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
sometimesThere is a 2 in 3 chance that this event will note the region where it occurs. |
Gospel: |
Adds new locationA new location in the
world's generated history? |
sometimesThe game may choose a random existing location in this region, or generate a new one. |
---|---|
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
sometimesThere is a 2 in 3 chance that this event will note the region where it occurs. |
Gospel: |
Inspiring Experience
Adds sultan themeSultans begin with one theme, but can gain
additional themes from certain events? |
yes |
---|---|
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
sometimesThere is a 2 in 3 chance that this event will note the region where it occurs. |
Gospel: |
Meet Faction
yes | |
Adds new locationA new location in the
world's generated history? |
yes |
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
Secret Ritual
yes | |
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
Adds hated faction?A faction involved in this event becomes hated
by the sultan, and may feature in later events or have a -200 reputation penalty on sultan relics |
yes |
---|---|
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
Challenge Sultan
- If Not Yet the Sultan of Qud
Becomes sultan?This event elevates the destined sultan to
a recognized position as sultan of Qud. |
yes |
---|---|
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
sometimesThere is a 1 in 3 chance that this event will note the region where it occurs. |
Gospel: |
- If Already the Sultan of Qud
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
sometimesThere is a 1 in 3 chance that this event will note the region where it occurs. |
---|
Gospel: |
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
sometimesThere is a 1 in 3 chance that this event will note the region where it occurs. |
---|---|
False death?This event will be immediately followed
by a death reversal event |
yes |
Gospel: |
Crafted Item
Creates relic?A new relic. This relic can be lost during future
sultan events. Otherwise, it will be entombed in the sultan's reliquary in the Tomb of the Eaters. |
yes |
---|---|
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
sometimesThere is a 50% chance that this event will note the region where it occurs. |
Gospel: |
Under Weird Sky
Adds a cognomenA nickname for the sultan, which may also
be used later to name sultan cults or relics? |
yes |
---|---|
Adds new locationA new location in the
world's generated history? |
sometimesThe game may choose a random existing location in this region, or generate a new one. |
Adds a monument?A monument to the sultan is built at this location
(currently not used in any meaningful way; it won't be found if the player visits the location) |
yes |
Significant color?Sets or changes the sultan's significant
color, which can affect future events and cognomen. |
yes |
Gospel: |
Army at the Gates
Adds new locationA new location in the
world's generated history? |
sometimesThe game may choose a random existing location in this region, or generate a new one. |
---|---|
Renames location?
|
yes |
Adds a monument?A monument to the sultan is built at this location
(currently not used in any meaningful way; it won't be found if the player visits the location) |
yes |
Becomes sultan?This event elevates the destined sultan to
a recognized position as sultan of Qud. |
yes |
Gospel: |
Adds new locationA new location in the
world's generated history? |
sometimesThe game may choose a random existing location in this region, or generate a new one. |
---|---|
Renames location?
|
yes |
Adds a monument?A monument to the sultan is built at this location
(currently not used in any meaningful way; it won't be found if the player visits the location) |
yes |
Gospel: |
Rampage Region
Adds hated faction?A faction involved in this event becomes hated
by the sultan, and may feature in later events or have a -200 reputation penalty on sultan relics |
yes (×2) |
---|---|
Adds a cognomenA nickname for the sultan, which may also
be used later to name sultan cults or relics? |
yes |
Region shifting?This event triggers a relocation
of the sultan to a new region. |
yes |
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
Gathering Place
yes | |
Adds new locationA new location in the
world's generated history? |
yes |
New profession?Sets or changes the sultan's profession,
which can influence relics and historic sites. |
conditionallyOnly adds a new profession if the sultan does not already have a profession. |
Region shifting?This event triggers a relocation
of the sultan to a new region. |
yes |
Gospel: |
Faction Battle
conditionallyOnly adds a new favored faction if the sultan does not already have a favored faction to liberate. | |
Creates relic?A new relic. This relic can be lost during future
sultan events. Otherwise, it will be entombed in the sultan's reliquary in the Tomb of the Eaters. |
yes |
Adds new locationA new location in the
world's generated history? |
sometimesThe game may choose a random existing location or generate a new one. |
Gospel: |
Adds hated faction?A faction involved in this event becomes hated
by the sultan, and may feature in later events or have a -200 reputation penalty on sultan relics |
conditionallyOnly adds a new hated faction if the sultan does not already have a hated faction to subjugate. |
---|---|
Creates relic?A new relic. This relic can be lost during future
sultan events. Otherwise, it will be entombed in the sultan's reliquary in the Tomb of the Eaters. |
yes |
Adds new locationA new location in the
world's generated history? |
sometimesThe game may choose a random existing location or generate a new one. |
Gospel: |
Tavern Misfortune
Creates relic?A new relic. This relic can be lost during future
sultan events. Otherwise, it will be entombed in the sultan's reliquary in the Tomb of the Eaters. |
conditionallyOnly creates a new relic if the sultan does not currently have one. |
---|---|
Loses relic?If the sultan has accumulated any relics from prior
events, one of those relics will be lost during this event at the location where it takes place. |
yes |
Region shifting?This event triggers a relocation
of the sultan to a new region. |
yes |
Relic revealing?Uncovering this sultan history event triggers
a "recover relic" quest to find the lost relic |
yes |
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
Bloody Battle
Loses relic?If the sultan has accumulated any relics from prior
events, one of those relics will be lost during this event at the location where it takes place. |
yes |
---|---|
Adds new locationA new location in the
world's generated history? |
sometimesThe game may choose a random existing location in this region, or generate a new one. |
Renames location?
|
yes |
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
Chariot Incident
- Faction Rescue
yes | |
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
yes | |
Adds hated faction?A faction involved in this event becomes hated
by the sultan, and may feature in later events or have a -200 reputation penalty on sultan relics |
conditionallyOnly adds a new hated faction if the sultan does not already have a hated faction that can perform this deed. |
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
- Artisan Rescue
New profession?Sets or changes the sultan's profession,
which can influence relics and historic sites. |
yes |
---|---|
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
Adds hated faction?A faction involved in this event becomes hated
by the sultan, and may feature in later events or have a -200 reputation penalty on sultan relics |
conditionallyOnly adds a new hated faction if the sultan does not already have a hated faction that can perform this deed. |
---|---|
New profession?Sets or changes the sultan's profession,
which can influence relics and historic sites. |
yes |
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
- Tragic Ending
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
---|---|
False death?This event will be immediately followed
by a death reversal event |
yes |
Gospel: |
Adds hated faction?A faction involved in this event becomes hated
by the sultan, and may feature in later events or have a -200 reputation penalty on sultan relics |
conditionallyOnly adds a new hated faction if the sultan does not already have a hated faction that can perform this deed. |
---|---|
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
False death?This event will be immediately followed
by a death reversal event |
yes |
Gospel: |
Power Shift
Becomes sultan?This event elevates the destined sultan to
a recognized position as sultan of Qud. |
yes |
---|
Gospel: |
This event has no special effects. |
Gospel: |
Marriage
yes | |
usually (90%) | |
Adds a cognomenA nickname for the sultan, which may also
be used later to name sultan cults or relics? |
yes |
Creates relic?A new relic. This relic can be lost during future
sultan events. Otherwise, it will be entombed in the sultan's reliquary in the Tomb of the Eaters. |
usually (90%) |
Gospel: |
Adds a cognomenA nickname for the sultan, which may also
be used later to name sultan cults or relics? |
yes |
---|---|
New profession?Sets or changes the sultan's profession,
which can influence relics and historic sites. |
yes |
Gospel: |
Death Reversal Events
Death reversal events recount how the sultan narrowly escaped death, faked their death, or was otherwise incorrectly presumed dead.
The following section provides an example of a death reversal event. Hover over the underlined phrases to see more information about how the event is generated and how it influences the sultan's characteristics or the features of the world around them.
Death Reversal
Adds a cognomenA nickname for the sultan, which may also
be used later to name sultan cults or relics? |
yes |
---|
Gospel: |
Death Events
Death events recount how the sultan ultimately died.
The following section provides an example of a death event. Hover over the underlined phrases to see more information about how the event is generated.
Natural Death
This event has no special effects. |
Gospel: |
References
This information is reliable as of patch 2.0.201.56. |
- ↑
XRL.Annals.QudHistoryFactory
, methodGenerateNewSultan
- ↑
XRL.Annals.QudHistoryFactory
, methodFillOutLikedFactions
- ↑
XRL.Annals.BornAsHeir
- ↑ 4.0 4.1 4.2
XRL.Annals.FoundAsBabe
- ↑ 5.0 5.1
XRL.Annals.CorruptAdministrator
- ↑ 6.0 6.1
XRL.Annals.CapturedByBandits
- ↑
XRL.Annals.InspiringExperience
- ↑ This type of event does not have a unique tomb inscription format - it is always identical to the gospel event text.
- ↑
XRL.Annals.MeetFaction
- ↑ 10.0 10.1
XRL.Annals.SecretRitual
- ↑ 11.0 11.1 11.2
XRL.Annals.ChallengeSultan
- ↑
XRL.Annals.ForgeItem
- ↑
XRL.Annals.UnderWeirdSky
- ↑ 14.0 14.1
XRL.Annals.LiberateCity
- ↑
XRL.Annals.RampageRegion
- ↑
XRL.Annals.FoundGuild
- ↑ 17.0 17.1
XRL.Annals.BattleItem
- ↑ There is not currently a tomb inscription version of the "liberate faction" variety of the Battle Item event. This appears to be a bug.
- ↑
XRL.Annals.LoseItemAtTavern
- ↑
XRL.Annals.BloodyBattle
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5
XRL.Annals.ChariotDrivesOffCliff
- ↑ 22.0 22.1
XRL.Annals.Abdicate
- ↑ 23.0 23.1
XRL.Annals.Marry
- ↑
XRL.Annals.FakedDeath
- ↑
XRL.Annals.GenericDeath