Witchwood tree: Difference between revisions

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Trashmonks (talk | contribs)
Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
Starfungus (talk | contribs)
added more places witchwood trees can be found, and removed jungle as i can't find evidence that they actually generate in numbers there? feel free to correct that if i'm wrong
 
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| extra = {{Extra info|weight = 200 | isoccluding = yes | hurtbydefoliant = 2}}
| extra = {{Extra info|weight = 200 | isoccluding = yes | hurtbydefoliant = 2}}
| inheritingfrom = Tree
| inheritingfrom = Tree
| dynamictable = {{Dynamic object|DeepJungle_FarmablePlants|Witchwood Tree}} </br>{{Dynamic object|DesertCanyon_FarmablePlants|Witchwood Tree}} </br>{{Dynamic object|DesertCanyon_Plants|Witchwood Tree}} </br>{{Dynamic object|FarmablePlants|Witchwood Tree}} </br>{{Dynamic object|Hills_FarmablePlants|Witchwood Tree}} </br>{{Dynamic object|Hills_Plants|Witchwood Tree}} </br>{{Dynamic object|Jungle_FarmablePlants|Witchwood Tree}} </br>{{Dynamic object|Jungle_Plants|Witchwood Tree}}
| dynamictable = {{Dynamic object|DeepJungle_FarmablePlants|Witchwood Tree}} </br>{{Dynamic object|DesertCanyon_FarmablePlants|Witchwood Tree}} </br>{{Dynamic object|DesertCanyon_Plants|Witchwood Tree}} </br>{{Dynamic object|FarmablePlants|Witchwood Tree}} </br>{{Dynamic object|Hills_FarmablePlants|Witchwood Tree}} </br>{{Dynamic object|Hills_Plants|Witchwood Tree}} </br>{{Dynamic object|Jungle_FarmablePlants|Witchwood Tree}} </br>{{Dynamic object|Jungle_Plants|Witchwood Tree}} </br>{{Dynamic object|Mountains_FarmablePlants|Witchwood Tree}} </br>{{Dynamic object|Mountains_Plants|Witchwood Tree}}
| desc = Golden fronds unfurl when the desert wind moistens. Pieces of bark, collated into tiny intersecting rings, have been chewed off by wood grazers.
| desc = Golden fronds unfurl when the desert wind moistens. Pieces of bark, collated into tiny intersecting rings, have been chewed off by wood grazers.
| categories = Plants
| categories = Plants
| gameversion = 2.0.206.57
| gameversion = 2.0.207.72
}}
}}
<!-- END QBE -->
<!-- END QBE -->


A {{name}} is a [[harvestry|harvestable]] plant that can be found within the {{favilink|Hills}}, {{favilink|Desert Canyons}}, and {{Favilink|Jungle|plural}}. Ripeness can be determined by looking at the {{name|possessive}} bark. Ripe trees have a red color while unripe trees are brown.
A {{name}} is a [[harvestry|harvestable]] plant that can be found within the {{favilink|Hills}}, {{favilink|salt marsh}}, {{favilink|Desert Canyons}}, and {{Favilink|flower fields}}, as well as at {{favilink|Red Rock}}. Ripeness can be determined by looking at the {{name|possessive}} bark. Ripe trees have a red color while unripe trees are brown.


{| class="wikitable"
{| class="wikitable"
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|[[File:Witchwood tree ripe.png]]
|[[File:Witchwood tree ripe.png]]
|}
|}
When created, they have a 1 in 75 chance of starting ripe. They do not "ripen" later if they spawn unripe.
Each tree has a 1 in 75 chance of being ripe when found. It will not ripen (again) during the course of gameplay.

Latest revision as of 03:19, 4 April 2025

witchwood tree
Character

¥

ID?Use this ID to Wish for witchwood tree

Witchwood Tree

Harvested into

witchwood bark

Spawns in

DeepJungle_FarmablePlants
DesertCanyon_FarmablePlants
DesertCanyon_Plants
FarmablePlants
Hills_FarmablePlants
Hills_Plants
Jungle_FarmablePlants
Jungle_Plants
Mountains_FarmablePlants
Mountains_Plants


Extra info:
witchwood tree

Golden fronds unfurl when the desert wind moistens. Pieces of bark, collated into tiny intersecting rings, have been chewed off by wood grazers.

Perfect


A witchwood tree is a harvestable plant that can be found within the hills, salt marsh, desert canyons, and flower fields, as well as at Red Rock. Ripeness can be determined by looking at the witchwood tree's bark. Ripe trees have a red color while unripe trees are brown.

Unripe Ripe

Each tree has a 1 in 75 chance of being ripe when found. It will not ripen (again) during the course of gameplay.