Flamethrower: Difference between revisions
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imported>Trashmonks |
imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{As Of Patch|2.0.199.5}} | |||
{{Item | {{Item | ||
| title = {{Qud text|flamethrower}} | | title = {{Qud text|flamethrower}} | ||
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| colorstr = &r | | colorstr = &r | ||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|metal = yes }} | | extra = {{Extra info|metal = yes | temponenter = 8d20}} | ||
| inheritingfrom = BaseHeavyWeapon | | inheritingfrom = BaseHeavyWeapon | ||
| dynamictable = {{Dynamic object|Guns|Flamethrower}} | | dynamictable = {{Dynamic object|Guns|Flamethrower}} | ||
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| categories = Heavy Weapons | | categories = Heavy Weapons | ||
}} | }} | ||
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Despite the {{name}}'s deceptively low damage rating ({{heart}}{{dice tooltip|1d2}}), it can dish out some serious damage. The weapon fires 9 projectiles each time it is used, and those projectiles can penetrate multiple times due to the {{name}}'s extremely high penetration rating. The {{name}} also increases a target's temperature by '''{{Color | r | {{dice tooltip|4d20}} }}''' on hit, which will set most things on fire and cause additional damage. | Despite the {{name}}'s deceptively low damage rating ({{heart}}{{dice tooltip|1d2}}), it can dish out some serious damage. The weapon fires 9 projectiles each time it is used, and those projectiles can penetrate multiple times due to the {{name}}'s extremely high penetration rating. The {{name}} also increases a target's temperature by '''{{Color | r | {{dice tooltip|4d20}} }}''' on hit, which will set most things on fire and cause additional damage. | ||
The most challenging part of using a flamethrower will be keeping enough {{favilink|oil}} on hand. Serious pyromaniacs might consider making a trip to the {{favilink|Asphalt Mines}} to stock up. | The most challenging part of using a flamethrower will be keeping enough {{favilink|oil}} on hand. Serious pyromaniacs might consider making a trip to the {{favilink|Asphalt Mines}} to stock up. |
Revision as of 15:36, 18 April 2020
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it.
flamethrower
Heat | |
Ammo Type
|
|
Accuracy
|
Low (10) |
Shots per Action
|
9 |
Max Volume
|
32 drams |
Complexity
|
4 |
Tier
|
4 |
<0004> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Character
|
) |
ID?
|
Flamethrower |
Uses Slots
|
Back, Missile Weapon, Missile Weapon |
Spawns in
|
|
Extra Info:
|
flamethrower
A flame-throwing apparatus.
Despite the flamethrower's deceptively low damage rating (1d21-2 (Avg: 1.5)), it can dish out some serious damage. The weapon fires 9 projectiles each time it is used, and those projectiles can penetrate multiple times due to the flamethrower's extremely high penetration rating. The flamethrower also increases a target's temperature by 4d204-80 (Avg: 42) on hit, which will set most things on fire and cause additional damage.
The most challenging part of using a flamethrower will be keeping enough oil on hand. Serious pyromaniacs might consider making a trip to the Asphalt Mines to stock up.