Point-defense drone: Difference between revisions
imported>Mgrant24601 (added compute power thing to description) |
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{{Qud shader|rules|{{(}}Weapon Class: Pistol | {{Qud shader|rules|{{(}}Weapon Class: Pistol | ||
Accuracy: Low | Accuracy: Low | ||
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild. | Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.{{)}}}} | ||
Compute power on the local lattice increases this item's effectiveness.{{)}}}} | {{Qud shader|rules|{{(}}Compute power on the local lattice increases this item's effectiveness.{{)}}}} | ||
| categories = Items | | categories = Items | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.114 | ||
}} | }} | ||
<!-- END QBE -->When powered, equipped, and [[Boot sequence|booted up]], shoots down incoming projectiles such as missiles, grenades, and lead slugs from hostile turrets. | <!-- END QBE -->When powered, equipped, and [[Boot sequence|booted up]], shoots down incoming projectiles such as missiles, grenades, and lead slugs from hostile turrets. | ||
[[Category:Floating Nearby]] | [[Category:Floating Nearby]] |
Revision as of 00:28, 31 August 2021
Light | |
Ammo Type
|
|
Accuracy
|
Low (12) |
Shots per Action
|
1 |
Ammo per Action
|
1 |
Charge per Use
|
102 |
Charge Used For
|
Weapon Power [100], PointDefense [1], PoweredFloating [1] |
Complexity
|
6 |
Tier
|
6 |
<0256> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Character
|
* |
ID?
|
Point-Defense Drone |
Worn On
|
Floating Nearby |
Extra Info:
| |
Infobox data from game version 2.0.201.114
|
It's a robotic eye lidded by a furcate chassis and embellished with antenna lashes. A minuscule barrel pokes out from its pupil and vibrates. The inner lid is articulated, allowing the drone to scan for incoming projectiles and shoot them down with laser light.
Weapon Class: Pistol
Accuracy: Low
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.
Compute power on the local lattice increases this item's effectiveness.
When powered, equipped, and booted up, shoots down incoming projectiles such as missiles, grenades, and lead slugs from hostile turrets.