Data:Mutating gaze: Difference between revisions
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imported>Trashmonks |
imported>Trashmonks |
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Line 11: | Line 11: | ||
| ammodamagetypes = Mutagenic | | ammodamagetypes = Mutagenic | ||
| energycellrequired = yes | | energycellrequired = yes | ||
| ismissile = yes | |||
| accuracy = 2 | | accuracy = 2 | ||
| shots = 1 | | shots = 1 | ||
| id = Gamma Moth Gaze | | id = Gamma Moth Gaze | ||
| tier = 8 | | tier = 8 |
Revision as of 21:22, 11 October 2020
This information is reliable as of patch 2.0.202.1. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.202.1. If this is no longer the current patch, you can help by updating it.
mutating gaze
Mutagenic | |
Accuracy
|
High (2) |
Shots per Action
|
1 |
Tier
|
8 |
Skill Used
|
|
Character
|
) |
ID?
|
Gamma Moth Gaze |
Uses Slots
|
Face |
Extra Info:
|
mutating gaze is a natural weapon of the gamma moth. It has a unique property of mutating any creature that is hit by this gaze. If a creature is hit by the projectile of a mutating gaze there is a 20% chance the gaze will attempt to inflict Mutating with a toughness save with difficulty 20. If the save fails, the creature will begin mutating. The projectile does not need to penetrate to mutate.[1]
Mutating Result
Main article: Mutating
Mutating has an incubation period of 100 player turns. Once these 100 turns are up, there is a chance of either gaining a new mutation, defect, or mutation points.
Effect | Chance |
---|---|
Mutation | 10% |
Defect | 80% |
1d41-4 (Avg: 2.5) mutation points | 10% |
- from population
MutatingResults
in PopulationTables.xml.
References
- ↑
XRL.World.Parts.MutateOnHit