Data:Mutating gaze: Difference between revisions
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imported>Trashmonks |
imported>Trashmonks |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|mutating gaze}} | | title = {{Qud text|mutating gaze}} | ||
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| usesslots = Face | | usesslots = Face | ||
| categories = Natural Weapons | | categories = Natural Weapons | ||
| gameversion = 2.0.201.49 | |||
}} | }} | ||
<!-- END QBE -->{{name}} is a natural weapon of the {{favilink|gamma moth}}. It has a unique property of mutating any creature that is hit by this gaze. If a creature is hit by the projectile of a {{name}} there is a 20% chance the gaze will attempt to inflict [[Mutating]] with a [[toughness]] save with difficulty 20. If the save fails, the creature will begin [[mutating]]. The projectile does not need to penetrate to mutate.<ref><code>XRL.World.Parts.MutateOnHit</code></ref> | <!-- END QBE -->{{name}} is a natural weapon of the {{favilink|gamma moth}}. It has a unique property of mutating any creature that is hit by this gaze. If a creature is hit by the projectile of a {{name}} there is a 20% chance the gaze will attempt to inflict [[Mutating]] with a [[toughness]] save with difficulty 20. If the save fails, the creature will begin [[mutating]]. The projectile does not need to penetrate to mutate.<ref><code>XRL.World.Parts.MutateOnHit</code></ref> |
Revision as of 23:34, 9 November 2020
mutating gaze
Mutagenic | |
Accuracy
|
High (2) |
Shots per Action
|
1 |
Tier
|
8 |
Skill Used
|
|
Character
|
) |
ID?
|
Gamma Moth Gaze |
Uses Slots
|
Face |
Extra Info:
| |
Infobox data from game version 2.0.201.49
|
mutating gaze is a natural weapon of the gamma moth. It has a unique property of mutating any creature that is hit by this gaze. If a creature is hit by the projectile of a mutating gaze there is a 20% chance the gaze will attempt to inflict Mutating with a toughness save with difficulty 20. If the save fails, the creature will begin mutating. The projectile does not need to penetrate to mutate.[1]
Mutating Result
Main article: Mutating
Mutating has an incubation period of 100 player turns. Once these 100 turns are up, there is a chance of either gaining a new mutation, defect, or mutation points.
Effect | Chance |
---|---|
Mutation | 10% |
Defect | 80% |
1d41-4 (Avg: 2.5) mutation points | 10% |
- from population
MutatingResults
in PopulationTables.xml.
References
- ↑
XRL.World.Parts.MutateOnHit