Overloaded: Difference between revisions

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(added compute power effects)
m (link to Gaslight page instead of example weapon)
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| Damage is based on charge used, so x4 damage {{Code Reference|class = ElectricalDischargeLoader|method = FireEvent}}
| Damage is based on charge used, so x4 damage {{Code Reference|class = ElectricalDischargeLoader|method = FireEvent}}
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|-
| Gaslight weapons (e.g. {{favilink|gaslight flyssa}})
| [[Gaslight]] weapons
| +2 to damage roll {{Code Reference|class = Gaslight}}
| +2 to damage roll {{Code Reference|class = Gaslight}}
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Revision as of 18:59, 17 September 2021

overloaded
Category

Electronics

Native tierLess likely to appear on items
of a lower tier than this.

0

Rarity

Rare

Tinkerable

Yes

Tinker skill

Tinker II

Bit required

<5>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

no

Value multiplier

1.3

+1

+1

ID

ModOverloaded

Overloaded: This item has increased performance but consumes extra charge, generates heat when used, and has a chance to break relative to its charge draw.

This article has information that is missing or not up to par.
Reason: Table needs to be filled out with more effects of overloaded on different items

overloaded is an item mod that can be applied to most electronics. It adds 300% to the "power load level" of the item [1][2], which quadruples power consumption and provides a varying bonus to the item depending on the type of effect the item has.

Bonuses by effect

Effect type Bonus
Standard Energy Weapons +2 to damage roll [3]
Electric Discharge Weapons Damage is based on charge used, so x4 damage [4]
Gaslight weapons +2 to damage roll [5]
Light Sources +2 to radius [6]
Normality (e.g. nulling items) +2 to the strength of reality stabilization [7]
Gas generation +30% to density of gases produced [8][9]
wrist calc +30% to compute power (i.e. +3 normally) [10]
Co-processor items +5 compute power [11]

References

  1. XRL.World.Parts.ModOverloaded, method HandleEvent(GetPowerLoadLevelEvent)
  2. XRL.World.Parts.GetPowerLoadLevel, method GetFor
  3. XRL.World.Parts.EnergyAmmoLoader, method HandleEvent(GetMissileWeaponPerformanceEvent)
  4. XRL.World.Parts.ElectricalDischargeLoader, method FireEvent
  5. XRL.World.Parts.Gaslight
  6. XRL.World.Parts.ActiveLightSource
  7. XRL.World.Parts.RealityStabilization, method Strength
  8. XRL.World.Parts.GasOnHit
  9. XRL.World.Parts.GasOnEntering
  10. XRL.World.Parts.ComputeNode
  11. XRL.World.Parts.ModCoProcessor