Newly sentient beings: Difference between revisions

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Newly sentient beings are a faction in {{gamename}}. In most cases, they are normally inanimate objects which have become intelligent and mobile.  
Newly sentient beings are a faction in {{gamename}}. In most cases, they are normally inanimate objects which have become intelligent and mobile.  


Beings can be granted sentience using {{Favilink|spray-a-brain}} or a {{Favilink|nano-neuro animator}} on [[Data:AnimatableFurniture|animatable furniture]]. Animated furniture can also be found randomly throughout Qud. Very rarely, the player character may even discover one's [[lair]].<ref name="PopulationTables"><code>PopulationTables.xml: population "GenericLairOwner"</code></ref> These legendary creatures have a variety of titles based on their function or construction.
Beings can be granted sentience using {{Favilink|spray-a-brain}} or a {{Favilink|nano-neuro animator}} on [[Data:AnimatableFurniture|animatable furniture]].{{Code Reference|class=AnimateObject|method=CanBeAnimated|comment=Most objects that have the <code>Animatable</code> tag are on the <code>DynamicObjectsTable:AnimatableFurniture</code> population table.}} Animated objects will gain skills based on their function.{{Code Reference|class=AnimateObject|method=Animate}}


One group of newly sentient beings, the slynth, are the subject of the [[Landing Pads]] quest. {{f|Slynth}} are the only "static" members of their faction, meaning they will appear as members of the [[sultan cult|cult]] of a [[Sultan]] loved by {{name}}. The slynth have a different origin than animated furniture: they are grown from lilypad cuttings inside {{f|the hydropon}}.
Animated furniture can be found randomly throughout Qud.{{Code Reference|namespace=XRL.World.ObjectBuilders|class=Animated|comment=Most animatable furniture has a one in 15,000 chance of having this builder apply.}} Very rarely, the player character may even discover one's [[lair]].{{XML Reference|pop|GenericLairOwner}} These legendary creatures have a variety of titles based on their function or construction.{{File Reference|file=Naming|note=name style <code>Newly Sentient Being Hero Honorific</code>}}{{File Reference|file=Naming|note=name style <code>Newly Sentient Being Hero Epithet</code>}}{{File Reference|file=Naming|note=name style <code>Newly Sentient Being Hero Extra Title</code>}}
 
One group of newly sentient beings, the slynth, are the subject of the [[Landing Pads]] quest. {{f|Slynth}} are the only "static" members of their faction, meaning they will appear as members of the [[sultan cult|cult]] of a [[Sultan]] loved by {{name}}. The slynth have a different origin than animated furniture: they are grown from lilypad cuttings inside {{f|the hydropon}}.{{XML Reference|conversation|Thah}}


==Water Ritual Choice==
==Water Ritual Choice==
Although {{name}} "don't know anything," it is still possible to learn from them. While performing the [[water ritual]] with legendary {{name}}, for 200 reputation, the player character can ask their water-sib to "teach me to think like a child again." This option will grant 200 [[Skills#Skill_Points|Skill Points]], displaying the following message:
Although {{name}} "don't know anything,"{{XML Reference|faction|Newly Sentient Beings}} it is still possible to learn from them. While performing the [[water ritual]] with legendary {{name}}, for 200 reputation, the player character can ask their water-sib to "teach me to think like a child again."{{XML Reference|conversation|BaseConversation}} This option will grant 200 [[Skills#Skill_Points|Skill Points]], displaying the following message:{{Code Reference|namespace=XRL.World.Conversation.Parts|class=WaterRitualSkillPoint}}
{{qud quote|Talking to (name) rouses in you an inert truth. You once wore the frock of a child. You poured salt through the cracks of your fingers, and you watched worlds form. Can it be all so simple still?}}
{{qud quote|Talking to (name) rouses in you an inert truth. You once wore the frock of a child. You poured salt through the cracks of your fingers, and you watched worlds form. Can it be all so simple still?}}


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{{qud dialogue:choice|{{live and drink}}}}
{{qud dialogue:choice|{{live and drink}}}}


== References ==
{{References}}
<references/>


{{Faction Navbox}}
{{Faction Navbox}}


[[Category:Factions]]
[[Category:Factions]]

Latest revision as of 09:52, 16 May 2025

newly sentient beings
Water Ritual Liquid

water

Initial Player
Reputation

0

Relationships

Others: Neutral0 Reputation

Interested
in Learning

everything

Old?Whether this faction existed during the
sultanate, which determines if they:
  • can be obliterated
  • can be fabricated
  • can be Cherubim
  • yes

    ID?Use this ID to Wish for faction reputation
    Example: factionrep:Newly Sentient Beings:100

    Newly Sentient Beings

    Newly sentient beings are a faction in Caves of Qud. In most cases, they are normally inanimate objects which have become intelligent and mobile.

    Beings can be granted sentience using Spray-a-Brain or a nano-neuro animator on animatable furniture.[1] Animated objects will gain skills based on their function.[2]

    Animated furniture can be found randomly throughout Qud.[3] Very rarely, the player character may even discover one's lair.[4] These legendary creatures have a variety of titles based on their function or construction.[5][6][7]

    One group of newly sentient beings, the slynth, are the subject of the Landing Pads quest. slynth are the only "static" members of their faction, meaning they will appear as members of the cult of a Sultan loved by newly sentient beings. The slynth have a different origin than animated furniture: they are grown from lilypad cuttings inside the hydropon.[8]

    Water Ritual Choice

    Although newly sentient beings "don't know anything,"[9] it is still possible to learn from them. While performing the water ritual with legendary newly sentient beings, for 200 reputation, the player character can ask their water-sib to "teach me to think like a child again."[10] This option will grant 200 Skill Points, displaying the following message:[11]

    Talking to (name) rouses in you an inert truth. You once wore the frock of a child. You poured salt through the cracks of your fingers, and you watched worlds form. Can it be all so simple still?

    Creatures in the newly sentient beings Faction

    Items that affect Newly Sentient Being Reputation

    No results

    Dialogue

    Newly sentient beings

    What am I?

    What is "live"? What is "drink"?

    [1] Live and drink. [End]

    References

    1. XRL.World.Parts.AnimateObject, method CanBeAnimated – Most objects that have the Animatable tag are on the DynamicObjectsTable:AnimatableFurniture population table.
    2. XRL.World.Parts.AnimateObject, method Animate
    3. XRL.World.ObjectBuilders.Animated – Most animatable furniture has a one in 15,000 chance of having this builder apply.
    4. PopulationTables.xml, population name GenericLairOwner
    5. Naming.xml, name style Newly Sentient Being Hero Honorific
    6. Naming.xml, name style Newly Sentient Being Hero Epithet
    7. Naming.xml, name style Newly Sentient Being Hero Extra Title
    8. Conversations.xml, conversation ID Thah
    9. Factions.xml, faction name Newly Sentient Beings
    10. Conversations.xml, conversation ID BaseConversation
    11. XRL.World.Conversation.Parts.WaterRitualSkillPoint