Disarming: Difference between revisions
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== Alternate Methods of Disarming == | == Alternate Methods of Disarming == |
Revision as of 23:10, 23 May 2022
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This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it.
Disarming is the action of knocking a weapon out of a creature's hands and onto the ground.
The following skills are capable of disarming creatures:
- Disarming Shot (pistols)
- Flattening Fire (rifles)
- Swipe when used with Dueling Stance (long blades)
Use Cases
Disarming is an effective method of obtaining certain targets' weapons. For example, a player or creature can disarm a turret to obtain the turret's weapon, which would not otherwise be dropped as loot when the turret was destroyed.
NPCs Capable of Disarming
clone of Saad Amus
Crowsong
protector of the Stilt
reef hermit
Saad Amus, the Sky-Bear
Svenlainard, Trophy Hunter
temple mecha mk Ia
temple mecha mk Ib
warden of the Sanctum
Warden Une
Alternate Methods of Disarming
Another viable method of disarming is to dismember the body part that holds a weapon. For example, a player may disarm a turret by dismembering one or more of the hardpoints which hold its missile weapon, causing the gun to fall to the ground.
Similar Effects
pulsed field magnets are notable for their Magnetic Pulse ability, which strips metallic items from both creatures and players at a distance. This effect cannot disarm a target because it does not affect equipped items.
qudzu can rust players' or other creatures' equipped items on hit, which causes those items to gain the rusted status and be forcefully unequipped (but not dropped).
strip flies can steal items (including equipped items) from players and other creatures.