Cherub
Gallium veins press against the underside of their crystalline *skin* and gleam warmly. Their body is perfect, and the whole of it is wet with amniotic slick; could they have just now peeled themself off an oil canvas? Were they cast into the material realm by a dreaming, dripping brain? Whatever the embryo, they are now the archetypal *creatureType*; it's all there in impeccable simulacrum: *features*. Perfection is realized.
Cherubim are a class of powerful tier 8 creatures that can be found roaming Qud, as well as guarding the tombs and reliquaries the sultans. There is a variety of cherubim to represent each of the old sultanate-era factions.
In the Tomb of the Eaters, each sultan's tomb is guarded by several cherubim of the factions with whom the sultan had favorable relations during their lifetime. Typically, these factions came to be favored by each sultan by playing an important role in their sultan histories. The cherubim stand watch over the sultan's
sarcophagus and
reliquary. These cherubim will typically be neutral to the player so long as the player character bears the Mark of Death and does not attack them or attempt to disturb the sultan's possessions. Each cherub gains additional abilities based on their aligned sultan's themes, as noted below.
Cherubim who are not generated as tomb guards in the Tomb of the Eaters inherit their faction membership from their parent blueprint in ObjectBlueprints.xml
, meaning that many cherubim are members of the Beasts or Humanoids factions and thus will be hostile to the player.
All non-mechanical cherubim have the ability to reheat themselves by 60 degrees per turn if they are ever frozen, and have a 100% chance to reflect projectiles. This reflection is vulnerable to EMP blasts.
List of Cherubim
antelope cherub
ape cherub
baboon cherub
baetyl cherub
bat cherub
bear cherub
bird cherub
cannibal cherub
cat cherub
crab cherub
dog cherub
equine cherub
fish cherub
flower cherub
fractus cherub
frog cherub
grazing cherub
hermit cherub
insect cherub
mollusk cherub
mushroom cherub
ooze cherub
pottery cherub
reptile cherub
robot cherub
root cherub
spider cherub
stranger cherub
swine cherub
tortoise cherub
tree cherub
urchin cherub
vine cherub
worm cherub
Mechanical Cherubim
Dials tick and vacuum tubes mantle under synthetic *skin* and inside plastic joints. *features* are wrought from a vast and furcate machinery into the ideal form of the *creatureType*. By the artistry of their construction, they closely resemble their referent, but an exposed cog here and an exhaust valve there betray the truth of their nature. Their movements are short and mimetic; they inhabit the valley between the mountains of life and imagination.
If the sultan that the cherubim are related to is from the 4th period or later, they will be Mechanical instead. They have slightly different stats than normal cherubim. Mechanical cherubim also will attempt to heat themselves up and reflect projectiles, but they are decreased to 50T per turn and 50% respectively.
List of Mechanical Cherubim
mechanical antelope cherub
mechanical ape cherub
mechanical baboon cherub
mechanical baetyl cherub
mechanical bat cherub
mechanical bear cherub
mechanical bird cherub
mechanical cannibal cherub
mechanical cat cherub
mechanical crab cherub
mechanical dog cherub
mechanical equine cherub
mechanical fish cherub
mechanical flower cherub
mechanical fractus cherub
mechanical frog cherub
mechanical grazing cherub
mechanical hermit cherub
mechanical insect cherub
mechanical mollusk cherub
mechanical mushroom cherub
mechanical ooze cherub
mechanical pottery cherub
mechanical reptile cherub
mechanical robot cherub
mechanical root cherub
mechanical spider cherub
mechanical stranger cherub
mechanical swine cherub
mechanical tortoise cherub
mechanical tree cherub
mechanical urchin cherub
mechanical vine cherub
mechanical worm cherub
Sultan Theme and Abilities
All cherubim gain dynamic abilities based on the sultan's theme their faction is allied with.
Theme | Caste | Description | Notes |
---|---|---|---|
glass | glass | • Attacks have a 10% chance to dismember.
• Reflects 25% damage back at attackers. |
|
jewels | jeweled | • +10 Ego.
• Attacks have a small chance to transmute opponents into gemstones. |
There is a 5% chance to to transmute into gemstones. This is instant death, even if the target was a dominated creature. |
stars | star | • Light Manipulation 10 | |
time | time | • Temporal Fugue 10 | |
salt | salt | • +10 Willpower
• +100% HP |
|
ice | ice | • +100 Cold Resist
• Ice Breath 10 |
|
scholarship | learned | • +10 Intelligence
• Attacks discharge |
|
might | mighty | • +20 Strength | |
chance | chaotic | • Whenever this creature is about to take damage, there's a 25% chance they blink away instead.
• Whenever this creature attacks, 50% of the time the Fates have their way. |
|
circuitry | electric | • +100 Electrical Resist | |
travel | quickened | • +5 Quickness
• Teleportation 10 |
References
![]() |
This information is reliable as of patch 2.0.200.85. |
Everything in this page is taken from [1].
- ↑
XRL.World.Parts.CherubimSpawner