Data:Mutating gaze

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Revision as of 21:22, 11 October 2020 by imported>Trashmonks (Updated by egocarib with game version 2.0.202.1 using QBE v1.0rc2)
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This information is reliable as of patch 2.0.202.1. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.202.1.
mutating gaze
Mutating gaze.png
12
PV
♥
1d12
average: 6.5range: 1-12
$
750.00
Commerce Value

Mutagenic

Accuracy
Shots per Action

1

Tier

8

Skill Used

Bow and Rifle

Character

)

ID?Use this ID to Wish for the item

Gamma Moth Gaze

Uses Slots

Face

Extra Info:

mutating gaze is a natural weapon of the gamma moth. It has a unique property of mutating any creature that is hit by this gaze. If a creature is hit by the projectile of a mutating gaze there is a 20% chance the gaze will attempt to inflict Mutating with a toughness save with difficulty 20. If the save fails, the creature will begin mutating. The projectile does not need to penetrate to mutate.[1]

Mutating Result

Main article: Mutating

Mutating has an incubation period of 100 player turns. Once these 100 turns are up, there is a chance of either gaining a new mutation, defect, or mutation points.

Effect Chance
Mutation 10%
Defect 80%
1d41-4 (Avg: 2.5) mutation points 10%
from population MutatingResults in PopulationTables.xml.

References

  1. XRL.World.Parts.MutateOnHit