Cherub
Cherubim are a class of powerful tier 8 creatures that can be found roaming Qud, as well as guarding the tombs and reliquaries of the sultans. There is a variety of cherubim to represent each of the old sultanate-era factions.
In the  Tomb of the Eaters, each sultan's tomb is guarded by several cherubim of the factions with whom the sultan had favorable relations during their lifetime. Typically, these factions came to be favored by each sultan by playing an important role in their sultan histories. The cherubim stand watch over the sultan's
Tomb of the Eaters, each sultan's tomb is guarded by several cherubim of the factions with whom the sultan had favorable relations during their lifetime. Typically, these factions came to be favored by each sultan by playing an important role in their sultan histories. The cherubim stand watch over the sultan's  sarcophagus and
sarcophagus and  reliquary. These cherubim will typically be neutral to the player so long as the player character bears the Mark of Death and does not attack them or attempt to disturb the sultan's possessions. Each cherub gains additional abilities based on their aligned sultan's themes, as noted below.
reliquary. These cherubim will typically be neutral to the player so long as the player character bears the Mark of Death and does not attack them or attempt to disturb the sultan's possessions. Each cherub gains additional abilities based on their aligned sultan's themes, as noted below. 
Cherubim who are generated as sultan tomb guards in the Tomb of the Eaters will be part of the Cherubim faction exclusively, while others will be a part of the faction that corresponds with the type of cherub that they are. This may be overridden when spawned for other reasons like being a guard or convert, as normal.
Non-mechanical cherubim have the ability to reheat themselves by 60 degrees per turn if they are ever frozen, and have a 100% chance to reflect projectiles, while mechanical cherubs heat themselves 50 degrees and only have a 50% chance to reflect projectiles. This reflection is vulnerable to EMP blasts.
List of Cherubim
 antelope cherub antelope cherub
 ape cherub ape cherub
 baboon cherub baboon cherub
 baetyl cherub baetyl cherub
 bat cherub bat cherub
 bear cherub bear cherub
 bird cherub bird cherub
 cannibal cherub cannibal cherub
 cat cherub cat cherub
 crab cherub crab cherub
 dog cherub dog cherub
 equine cherub equine cherub
 fish cherub fish cherub
 flower cherub flower cherub
 fractus cherub fractus cherub
 frog cherub frog cherub
 grazing cherub grazing cherub
 hermit cherub hermit cherub
 insect cherub insect cherub
 mollusk cherub mollusk cherub
 mushroom cherub mushroom cherub
 ooze cherub ooze cherub
 pottery cherub pottery cherub
 reptile cherub reptile cherub
 robot cherub robot cherub
 root cherub root cherub
 spider cherub spider cherub
 stranger cherub stranger cherub
 swine cherub swine cherub
 tortoise cherub tortoise cherub
 tree cherub tree cherub
 urchin cherub urchin cherub
 vine cherub vine cherub
 worm cherub worm cherub
Mechanical Cherubim
If the sultan that the cherubim are related to is from the 4th period or later, they will be Mechanical instead. They have slightly different stats than normal cherubim. Mechanical cherubim also will attempt to heat themselves up by 50° per turn when frozen, and will reflect projectiles 50% of the time.
List of Mechanical Cherubim
 mechanical antelope cherub mechanical antelope cherub
 mechanical ape cherub mechanical ape cherub
 mechanical baboon cherub mechanical baboon cherub
 mechanical baetyl cherub mechanical baetyl cherub
 mechanical bat cherub mechanical bat cherub
 mechanical bear cherub mechanical bear cherub
 mechanical bird cherub mechanical bird cherub
 mechanical cannibal cherub mechanical cannibal cherub
 mechanical cat cherub mechanical cat cherub
 mechanical crab cherub mechanical crab cherub
 mechanical dog cherub mechanical dog cherub
 mechanical equine cherub mechanical equine cherub
 mechanical fish cherub mechanical fish cherub
 mechanical flower cherub mechanical flower cherub
 mechanical fractus cherub mechanical fractus cherub
 mechanical frog cherub mechanical frog cherub
 mechanical grazing cherub mechanical grazing cherub
 mechanical hermit cherub mechanical hermit cherub
 mechanical insect cherub mechanical insect cherub
 mechanical mollusk cherub mechanical mollusk cherub
 mechanical mushroom cherub mechanical mushroom cherub
 mechanical ooze cherub mechanical ooze cherub
 mechanical pottery cherub mechanical pottery cherub
 mechanical reptile cherub mechanical reptile cherub
 mechanical robot cherub mechanical robot cherub
 mechanical root cherub mechanical root cherub
 mechanical spider cherub mechanical spider cherub
 mechanical stranger cherub mechanical stranger cherub
 mechanical swine cherub mechanical swine cherub
 mechanical tortoise cherub mechanical tortoise cherub
 mechanical tree cherub mechanical tree cherub
 mechanical urchin cherub mechanical urchin cherub
 mechanical vine cherub mechanical vine cherub
 mechanical worm cherub mechanical worm cherub
Sultan Theme and Abilities
All cherubim gain dynamic abilities based on the sultan's theme their faction is allied with.
| Theme | Caste | Description | Notes | 
|---|---|---|---|
| glass | glass | • Attacks have a 10% chance to dismember. • Reflects 25% damage back at attackers. | |
| jewels | jeweled | • +10 Ego. • Attacks have a small chance to transmute opponents into gemstones. | There is a 5% chance to to transmute into gemstones. This is instant death, even if the target was a dominated creature. | 
| stars | star | •  Light Manipulation 10 | |
| time | time | •  Temporal Fugue 10 | |
| salt | salt | • +10 Willpower • +100% HP | |
| ice | ice | • +100 Cold Resist • Ice Breath 10 | |
| scholarship | learned | • +10 Intelligence • Attacks discharge  | |
| might | mighty | • +20 Strength | |
| chance | chaotic | • Whenever this creature is about to take damage, there's a 25% chance they blink away instead. • Whenever this creature attacks, 50% of the time the Fates have their way. | |
| circuitry | electric | • +100 Electrical Resist | |
| travel | quickened | • +5 Quickness •  | 
References
|  | This information is reliable as of patch 2.0.200.85. | 
Everything in this page is taken from [1].
- ↑  XRL.World.Parts.CherubimSpawner


