Disarming
		
		
		
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|  | This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it. | 
This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it.
Disarming is the action of knocking a weapon out of a creature's hands and onto the ground.
The following skills are capable of disarming creatures:
- Disarming Shot (pistols)
- Flattening Fire (rifles)
- Swipe when used with Dueling Stance (long blades)
Use Cases
Disarming is an effective method of obtaining certain targets' weapons. For example, a player or creature can disarm a turret to obtain the turret's weapon, which would not otherwise be dropped as loot when the turret was destroyed.
NPCs Capable of Disarming
 clone of Saad Amus clone of Saad Amus
 Crowsong Crowsong
 protector of the Stilt protector of the Stilt
 reef hermit reef hermit
 Saad Amus, the Sky-Bear Saad Amus, the Sky-Bear
 Svenlainard, Trophy Hunter Svenlainard, Trophy Hunter
 temple mecha mk Ia temple mecha mk Ia
 temple mecha mk Ib temple mecha mk Ib
 warden of the Sanctum warden of the Sanctum
 Warden Une Warden Une
Alternate Methods of Disarming
Another viable method of disarming is to dismember the body part that holds a weapon. For example, a player may disarm a turret by dismembering one or more of the hardpoints which hold its missile weapon, causing the gun to fall to the ground.
Similar Effects
This article has information that is missing or not up to par.
Reason: The claim that pulsed field magnets can disarm an equipped weapon needs a reference to back it up, if true. In the past, this was not the case - magnets only pulled inventory and not equipped items. (Reference could be added here or else on the Magnetic Pulse page.)
Reason: The claim that pulsed field magnets can disarm an equipped weapon needs a reference to back it up, if true. In the past, this was not the case - magnets only pulled inventory and not equipped items. (Reference could be added here or else on the Magnetic Pulse page.)
 pulsed field magnets are notable for their Magnetic Pulse ability, which strips metallic items from both creatures and players at a distance. This effect can pull and disarm metallic weaponry from players. pulsed field magnets are notable for their Magnetic Pulse ability, which strips metallic items from both creatures and players at a distance. This effect can pull and disarm metallic weaponry from players.
 qudzu can rust players' or other creatures' equipped items on hit, which causes those items to gain the rusted status and be forcefully unequipped (but not dropped). qudzu can rust players' or other creatures' equipped items on hit, which causes those items to gain the rusted status and be forcefully unequipped (but not dropped).
 strip flies can steal items (including equipped items) from players and other creatures. strip flies can steal items (including equipped items) from players and other creatures.
