Bionic arm

Revision as of 18:47, 14 August 2025 by Lone Aristocrat (talk | contribs) (Added a full page)
bionic arm
$
180.00
Commerce Value
8
lbs.
Weight
Complexity

4

Character

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ID?Use this ID to Wish for the item

BionicArm

Spawns in

Items

[Implant] - bionic arm

A whole new arm fabricated from graphene and neutrafoam. Its pylon awaits engagement.

+2 Strength

Target body parts: Arm
License points: 3
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

3

Slots

Arm

Destroyed when removed

No

Work in progress: 36 of 77

bionic arm is a moderate cost cybernetic implant which upon installation grants the user a +2 bonus to Strength.

The bonus unlike boosts from equipment and much like the points obtained from leveling count towards the attribute requirements for certain skills. Additionally the extra strength effectively provides the user with an extra 30 pounds of carry weight, a +1 to their PV value and an additional +1 to strength related saves.

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • The additional PV effectively grants a flat bonus to melee damage(assuming the user hasn't exceeded the PV cap of their equipped weapon), noticeably improving the close-combat damage potential of any character, melee-focused or not.
  • Additional carry weight especially when augmented with a  nylon bodypack or  molly netting can be useful for traveling through loot rich locations like the  ruins or  baroque ruins.
  • Can make walking through liquids or objects capable of trapping the user such as  sap and  webs less frustrating.

Disadvantages

Tips

  • Each instance of the implant provides the user with 6 levels worth of attribute points into strength, meaning that if the user were to find and install two bionic arms such as by moving a zone-tier adjusting  gutsmonger one of which always spawns at the  Six Day Stilt to a mid-tier location like  Ezra and then taking advantage of the adjusted wares. The user with enough skill points would then be able to access various skills which require high strength at a much earlier stage than usual. Such skills include:
  • If the user is lacking other means of avoiding/circumventing the large pools of  asphalt present in the upper and mid strata of the  Asphalt Mines such as  pneumatic pistons or  high-fidelity matter recompositer having one or more installed bionic arms will reduce the likelihood of being ensnared by the liquid and make it easier to escape when trapped, improving overall travel time.